Megaturn
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− | A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of mega-turn strategies are {{ | + | A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of mega-turn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. |
Revision as of 18:45, 9 November 2012
A megaturn strategy is one that eschews buying any Victory cards until one last game-ending turn. In contrast with a typical Big Money strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of mega-turn strategies are King's Court, which super-charges engines, and Bridge, which provides cost reduction and +Buy.