https://wiki.dominionstrategy.com/index.php?title=Megaturn&feed=atom&action=historyMegaturn - Revision history2024-03-29T06:16:15ZRevision history for this page on the wikiMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=58134&oldid=prevM knox: removing links to removed ill-advised combos and counters2022-03-03T12:55:24Z<p>removing links to removed ill-advised combos and counters</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and [[+Buy]]. In fact<del class="diffchange diffchange-inline">, [[Combo: King's Court and Bridge|King's Court and Bridge]] and </del>[[Combo: Native Village and Bridge|Native Village and Bridge]] <del class="diffchange diffchange-inline">are </del>powerful [[combo<del class="diffchange diffchange-inline">|combos</del>]] that can be used to set off a megaturn.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and [[+Buy]]. In fact [[Combo: Native Village and Bridge|Native Village and Bridge]] <ins class="diffchange diffchange-inline">is a </ins>powerful [[combo]] that can be used to set off a megaturn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to [[greening]], as you can end the game on the same turn you buy most of your Victory cards.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to [[greening]], as you can end the game on the same turn you buy most of your Victory cards.</div></td></tr>
</table>M knoxhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=38211&oldid=prevJulesreid: Move into Strategic concepts category2017-11-02T10:24:03Z<p>Move into Strategic concepts category</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Category:<del class="diffchange diffchange-inline">Strategies</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Category:<ins class="diffchange diffchange-inline">Strategic concepts</ins>]]</div></td></tr>
</table>Julesreidhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=15711&oldid=prevMurphy: Added some links and changed used VP template2015-02-11T22:10:55Z<p>Added some links and changed used VP template</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] and [[Combo: Native Village and Bridge|Native Village and Bridge]] are powerful [[combo|combos]] that can be used to set off a megaturn.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and <ins class="diffchange diffchange-inline">[[</ins>+Buy<ins class="diffchange diffchange-inline">]]</ins>. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] and [[Combo: Native Village and Bridge|Native Village and Bridge]] are powerful [[combo|combos]] that can be used to set off a megaturn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to greening, as you can end the game on the same turn you buy most of your Victory cards.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to <ins class="diffchange diffchange-inline">[[</ins>greening<ins class="diffchange diffchange-inline">]]</ins>, as you can end the game on the same turn you buy most of your Victory cards.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of <ins class="diffchange diffchange-inline">{{</ins>VP<ins class="diffchange diffchange-inline">}}</ins>.  All that is needed is to end the game with a <ins class="diffchange diffchange-inline">{{</ins>VP<ins class="diffchange diffchange-inline">}} </ins>lead, so in some cases a few purchases of <ins class="diffchange diffchange-inline">{{Card|Duchy|</ins>Duchies<ins class="diffchange diffchange-inline">}} </ins>or even <ins class="diffchange diffchange-inline">{{Card|Estate|</ins>Estates<ins class="diffchange diffchange-inline">}} </ins>can be combined with ending the game on piles.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td></tr>
</table>Murphyhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=10857&oldid=prevAjd at 05:00, 19 September 20132013-09-19T05:00:37Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{Navbox <del class="diffchange diffchange-inline">Dominion concepts</del>}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{Navbox <ins class="diffchange diffchange-inline">Strategy</ins>}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Strategies]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Strategies]]</div></td></tr>
</table>Ajdhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=10670&oldid=prevWerothegreat at 05:22, 14 September 20132013-09-14T05:22:04Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Navbox Dominion concepts}}</ins></div></td></tr>
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</table>Werothegreathttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=9998&oldid=prevFlorrat at 20:45, 13 June 20132013-06-13T20:45:45Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:Strategies]]</ins></div></td></tr>
</table>Florrathttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=9886&oldid=prevFtl ftw at 00:46, 12 June 20132013-06-12T00:46:19Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first <del class="diffchange diffchange-inline">12</del>-14 turns of the game and then buy enough Victory cards to end the game at some point between turns <del class="diffchange diffchange-inline">14 </del>and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] and [[Combo: Native Village and Bridge|Native Village and Bridge]] are powerful [[combo|combos]] that can be used to set off a megaturn.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first <ins class="diffchange diffchange-inline">11</ins>-14 turns of the game and then buy enough Victory cards to end the game <ins class="diffchange diffchange-inline">in a single turn, </ins>at some point between turns <ins class="diffchange diffchange-inline">12 </ins>and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] and [[Combo: Native Village and Bridge|Native Village and Bridge]] are powerful [[combo|combos]] that can be used to set off a megaturn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to greening, as you can end the game on the same turn you buy most of your Victory cards.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to greening, as you can end the game on the same turn you buy most of your Victory cards.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles.</div></td></tr>
</table>Ftl ftwhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=9485&oldid=prevCazort at 03:29, 15 March 20132013-03-15T03:29:49Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] <del class="diffchange diffchange-inline">together make up a </del>powerful [[combo]] that <del class="diffchange diffchange-inline">is </del>used to set off a megaturn.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] <ins class="diffchange diffchange-inline">and [[Combo: Native Village and Bridge|Native Village and Bridge]] are </ins>powerful [[combo<ins class="diffchange diffchange-inline">|combos</ins>]] that <ins class="diffchange diffchange-inline">can be </ins>used to set off a megaturn<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually.  When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to greening, as you can end the game on the same turn you buy most of your Victory cards.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Megaturns do not need to involve a large volume of VP.  All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles</ins>.</div></td></tr>
</table>Cazorthttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=5803&oldid=prevThirtyseven: linking, added a sentence2012-11-10T04:50:33Z<p>linking, added a sentence</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of <del class="diffchange diffchange-inline">mega-turn </del>strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the <ins class="diffchange diffchange-inline">[[</ins>endgame<ins class="diffchange diffchange-inline">]]</ins>, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of <ins class="diffchange diffchange-inline">megaturn </ins>strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy<ins class="diffchange diffchange-inline">. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] together make up a powerful [[combo]] that is used to set off a megaturn</ins>.</div></td></tr>
</table>Thirtysevenhttps://wiki.dominionstrategy.com/index.php?title=Megaturn&diff=5664&oldid=prevStuBot: Normalizing templates2012-11-09T22:45:49Z<p>Normalizing templates</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of mega-turn strategies are {{<del class="diffchange diffchange-inline">card</del>|King's Court}}, which super-charges engines, and {{<del class="diffchange diffchange-inline">card</del>|Bridge}}, which provides cost reduction and +Buy.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the endgame, a megaturn deck will buy no Victory cards for the first 12-14 turns of the game and then buy enough Victory cards to end the game at some point between turns 14 and 16. Common enablers of mega-turn strategies are {{<ins class="diffchange diffchange-inline">Card</ins>|King's Court}}, which super-charges engines, and {{<ins class="diffchange diffchange-inline">Card</ins>|Bridge}}, which provides cost reduction and +Buy.</div></td></tr>
</table>StuBot