Messenger
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|type1 = Action | |type1 = Action | ||
|illustrator = Martin Hoffmann | |illustrator = Martin Hoffmann | ||
− | |text = +1 Buy<br/>+{{Cost|2}}<br/>You may put your deck into your discard pile. | + | |text = '''+1 Buy'''<br/>+{{Cost|2}}<br/>You may put your deck into your discard pile. |
|text2 = When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. | |text2 = When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. | ||
}} | }} | ||
Line 20: | Line 20: | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
* Revealing {{Card|Trader}} to gain a Silver instead of a Messenger when you buy one does not prevent the on-buy effect from happening. However, revealing a Trader to gain a Silver instead of the other card that comes with Messenger ''does'' prevent each other player from gaining that card. | * Revealing {{Card|Trader}} to gain a Silver instead of a Messenger when you buy one does not prevent the on-buy effect from happening. However, revealing a Trader to gain a Silver instead of the other card that comes with Messenger ''does'' prevent each other player from gaining that card. | ||
+ | * Messenger's on-buy effect happens before you actually gain the Messenger. This can matter if you choose Messenger for everyone to gain, or if everyone gains a card like {{Card|Border Village}} (allowing other players to gain an extra Messenger before you do), and there aren't enough copies of Messenger left in the pile to fulfill all Messenger gains. | ||
== Strategy == | == Strategy == | ||
− | There is no strategy article for Messenger | + | There is no strategy article for Messenger, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14872.0 forum.] |
− | + | Messenger is a difficult card to utilize well. On play, it is a mash-up of {{Card|Chancellor}} and {{Card|Woodcutter}}, two cards not famous for being very strong. Of course, like Woodcutter, you'll buy it if there's no better source of +Buy for your engine. Luckily, in some of these cases, the Chancellor deck-discarding ability actually comes in handy, as you can shuffle the good cards you just bought right into your deck again. Nevertheless, it's not the most exciting ability ever, and in many cases Messenger will struggle to fit in your [[terminal]] slot. | |
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+ | The thing that makes Messenger interesting is its on-buy ability. If you buy it (be careful that it's actually your first buy this turn!), you can choose a card both you and your opponents will gain with it. This allows for some tricky maneuvers. You'll want to choose a card you particularly like, but with limited usefulness for your opponent. Because of this, Messenger is stronger in non-mirrors. If you're playing an [[engine]] and your opponent is going for something more [[Big Money]]-ish, hand out {{Card|Village}}. If it's the other way around, distribute {{Card|Silver}} instead. If you're playing a [[slog]], distribute {{card|Estate}}s, they will hurt your opponent way more than you. | ||
+ | |||
+ | Maybe your opponent already got a {{Card|Chapel}} or a {{Card|Potion}} and you did not, so you can give your opponent an often not very useful second Chapel or Potion. In this sense, Messenger is kind of a reverse {{Card|Embargo}}: Instead of preventing your opponent from getting key cards, you're giving them cards they actually don't like too much. On a {{cost|3}}/{{cost|4}} opening, opening Messenger is an interesting idea if you're second player, since you get to shuffle an extra good card in your deck, while you make it miss the [[shuffle]] for your opponent. | ||
+ | |||
+ | If you have a {{Card|Watchtower}} in hand, you can do a dirty trick by choosing {{Card|Curse}} to distribute, immediately trashing yours with the Watchtower. Unfortunately, {{Card|Trader}} instead of Watchtower does not work, due to the [[blue dog rule]]. | ||
+ | |||
+ | Of course, it's nice when a strong 4-cost card has only a single copy left. It's not reason enough to buy the Messenger alone, but if you want the Messenger, you can get the nice card with it and cheat the others. To set up this situation intentionally, however, requires an action-phase gainer like {{Card|Ironworks}}. | ||
+ | |||
+ | Late-game, Messenger is a card to look out for, because of its ability to create unexpected [[three-pile ending]]s out of thin air, especially if you play with more than two players. | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|MessengerOld|Messenger}} || {{CardVersionImage|MessengerDigitalOld|Messenger from Goko/Making Fun}} || '''+1 Buy'''. +{{Cost|2}}. You may put your deck into your discard pile.<br>When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{CardVersionImage|Messenger|Messenger}} || {{CardVersionImage|MessengerDigital|Messenger from Shuffle iT}} || '''+1 Buy'''. +{{Cost|2}}. You may put your deck into your discard pile.<br>When this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Koerier || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Kuriiri (lit. ''courier'') || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Courrier (lit. ''courier'') || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Kurier ||{{CardLangVersionImage|German}}|| || '''+1 Kauf<br>+{{Cost|2}}'''<br>Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen.<br>Wenn du diese Karte kaufst und dies der 1. Kauf deines Zuges ist: Nimm dir eine Karte, die bis zu {{Cost|4}} kostet. Jeder Mitspieler nimmt sich eine Karte mit gleichem Namen. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 使者 (pron. ''shisha'') || || || '''+1 購入'''。 +{{Cost|2}}。 山札を捨て札置き場に置いてもよい。これがこのターン最初に購入するものの場合、コスト{{Cost|4}}以下のカード1枚を獲得し、他のプレイヤーは全員、それと同じカード1枚を獲得する。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Посланник (pron. ''poslannik'') || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:MessengerArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Preview === | === Preview === | ||
{{Quote | {{Quote |
Revision as of 09:06, 18 October 2019
Messenger | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Buy + You may put your deck into your discard pile. When this is your first buy in a turn, gain a card costing up to , and each other player gains a copy of it. |
Messenger is an Action from Adventures. It is a +Buy deck discarder with an on-buy effect that makes all players gain a copy of the same cheap card.
Contents |
FAQ
Official FAQ
- When you play this, you get +1 Buy, +, and may optionally put your deck into your discard pile.
- This is not discarding cards and does not trigger Tunnel (from Hinterlands).
- When you buy Messenger, if it is the first thing you bought that turn (card or Event), you gain a card costing up to from the Supply, putting it into your discard pile, and then each other player in turn order also gains a copy of that card.
- If the Supply runs out of copies of the card, further players do not get anything.
Other rules clarifications
- Revealing Trader to gain a Silver instead of a Messenger when you buy one does not prevent the on-buy effect from happening. However, revealing a Trader to gain a Silver instead of the other card that comes with Messenger does prevent each other player from gaining that card.
- Messenger's on-buy effect happens before you actually gain the Messenger. This can matter if you choose Messenger for everyone to gain, or if everyone gains a card like Border Village (allowing other players to gain an extra Messenger before you do), and there aren't enough copies of Messenger left in the pile to fulfill all Messenger gains.
Strategy
There is no strategy article for Messenger, but the card has been discussed on the forum.
Messenger is a difficult card to utilize well. On play, it is a mash-up of Chancellor and Woodcutter, two cards not famous for being very strong. Of course, like Woodcutter, you'll buy it if there's no better source of +Buy for your engine. Luckily, in some of these cases, the Chancellor deck-discarding ability actually comes in handy, as you can shuffle the good cards you just bought right into your deck again. Nevertheless, it's not the most exciting ability ever, and in many cases Messenger will struggle to fit in your terminal slot.
The thing that makes Messenger interesting is its on-buy ability. If you buy it (be careful that it's actually your first buy this turn!), you can choose a card both you and your opponents will gain with it. This allows for some tricky maneuvers. You'll want to choose a card you particularly like, but with limited usefulness for your opponent. Because of this, Messenger is stronger in non-mirrors. If you're playing an engine and your opponent is going for something more Big Money-ish, hand out Village. If it's the other way around, distribute Silver instead. If you're playing a slog, distribute Estates, they will hurt your opponent way more than you.
Maybe your opponent already got a Chapel or a Potion and you did not, so you can give your opponent an often not very useful second Chapel or Potion. In this sense, Messenger is kind of a reverse Embargo: Instead of preventing your opponent from getting key cards, you're giving them cards they actually don't like too much. On a / opening, opening Messenger is an interesting idea if you're second player, since you get to shuffle an extra good card in your deck, while you make it miss the shuffle for your opponent.
If you have a Watchtower in hand, you can do a dirty trick by choosing Curse to distribute, immediately trashing yours with the Watchtower. Unfortunately, Trader instead of Watchtower does not work, due to the blue dog rule.
Of course, it's nice when a strong 4-cost card has only a single copy left. It's not reason enough to buy the Messenger alone, but if you want the Messenger, you can get the nice card with it and cheat the others. To set up this situation intentionally, however, requires an action-phase gainer like Ironworks.
Late-game, Messenger is a card to look out for, because of its ability to create unexpected three-pile endings out of thin air, especially if you play with more than two players.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. +. You may put your deck into your discard pile. When this is your first buy in a turn, gain a card costing up to , and each other player gains a copy of it. |
Adventures 1st Edition | April 2015 | ||
+1 Buy. +. You may put your deck into your discard pile. When this is your first buy in a turn, gain a card costing up to , and each other player gains a copy of it. |
Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Preview
Sometimes you'll get one for the Buy and coins. Sometimes it'll help you cycle your deck all the way down. But most of the time, you'll be using it to hand things out. Maybe your friend opened / and couldn't get two Ambassadors. Your Messenger purchase helps him with that. Maybe your opponent got himself a Potion and you feel like he should have another. Just be careful; you're getting one too. Maybe there's a sneaky way for you to win by making a bunch of Estates vanish at once. Messenger has you covered. Or maybe you're a jerk holding a Watchtower and you decide to hand out Curses in the most convoluted way possible. Man, what's your problem? Well, go for it, I guess.
The truth is, there are a lot of neat applications of the Messenger. I could go on and on about it, but I've had plenty of time to think about it, so I want you guys to have the fun. I'll leave you with one idea for your cousin's birthday party: try playing a 5 player game with this bad boy. (If you actually go and try that, please don't shoot the messenger)Secret History