Mill

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{{Infobox Card
 
{{Infobox Card
 
|name = Mill
 
|name = Mill
 
|cost = 4
 
|cost = 4
|kingdom = Yes
 
 
|type1 = Action
 
|type1 = Action
 
|type2 = Victory
 
|type2 = Victory
|illustrator = Marcel-André Casasola-Merkle
+
|illustrator = Marcel-André Casasola Merkle
|text = +1 Card<br>+1 Action.<br>You may discard 2 cards, for +{{cost|2}}.
+
|text = '''+1 Card'''<br>'''+1 Action'''<br>You may discard 2 cards, for +{{cost|2}}.
 
|text2 = {{VP|'''1'''|l}}
 
|text2 = {{VP|'''1'''|l}}
 
}}
 
}}
'''Mill''' is an [[Action]]–[[Victory]] card from the second edition of [[Intrigue]]. It is a [[cantrip]] that allows you to [[discard for benefit|discard for money]], and is also worth 1{{VP}}.
+
'''Mill''' is an [[Action]]–[[Victory]] card from the [[second edition]] of [[Intrigue]]. It is a [[cantrip]] that allows you to [[discard for benefit|discard for money]], and is also worth 1{{VP}}.
  
 
== FAQ ==
 
== FAQ ==
Line 19: Line 20:
  
 
== Strategy ==
 
== Strategy ==
 +
<i>Originally written by CrypticC62</i>
 +
 +
When new players first encounter Mill, they will often exclaim "That's a good card." At first glance, it seems to be powerful because it does a little bit of everything -- it's a [[cantrip]], it generates buying power, and it's an extra victory point. In reality, Mill can best be summarized like Earth in <i>The Hitchhiker's Guide to the Galaxy</i>: Mostly harmless. It can be added to pretty much any deck without making the deck worse, though the situations in which it is a genuinely strong addition to a deck are fairly narrow.
 +
 +
===Interaction with Junk===
 +
When there are cursers or junkers on the board, trashing is a much stronger choice than Mill or any other discard-for-benefit card. What about on boards without good trashers? Here the dominant strategy is often to deal junk sooner and more often than your opponents, rather than relying on Mill to counteract junk as it gets added to your deck. If the game is heading towards a [[slog]], you want more junk to end up in your opponent's deck than in yours.
 +
 +
Mill's value improves once the curse pile is depleted. When this happens, the cursers become mostly [[dead]] cards, and there is likely to be a high volume of curses in each deck, resulting in a good chance of drawing Mill with at least two dead cards. The same is also true in games with longer greening phases, such as {{Card|Gardens}} games or when [[Duchy dancing]] has weakened both decks.
 +
 +
===Interaction with Treasure===
 +
Mill is perhaps at its worst in a [[Big Money]] game. With an early Mill purchase, the best case scenario is drawing it with two {{Card|Estate}}s, but this is fairly unlikely and continues to become more unlikely as the deck gets larger. Milling away one Estate and one Copper is not worth the investment of {{cost|4}}. {{Card|Silver}} is almost always a stronger choice, especially with [[terminal draw]] actions in the deck.
 +
 +
The exception to the above is "draw-to-X" cards, like {{Card|Watchtower}} but especially {{Card|Library}}. With these actions available, Milling away two Coppers for +{{cost|2}} is a strong play, as it increases the number of cards that the draw-to-X action will produce. For example, if the hand is Library/Mill/Copper/Copper/Copper, Mill picks up one card, discards two Coppers for +{{cost|2}}, then Library draws four cards (skipping unwanted Mills along the way). Drawing four cards after having already generated +{{cost|2}} essentially guarantees the player will reach crucial price points, such as {{cost|6}} for {{Card|Gold}} or {{cost|8}} for {{Card|Province}}.
 +
 +
The other scenario in which Mill interacts well with Treasures is in decks that expect to discard all of their treasures anyway and generate buying power through virtual {{cost|}}. Two important examples are {{Card|Minion}} decks and [[Double Tactician]] decks. If these strategies are employed on a board without good trashing, Mill can be an important tool for cycling cards and generating value out of treasures that would otherwise be useless.
 +
 +
===Interaction with Actions===
 +
In a typical [[engine]] deck, action cards in hand are more valuable than the +{{cost|2}} that would be generated by discarding them. This is especially true on a board with strong trashing, but is often true even on a board with no trashing. There is also the question of opportunity cost: When adding a card to an engine deck, it should either contribute in some meaningful way to the engine's capabilities, or improve the likelihood of buying more expensive engine components, or preferably both. There are many {{cost|4}}-cost and even {{cost|3}}-cost cards that perform better at both of these tasks than Mill.
 +
 +
One exception is when the player can consistently draw their entire deck each turn. In such a deck, it is sometimes possible to Mill away action cards for +{{cost|2}}, then draw those action cards later in the same turn. As the engine slows down due to greening, Mill can shift its focus to discarding victory cards instead of actions. So while Mill may not be the strongest {{cost|4}}-cost card available for such a deck, it will continue to be useful throughout the course of the game, whereas other actions may outlive their usefulness.
 +
 +
===Synergies and Combos===
 +
Mill shares many of the same synergies and antisynergies as its predecessor {{Card|Great Hall}}, with perhaps the most noteworthy being its interaction with {{Card|Ironworks}}. Some synergies that are unique to Mill include:
 +
 +
* {{Card|Grand Market}} is a powerful Engine component whose restriction on the use of Coppers can be a significant obstacle to purchasing it early. Mill can help to solve this problem by discarding the unwanted Coppers for +{{cost|}}.
 +
 +
* {{Card|Tunnel}} has a strong symbiotic relationship with Mill, which can enable the player to obtain Gold quickly and consistently while also generating immediate value each time the combo is executed.
  
=== Synergies/Combos ===
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card'''. '''+1 Action'''. You may discard 2 cards, for +{{cost|2}}.<br/>'''1'''{{VP}}. || Intrigue [[Second Edition|2nd Edition]] || October 2016
 +
|}
  
=== Anti-synergies ===
+
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 磨坊 (pron. ''mòfāng'') || || ||
 +
|-
 +
!Dutch
 +
| Molen || || ||
 +
|-
 +
!French
 +
| Moulin || || ||
 +
|-
 +
!German
 +
| Mühle ||  {{CardLangVersionImage|German}} || || '''+1 Karte'''<br>'''+1 Aktion'''<br>Du darfst 2 Handkarten ablegen. Wenn du das tust: +{{Cost|2}}.<br>'''1'''{{VP}}
 +
|-
 +
!Japanese
 +
| 風車 (pron. ''fūsha'', lit. ''windmill'') || || || '''+1 カードを引く'''。 '''+1 アクション'''。 +{{Cost|2}}のために、2枚捨て札にしてもよい。<br>'''1'''{{VP}}。
 +
|-
 +
!Russian
 +
| Мельница (pron. ''myelnitsa'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Карта'''. '''+1 Действие'''. Вы можете сбросить 2 карты, тогда +{{Cost|2}}.<br>'''1'''{{VP}}.
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:MillArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:MillArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Russian: Мельница (pron. ''myelnitsa'')
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=This of course replaces {{Card|Great Hall}}. It's a Great Hall that does something. And that something also replaces {{Card|Secret Chamber}}. Originally it was the same - discard X cards for +{{Cost|X}} - but the tracking is simpler if the amount is always {{Cost|0}} or {{Cost|2}} (bump the card up from the line of played cards if it made the {{Cost|2}}). I first tried it without the {{VP}}, before realizing it was a good candidate for the new Great Hall.
 
{{Quote|Text=This of course replaces {{Card|Great Hall}}. It's a Great Hall that does something. And that something also replaces {{Card|Secret Chamber}}. Originally it was the same - discard X cards for +{{Cost|X}} - but the tracking is simpler if the amount is always {{Cost|0}} or {{Cost|2}} (bump the card up from the line of played cards if it made the {{Cost|2}}). I first tried it without the {{VP}}, before realizing it was a good candidate for the new Great Hall.

Revision as of 17:25, 4 March 2021

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Mill
Mill.jpg
Info
Cost $4
Type(s) Action - Victory
Kingdom card? Yes
Set IntrigueIntrigue icon.png
Illustrator(s) Marcel-André Casasola Merkle
Card text
+1 Card
+1 Action
You may discard 2 cards, for +$2.

1VP

Mill is an ActionVictory card from the second edition of Intrigue. It is a cantrip that allows you to discard for money, and is also worth 1VP.

Contents

FAQ

Official FAQ

  • You can choose to discard 2 cards even if you only have one card in hand, but you only get +$2 if you actually discarded 2 cards.
  • Use 8 Mills for games with 2 players, 12 for games with 3 or more players.

Other Rules clarifications

Strategy

Originally written by CrypticC62

When new players first encounter Mill, they will often exclaim "That's a good card." At first glance, it seems to be powerful because it does a little bit of everything -- it's a cantrip, it generates buying power, and it's an extra victory point. In reality, Mill can best be summarized like Earth in The Hitchhiker's Guide to the Galaxy: Mostly harmless. It can be added to pretty much any deck without making the deck worse, though the situations in which it is a genuinely strong addition to a deck are fairly narrow.

Interaction with Junk

When there are cursers or junkers on the board, trashing is a much stronger choice than Mill or any other discard-for-benefit card. What about on boards without good trashers? Here the dominant strategy is often to deal junk sooner and more often than your opponents, rather than relying on Mill to counteract junk as it gets added to your deck. If the game is heading towards a slog, you want more junk to end up in your opponent's deck than in yours.

Mill's value improves once the curse pile is depleted. When this happens, the cursers become mostly dead cards, and there is likely to be a high volume of curses in each deck, resulting in a good chance of drawing Mill with at least two dead cards. The same is also true in games with longer greening phases, such as GardensGardens.jpg games or when Duchy dancing has weakened both decks.

Interaction with Treasure

Mill is perhaps at its worst in a Big Money game. With an early Mill purchase, the best case scenario is drawing it with two EstateEstate.jpgs, but this is fairly unlikely and continues to become more unlikely as the deck gets larger. Milling away one Estate and one Copper is not worth the investment of $4. SilverSilver.jpg is almost always a stronger choice, especially with terminal draw actions in the deck.

The exception to the above is "draw-to-X" cards, like WatchtowerWatchtower.jpg but especially LibraryLibrary.jpg. With these actions available, Milling away two Coppers for +$2 is a strong play, as it increases the number of cards that the draw-to-X action will produce. For example, if the hand is Library/Mill/Copper/Copper/Copper, Mill picks up one card, discards two Coppers for +$2, then Library draws four cards (skipping unwanted Mills along the way). Drawing four cards after having already generated +$2 essentially guarantees the player will reach crucial price points, such as $6 for GoldGold.jpg or $8 for ProvinceProvince.jpg.

The other scenario in which Mill interacts well with Treasures is in decks that expect to discard all of their treasures anyway and generate buying power through virtual $. Two important examples are MinionMinion.jpg decks and Double Tactician decks. If these strategies are employed on a board without good trashing, Mill can be an important tool for cycling cards and generating value out of treasures that would otherwise be useless.

Interaction with Actions

In a typical engine deck, action cards in hand are more valuable than the +$2 that would be generated by discarding them. This is especially true on a board with strong trashing, but is often true even on a board with no trashing. There is also the question of opportunity cost: When adding a card to an engine deck, it should either contribute in some meaningful way to the engine's capabilities, or improve the likelihood of buying more expensive engine components, or preferably both. There are many $4-cost and even $3-cost cards that perform better at both of these tasks than Mill.

One exception is when the player can consistently draw their entire deck each turn. In such a deck, it is sometimes possible to Mill away action cards for +$2, then draw those action cards later in the same turn. As the engine slows down due to greening, Mill can shift its focus to discarding victory cards instead of actions. So while Mill may not be the strongest $4-cost card available for such a deck, it will continue to be useful throughout the course of the game, whereas other actions may outlive their usefulness.

Synergies and Combos

Mill shares many of the same synergies and antisynergies as its predecessor Great HallGreat Hall.jpg, with perhaps the most noteworthy being its interaction with IronworksIronworks.jpg. Some synergies that are unique to Mill include:

  • Grand MarketGrand Market.jpg is a powerful Engine component whose restriction on the use of Coppers can be a significant obstacle to purchasing it early. Mill can help to solve this problem by discarding the unwanted Coppers for +$.
  • TunnelTunnel.jpg has a strong symbiotic relationship with Mill, which can enable the player to obtain Gold quickly and consistently while also generating immediate value each time the combo is executed.

Versions

English versions

Print Digital Text Release Date
Mill Mill from Shuffle iT +1 Card. +1 Action. You may discard 2 cards, for +$2.
1VP.
Intrigue 2nd Edition October 2016

Other language versions

Language Name Print Digital Text
Chinese 磨坊 (pron. mòfāng)
Dutch Molen
French Moulin
German Mühle German language Mill +1 Karte
+1 Aktion
Du darfst 2 Handkarten ablegen. Wenn du das tust: +$2.
1VP
Japanese 風車 (pron. fūsha, lit. windmill) +1 カードを引く+1 アクション。 +$2のために、2枚捨て札にしてもよい。
1VP
Russian Мельница (pron. myelnitsa) Russian language Mill from Shuffle iT +1 Карта. +1 Действие. Вы можете сбросить 2 карты, тогда +$2.
1VP.

Trivia

Official card art.

Secret History

This of course replaces Great HallGreat Hall.jpg. It's a Great Hall that does something. And that something also replaces Secret ChamberSecret Chamber.jpg. Originally it was the same - discard X cards for +$x - but the tracking is simpler if the amount is always $0 or $2 (bump the card up from the line of played cards if it made the $2). I first tried it without the VP, before realizing it was a good candidate for the new Great Hall.


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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