Miser
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== Strategy == | == Strategy == | ||
There is no strategy article for Miser yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | There is no strategy article for Miser yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | ||
+ | |||
+ | == Alternate versions == | ||
+ | <gallery> | ||
+ | File:MiserDigital.jpg|Digital version for [[Dominion Online]] | ||
+ | </gallery> | ||
== Trivia == | == Trivia == |
Revision as of 11:14, 25 April 2016
Miser | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Marco Morte |
Card text | |
Choose one: Put a Copper from your hand onto your Tavern mat; or + per Copper on your Tavern mat. |
Miser is an Action card from Adventures. It is both a pseudo-trasher, hiding away your Coppers, and a source of +. It is the only card that makes use of the Tavern mat that is not a Reserve card.
Contents |
FAQ
Official FAQ
- You may choose to put a Copper from your hand on your mat even if you have no Coppers in hand; nothing will happen.
- You may also choose to get + per Copper on your mat if there are no Coppers on your mat; nothing will happen.
- Putting a Copper from your hand on your mat is not trashing it; Coppers on your mat are not in play, but count as part of your deck when scoring at the end.
Strategy
There is no strategy article for Miser yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Alternate versions
Digital version for Dominion Online
Trivia
In other languages
- Dutch: Vrek
- French: Miséreux (lit. poor person)
- German: Geizhals
- Japanese: 守銭奴 (pron. shusendo)
Secret History
I was looking for more things to do with tokens, and made a thing that either gave you a token or gave + per token, but made you put a token back when you got the card. The penalty was cool but it didn't need it, and we're not made out of tokens, so I used Coppers, thus making it also a way to get rid of Coppers. In the end it is like the friendly version of Pirate Ship; you get rid of your own treasures instead of theirs. I tried something very similar in Seaside back when, but turned it into Pirate Ship.