Mission
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Revision as of 13:11, 2 April 2015 by Werothegreat (Talk | contribs)
Mission | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Event text | |
Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards. |
Mission is an Event from Adventures. It gives the buyer an extra turn, in which they can't buy cards.
Contents |
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Finally we have Mission, a trickier one. You get an extra turn, but, this seems like some kind of joke, you can't buy cards on that turn. What good is it then? Well. There are things you can do. You can gain cards without buying them, such as with Remodels and Workshops. You can play Duration cards, setting them up for your next turn. You can get Reserve cards onto your mat. You can play Attacks, it can be that kind of Mission. You can trash cards; you can just be getting through your deck to get back to your good cards; you can turn that Hero into a Champion. And hey you can buy other Events, that's not buying a card. That may seem weird - what do we call that rectangular object then - but you didn't buy a card, you bought an Event, a thing that happened once and didn't come with a card, and so that doesn't trigger Swamp Hag and it's not cheaper due to Bridge and so on. Event cards give you something to buy; that thing is not a card. There will be a rulebook and it will say stuff just like this.