Necromancer

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Necromancer
Necromancer.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set NocturneNocturne icon.png
Illustrator(s) Marco Morte
Card text
Choose a face up, non-Duration Action card in the trash. Turn it face down for the turn, and play it, leaving it there.
Setup: Put the 3 Zombies into the trash.

Necromancer is an Action card from Nocturne. It allows you to play Actions that are in the trash. Three Actions (the Zombies) are added to the trash for Necromancer to work with when it is in the game. If you play multiple Necromancers in one turn, you have to choose a different trashed Action each time.

Contents

FAQ

Official FAQ (2021)

  • This plays a non-Duration Action card from the trash.
  • Normally it can at least play one of the three Zombies, since they start the game in the trash.
  • It can play other Action cards that make their way into the trash too.
  • The played cards are turned over, to track that each can only be used once per turn this way; at end of turn, turn them back face up.
  • Necromancer can play another Necromancer, though normally that will not be useful.
  • The Action card stays in the trash; if an effect tries to move it, such as EncampmentEncampment.jpg (from EmpiresEmpires.jpg) returning to the Supply, it will fail to move it.
  • Necromancer can be used on a card that trashes itself when played; if the card checks to see if it was trashed (such as PixiePixie.jpg), it was not, but if the card does not check (such as Tragic HeroTragic Hero.jpg), it will function normally.
  • Since the played card is not in play, "while this is in play" abilities (such as Tracker'sTrackerOld.jpg) will not do anything.

Other rules clarifications

  • Face-down cards in the trash can still be interacted with by cards other than Necromancer, such as LurkerLurker.jpg, and you can still look at them if you want to know what they are.
  • The restriction on movement only applies to effects that would have moved the card out of the play area if it were played normally, for example, IslandIsland.jpg will fail to move itself out of the trash and onto your Island Mat, although any other effect will still apply, such as moving a card from your hand onto your Island Mat; if a card is looking to move a card out of the trash, it may move itself - thus, if you choose to play a LurkerLurker.jpg, GraverobberGraverobber.jpg or RogueRogue.jpg in the trash, it can gain itself out of the trash as a result.
  • If a face-down card in the trash is gained, and then later trashed in the same turn, it is returned to the trash face-up, meaning another Necromancer may play it.
  • Attempting to trash a card in the trash doesn't count as trashing. So if you try to trash a Tragic HeroTragic Hero.jpg in the trash, you won't gain any VP from TombTomb.jpg, and it won't activate SewersSewers.jpg.
  • If Necromancer plays a Throne Room variant that then plays a Duration card, the Necromancer stays in play as long as the Duration does.
  • Unlike Band of MisfitsBand of Misfits.jpg, Necromancer can play Command cards from the trash.

Strategy

Necromancer is a flexible card whose strength varies greatly depending on what cards are in the trash. The presence of Zombie SpyZombie Spy.jpg means that a single copy of Necromancer is not a stop card and generally won’t make your deck worse, but Necromancer will typically only make your deck significantly better if you can use Zombie MasonZombie Mason.jpg productively for thinning, or if there are likely to be strong Action cards in the trash. Since Zombie MasonZombie Mason.jpg and Zombie ApprenticeZombie Apprentice.jpg both provide benefits in exchange for trashing Action cards, it is always possible to power up your Necromancers even in the absence of other enablers; however, cards in the trash can be used by your opponent’s Necromancers as well, so improving Necromancers is only a benefit to the degree that you can take advantage of them to a greater extent than your opponent.

While none of the Zombies is individually very powerful, they do give Necromancer consistent access to some abilities:

  1. As a trash-for-benefit effect and thinner that is unreliable because you cannot pick its target, Zombie MasonZombie Mason.jpg is most effective in the early game, when your deck is almost entirely junk. Occasionally, in Kingdoms that otherwise lack thinning but greatly reward it, it can be worth opening with Necromancer in order to thin your CoppersCopper.jpg and upgrade your EstatesEstate.jpg into better cards. Later in the game, you can sometimes try to use Zombie MasonZombie Mason.jpg on more valuable targets, most notably to mill ProvincesProvince.jpg, although usually this will require support such as Zombie SpyZombie Spy.jpg to line up a target.
  2. Although Zombie ApprenticeZombie Apprentice.jpg offers non-terminal draw, it is mostly situational and difficult to use sustainably, as you need collision with and a supply of Action fodder, and can only play a single copy per turn. It can occasionally be useful to avoid a dud, or with good trash-for-benefit targets such as FortressFortress.jpg, or against an opponent junking you with Ruins.
  3. As a cantrip with a slight sifting effect that does very little, Zombie SpyZombie Spy.jpg is usually a fallback option. Most often, it is useful to resolve Necromancer colliding with another terminal.

Necromancer is likely to become a highly valuable card in several situations:

  1. Trashing attacks are a powerful enabler for Necromancer, as these often send valuable Action cards to the trash. KnightsKnights.jpg are particularly notable, as Necromancer significantly extends the period in which players can attack, which can potentially last until all the KnightsKnights.jpg and all the Necromancers are in the trash.
  2. Trash-for-benefit effects can set up Necromancer targets if they are used on Action cards. This is particularly likely to happen with effects that only work on Actions, such as ProcessionProcession.jpg or AdvanceAdvance.jpg. Less commonly, you may be able to make profitable use of Necromancer with Actions that are good targets for trash-for-benefit effects; this includes high $ Actions (e.g. PeddlerPeddler.jpg) and those that have an on-trash benefit (e.g. SquireSquire.jpg) or an on-gain benefit (e.g. LackeysLackeys.jpg).
  3. One-shots and other self-trashing Actions (like Tragic HeroTragic Hero.jpg) are especially good targets for Necromancer, as you can repeatedly benefit from their effects without losing access to them. For example, Necromancer can consistently generate Villagers with a single Acting TroupeActing Troupe.jpg in the trash. Way of the HorseWay of the Horse.jpg is a particularly notable enabler: cards played from the trash remain in place and so are not returned to the Supply, allowing Necromancer to play Zombies or other trashed Actions for non-terminal draw throughout the game. Similarly, HorsesHorse.jpg that end up in the trash can be used as sustainable draw.

One noteworthy dynamic of Necromancer is that all players have equal access to and control over its targets in the trash. Most importantly, this means that setting up good targets for your own Necromancers can give your opponent a similar advantage for free. For example, if you invest resources in gaining, playing, and trashing a Tragic HeroTragic Hero.jpg, your opponents will be able to play that same Tragic HeroTragic Hero.jpg without expending any of their own resources. This should be considered while deciding how to build up your deck, but might be a smaller concern if you will play more of them than your opponent, whether that’s because you have more copies of Necromancer, because you have a better engine that plays Necromancers more reliably, or just because you can trash an Action and still play it with a Necromancer later on that same turn. On the other hand, cards that gain from the trash like GraverobberGraverobber.jpg can undermine Necromancer by removing its targets. They also allow Zombies to be gained from the trash: although Zombies are rarely strong cards to have in your deck, denying Zombies to your opponent can render their Necromancers useless.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Necromancer Necromancer from Shuffle iT Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn.
Setup: Put the 3 Zombies into the trash.
Nocturne November 2017
Necromancer Necromancer from Temple Gates Games Choose a face up, non-Duration Action card in the trash. Turn it face down for the turn, and play it, leaving it there.
Setup: Put the 3 Zombies into the trash.
Nocturne (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Dodenbezweerder
French Nécromancien
German Totenbeschwörer German language Necromancer 2017 by ASS German language Necromancer 2021 from Shuffle iT Spiele eine Aktionskarte, die mit der Vorderseite nach oben im Müll liegt und keine Dauerkarte ist, lasse sie dort und drehe sie für diesen Zug mit der Bildseite nach unten.
Spielvorbereitung: Legt die 3 Zombies in den Müll.
(2017)
Totenbeschwörer German language Necromancer from Temple Gates Games Wähle eine Aktionskarte, die mit der Vorderseite nach oben im Müll liegt und die keine Dauerkarte ist. Drehe sie für diesen Zug um und spiele sie (lasse sie dort liegen).
Spielvorbereitung: Legt die 3 Zombies in den Müll.
Japanese ネクロマンサー
(pron. nekuromansā)
廃棄置き場の中から、持続カード力一ド以外の表向きのアクションカード1枚を、場に出さずにこのターンの間だけ裏返しにして使用する。
準備: 廃棄置き場にゾンビ3種類を置く。
Polish Nekromanta Polish language Necromancer Wybierz ze Śmietniska leżącą awersem do góry kartę Akcji, niebędącą kartą Następstwa. Odwróć ją awersem do dołu na czas trwania bieżącej tury i zagraj, pozostawiając ją na Śmietnisku.
Przygotowanie: umieść na Śmietnisku 3 karty Zombie.
(2022)
Russian Некромант (pron. nyekromant)

Trivia

Official card art.

Preview

Finally, the powers of the dead are yours to command. It’s about time. Today I’m doing the last bonus preview, Necromancer.

Necromancer lets you play Action cards from the trash. And just to ensure that you always have some options there, the trash starts with three Action cards in it, the Zombies. And two of the Zombies can help you get other Action cards into the trash. Somehow it all works out.

Each Action card in the trash can only be used once per turn, though if there are multiple copies of a card in the trash, you’ll be able to play each copy within the same turn. When you play a card in the trash, you flip it over to indicate that. So if you play three Necromancers in a turn, one could play Zombie SpyZombie Spy.jpg, the next could play Zombie ApprenticeZombie Apprentice.jpg to trash a SkulkSkulk.jpg, and the last could play the Skulk you just trashed. If you use Throne Room to play Necromancer twice, each play of Necromancer will have to play a different card from the trash. Necromancer can’t play Duration cards, and cards that try to move themselves (like Reserve cards from Adventures) fail to do so; they’re stuck in the trash.

Secret History

This card came from the name. I had a list of names that fit the flavor of the set, and in some conversation thought, hey Necromancer could play cards from the trash. For a while it was a Band of MisfitsBand of Misfits.jpg, it became the card. You played it as something in the trash. That was way more confusing but seemed the only way to do it. And it had this looming problem of how best to stop infinite loops, plus sometimes a tracking issue (how many of these did I play as Markets?). Matt suggested turning the cards in the trash face down for the turn to both track what you'd done and stop infinite loops; this solved those problems, but also turned out to open the door to changing it to play the cards outright, rather than being Band of Misfits. This fixes some poor rules situations and also has better flavor; it plays the Zombies, it doesn't become a Zombie. Not working on Duration cards was a late change; there's no tracking there, which is awful.

Why isn't Necromancer a Command card?

Necromancer didn't get changed, because people heavily disfavor losing card interactions, changing it would actually remove non-exotic interactions, and I didn't need to change it to fix anything; it limits itself already.


Necromancer being a Command card merely stops you from using e.g. Band of MisfitsBand of Misfits.jpg on it; but that's not some exotic combo that will never happen, it's useful just with those two cards on the board.


Possibly Necromancer should be a Command card, but the motivation would mainly be, to avoid this question.

After the release of PlunderPlunder (expansion).jpg, players found an infinite loop that exploits Necromancer's lack of the Command type. Specifically, Necromancer plays a RecklessReckless.jpg Band of MisfitsBand of Misfits.jpg (turning it face down); on the 1st iteration, the Band of MisfitsBand of Misfits.jpg plays a SentinelSentinel.jpg, which trashes a LichLich.jpg and a 2nd Band of MisfitsBand of Misfits.jpg (which enters the trash face up), and then the LichLich.jpg discards itself and gains the face down Band of MisfitsBand of Misfits.jpg. Then on the 2nd iteration of the Band of MisfitsBand of Misfits.jpg, it plays a Necromancer, causing the whole combo to loop forever (for infinite TombTomb.jpg VP).

It's possible that Necromancer will become a Command card after all, whenever Nocturne next gets reprinted.

Alternative to turning cards face down

If I'd done Necromancer in a set with tokens, I could have put tokens on them.


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Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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