No Visiting rule

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=== Exceptions ===
 
=== Exceptions ===
These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''after'' it is gained, not ''while'' it is gained, so the card does go to the discard pile first.
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These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''when'' it is gained, not ''while'' it is gained, so the card does go to the discard pile first.
 
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Revision as of 12:02, 4 April 2021

Nomad Camp, a card that invokes the No Visiting rule.

The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the Lose Track rule; cards that do not "visit" when gained to a place other than the discard pile are not lost track of. For example, if you SummonSummon.jpg a Nomad CampNomad Camp.jpg, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will know to find it there, and be able to set it aside. In contrast, if you had Summoned a WoodcutterWoodcutter.jpg, and used WatchtowerWatchtower.jpg to put it on top of your deck after you gained it, Summon would have no idea where the Woodcutter was, and would not be able to set it aside.

Official Rules

  • When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example ArmoryArmory.jpg gains cards directly to the top of a deck.

List of cards that invoke the "No Visiting" rule

Exceptions

These are cards that can move gained cards, but are worded in such a way that the gained card is moved when it is gained, not while it is gained, so the card does go to the discard pile first.

There are also cards that gain a card and them move it after it has been gained, which will take place after all of the above.

IronworksIronworks.jpg doesn't move the card it gains, but its bonuses still take place after it has been gained.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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