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|name = Noble Brigand
|name = Noble Brigand
Latest revision as of 17:27, 4 March 2021
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|Type(s)||Action - Attack|
Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
When you buy this, do its attack.
Noble Brigand is an Action–Attack card from Hinterlands. It is both a Treasure trashing attack like Thief, allowing you to steal your opponents' Silver and Gold, and a junking attack, distributing Copper to opponents with Treasure-light decks. It is widely regarded by fans as an "improved" version of Thief—whereas Thief is regarded as weak because it can trash opponents' Copper (benefitting them, not the player who played Thief), and provides no immediate bonus for the turn on which it is played, Noble Brigand lacks both those weaknesses.
Noble Brigand is also the only Attack card that affects opponents immediately when it is bought.
 Official FAQ
- When you play this, you get + .
- When you play this and also when you buy it, each other player reveals the top two cards of their deck, trashes a Silver or Gold they revealed that you choose, and discards the rest.
- Each of these players that did not reveal a Treasure at all gains a Copper from the Supply, putting it into their discard pile.
- Finally, you gain all of the Silvers and Golds trashed this way.
- This cannot trash any Treasures except Silver or Gold.
- Gaining a Noble Brigand without buying it does not cause this ability to happen.
- Noble Brigand is an Attack card, and when you announce it, players can use cards like Moat in response.
- However, buying a Noble Brigand is not "playing an Attack card," and so cards like Moat cannot respond to that.
 Other Rules clarifications
- Revealing Trader to gain a Silver instead of a Noble Brigand when you buy one does not prevent the on-buy effect from happening.
 Strategy Article
Originally based on the article by timchen on the forum
The initial buzz of the card is basically "Wow! Thief is officially admitted as an under-powered card!" This is quite a sound statement, as Noble Brigand is pretty much better in every way except one:
Thief trashes Copper and helps your opponent. Noble Brigand does not; it even stuffs Coppers to your opponent. Thief offers no immediate benefit to yourself; there is + from the Noble Brigand. Thief only works when you reshuffle and draw it, but Noble Brigand acts a full reshuffle earlier, right at when you buy it. The only potential downfall is that he cannot steal Kingdom Treasures and Platinum.
With so many reinforcements, however, the Noble Brigand still has significant drawbacks. It is still a terminal action that does not draw any card. It provides less virtual money than Militia, and does not attack as reliably either. An early Noble Brigand may flip the opponent's coppers and may prove to slow yourself down from that Gold or card a bit too much and accelerate your opponent at the same time. Therefore, it is not a card you will always consider to buy.
The case where Noble Brigand shines is against a standard Big Money-like Province deck - a deck whose income mostly comes from large numbers of Silvers and Golds. In this case, every successful Noble Brigand hit sets your opponent back by nearly a full turn, and there is a high chance of a successful hit since most things your opponent buys are valid Brigand targets. According to the simulators, Noble Brigand is actually a very good Big Money enabler when bought in bulk - consistent Noble Brigand plays will rob the opponent of the Golds and Silvers which are the lifeblood of a Big Money deck. Simulators will significantly overrate this card, since the further your opponent gets from a formulaic "Silver->Gold->Province" the worse the Brigand will be. Nevertheless, whenever you see your opponent spending most of their buys on Silver/Gold, you should consider Noble Brigand, and if you spend most of your buys on Silver/Gold you should expect that well-timed Noble Brigand buys by your opponent will rob you of quite a bit of that cash.
There is a niche use of the card as an opener. When you are the second player with Lucky Coin), you will have 1/3 chance of getting that Silver and trigger a reshuffle with the initial crappy cards at the same time. It is fun to use and see it work, but when it doesn't, you are facing quite an uphill battle. The situation improves significantly with more players though, and it helps negate the disadvantage of the third or the fourth player quite a bit. You still have to have in your first hand though.in hand in your first turn and when the first player has bought a silver (or gained one with
Alternatively, if your opponent started with virtual coin, but without any means of trashing coppers. If Gold is the key card, your Noble Brigand's action play will continue to get used throughout the game. This situation also becomes more favorable when going last in a multiplayer game. Just be sure that you don't accidentally trigger an early reshuffle on one player's starting hand., you can reshuffle those terrible cards and delay the use of their buy on turn 2. If they bought a non-treasure, there is also a 40% chance of giving your opponent a Copper, which you may or may not want. The copper is great for games that will be dominated by high-value treasures or
Similar to Thief, the Noble Brigand can be quite important in a Chapel game with no virtual money. But it proves to be a lot more dangerous in this case. To an unsuspecting opponent, getting one of his critical Silvers or Golds can be fatal. And you don't need to buy it and use it, so he has no alert prior to the attack. Also, the on-buy attack cannot be stopped. In addition, one can buy multiple Noble Brigands to keep the pressure in such games, as extras can be Chapeled away.
That's probably it. There is no magic to make the card suddenly powerful. I like what Donald said about the card though: it is designed to be fun. It is indeed fun to attack when you are buying a card, especially when it does not force a degenerate game like Ill-Gotten Gains does. For myself, better yet, it is just powerful enough to try to win using it, and still underpowered enough that when I lose with it I won't be mad about my own luck.
- Powerful terminals
- Non Silver or Gold treasures
- Cards that offer virtual coins
- Opponents' Tunnels
 English versions
|+. When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.||Hinterlands 1st Edition||October 2011|
|+. When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.||Hinterlands 2nd Edition||December 2016|
. Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.|
When you buy this, do its attack.
|Hinterlands (2020 printing)||October 2020|
 Other language versions
 Secret History