Noble Brigand

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{{Infobox Card
 
{{Infobox Card
 
  |name = Noble Brigand
 
  |name = Noble Brigand
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  |type2 = Attack
 
  |type2 = Attack
 
  |illustrator = Joshua Stewart
 
  |illustrator = Joshua Stewart
  |text = +{{Cost|1}}<br/>When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
+
  |text = +{{Cost|1}}<br/>Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
 +
|text2 = When you buy this, do its attack.
 
}}
 
}}
  
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The case where Noble Brigand shines is against a standard [[Big Money]]-like Province deck - a deck whose income mostly comes from large numbers of Silvers and Golds. In this case, every successful Noble Brigand hit sets your opponent back by nearly a full turn, and there is a high chance of a successful hit since most things your opponent buys are valid Brigand targets. According to the simulators, Noble Brigand is actually a very good Big Money enabler when bought in bulk - consistent Noble Brigand plays will rob the opponent of the Golds and Silvers which are the lifeblood of a Big Money deck. Simulators will significantly overrate this card, since the further your opponent gets from a formulaic "Silver->Gold->Province"  the worse the Brigand will be. Nevertheless, whenever you see your opponent spending most of their buys on Silver/Gold, you should consider Noble Brigand, and if you spend most of your buys on Silver/Gold you should expect that well-timed Noble Brigand buys by your opponent will rob you of quite a bit of that cash.  
 
The case where Noble Brigand shines is against a standard [[Big Money]]-like Province deck - a deck whose income mostly comes from large numbers of Silvers and Golds. In this case, every successful Noble Brigand hit sets your opponent back by nearly a full turn, and there is a high chance of a successful hit since most things your opponent buys are valid Brigand targets. According to the simulators, Noble Brigand is actually a very good Big Money enabler when bought in bulk - consistent Noble Brigand plays will rob the opponent of the Golds and Silvers which are the lifeblood of a Big Money deck. Simulators will significantly overrate this card, since the further your opponent gets from a formulaic "Silver->Gold->Province"  the worse the Brigand will be. Nevertheless, whenever you see your opponent spending most of their buys on Silver/Gold, you should consider Noble Brigand, and if you spend most of your buys on Silver/Gold you should expect that well-timed Noble Brigand buys by your opponent will rob you of quite a bit of that cash.  
  
There is a niche use of the card as a opener. When you are second player with {{Cost|4}} in hand in your first turn and when the first player has bought a silver, you will have 1/3 chance of getting that Silver and trigger a reshuffle with the initial crappy cards at the same time. It is fun to use and see it work, but when it doesn't, you are facing quite an uphill battle. The situation improves significantly with more players though, and it helps negate the disadvantage of the third or the fourth player quite a bit. They still have to have {{Cost|4}} in their first hand though.
+
There is a niche use of the card as an opener. When you are the second player with {{Cost|4}} in hand in your first turn and when the first player has bought a silver (or gained one with {{Card|Lucky Coin}}), you will have 1/3 chance of getting that Silver and trigger a reshuffle with the initial crappy cards at the same time. It is fun to use and see it work, but when it doesn't, you are facing quite an uphill battle. The situation improves significantly with more players though, and it helps negate the disadvantage of the third or the fourth player quite a bit. You still have to have {{Cost|4}} in your first hand though.
  
Similar to Thief, the Noble Brigand can be quite important in a {{Card|Chapel}} game with no virtual money. But it proves to be a lot more dangerous in this case. To an unsuspecting opponent, getting one of his critical Silvers or Golds can be fatal. And you don't need to buy it and use it, so he has no alert prior to the attack. Also the on-buy attack cannot be stopped. In addition, one can allow to buy multiple Noble Brigands to keep the pressure in such game, as extras can be Chapeled away.  
+
Alternatively, if your opponent started with {{Cost|2}}, you can reshuffle those terrible cards and delay the use of their {{Cost|5}} buy on turn 2.  If they bought a non-treasure, there is also a 40% chance of giving your opponent a Copper, which you may or may not want.  The copper is great for games that will be dominated by high-value treasures or [[virtual coin]], but without any means of trashing coppers.  If Gold is the key card, your Noble Brigand's action play will continue to get used throughout the game.  This situation also becomes more favorable when going last in a multiplayer game.  Just be sure that you don't accidentally trigger an early reshuffle on one player's starting {{Coin|5}} hand.
 +
 
 +
Similar to Thief, the Noble Brigand can be quite important in a {{Card|Chapel}} game with no virtual money. But it proves to be a lot more dangerous in this case. To an unsuspecting opponent, getting one of his critical Silvers or Golds can be fatal. And you don't need to buy it and use it, so he has no alert prior to the attack. Also, the on-buy attack cannot be stopped. In addition, one can buy multiple Noble Brigands to keep the pressure in such games, as extras can be Chapeled away.  
  
 
That's probably it. There is no magic to make the card suddenly powerful. I like what Donald said about the card though: it is designed to be fun. It is indeed fun to attack when you are buying a card, especially when it does not force a degenerate game like {{Card|Ill-Gotten Gains}} does. For myself, better yet, it is just powerful enough to try to win using it, and still underpowered enough that when I lose with it I won't be mad about my own luck.
 
That's probably it. There is no magic to make the card suddenly powerful. I like what Donald said about the card though: it is designed to be fun. It is indeed fun to attack when you are buying a card, especially when it does not force a degenerate game like {{Card|Ill-Gotten Gains}} does. For myself, better yet, it is just powerful enough to try to win using it, and still underpowered enough that when I lose with it I won't be mad about my own luck.
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|-
 
|-
 
| {{CardVersionImage|Noble Brigand|Noble Brigand}} || {{CardVersionImage|Noble BrigandDigital|Noble Brigand from Shuffle iT}} || +{{Cost|1}}. When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
 
| {{CardVersionImage|Noble Brigand|Noble Brigand}} || {{CardVersionImage|Noble BrigandDigital|Noble Brigand from Shuffle iT}} || +{{Cost|1}}. When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
 +
|-
 +
|  ||  || +{{Cost|1}}. Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.<br/>When you buy this, do its attack. || Hinterlands (2020 printing) || October 2020
 
|}
 
|}
 
===Other language versions===
 
===Other language versions===
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|-
 
|-
 
!German
 
!German
| Edler Räuber || || || +{{Cost|1}}<br>Wenn du diese Karte kaufst oder ausspielst,<br>muss jeder Mitspieler die obersten 2 Karten von<br>seinem Nachziehstapel aufdecken. Hat er ein<br>Gold oder ein Silber aufgedeckt, muss er dieses<br>entsorgen. Hat der Spieler beides aufgedeckt, ent-<br>scheidest du, welche er entsorgen muss. Hat der<br>Spieler keine Geldkarte ausgedeckt, muss er sich<br>ein Kupfer nehmen. Die übrigen aufgedeckten Karten muss der Spieler ablegen. Du musst alle entsorgten Karten nehmen. ||  
+
| Edler Räuber || [[File:Noble.Brigand.German.jpg|100px]] || || +{{Cost|1}}<br>Wenn du diese Karte kaufst oder ausspielst,<br>muss jeder Mitspieler die obersten 2 Karten von<br>seinem Nachziehstapel aufdecken. Hat er ein<br>Gold oder ein Silber aufgedeckt, muss er dieses<br>entsorgen. Hat der Spieler beides aufgedeckt, ent-<br>scheidest du, welche er entsorgen muss. Hat der<br>Spieler keine Geldkarte ausgedeckt, muss er sich<br>ein Kupfer nehmen. Die übrigen aufgedeckten Karten muss der Spieler ablegen. Du musst alle entsorgten Karten nehmen. ||  
 
|-
 
|-
 
!Italian
 
!Italian

Revision as of 17:27, 4 March 2021

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Noble Brigand
Noble Brigand.jpg
Info
Cost $4
Type(s) Action - Attack
Kingdom card? Yes
Set HinterlandsHinterlands old icon.png
Illustrator(s) Joshua Stewart
Card text
+$1
Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.

When you buy this, do its attack.

Noble Brigand is an ActionAttack card from Hinterlands. It is both a Treasure trashing attack like ThiefThief.jpg, allowing you to steal your opponents' SilverSilver.jpg and GoldGold.jpg, and a junking attack, distributing CopperCopper.jpg to opponents with Treasure-light decks. It is widely regarded by fans as an "improved" version of Thief—whereas Thief is regarded as weak because it can trash opponents' Copper (benefitting them, not the player who played Thief), and provides no immediate bonus for the turn on which it is played, Noble Brigand lacks both those weaknesses.

Noble Brigand is also the only Attack card that affects opponents immediately when it is bought.

Contents

FAQ

Official FAQ

  • When you play this, you get +$1.
  • When you play this and also when you buy it, each other player reveals the top two cards of their deck, trashes a Silver or Gold they revealed that you choose, and discards the rest.
  • Each of these players that did not reveal a Treasure at all gains a Copper from the Supply, putting it into their discard pile.
  • Finally, you gain all of the Silvers and Golds trashed this way.
  • This cannot trash any Treasures except Silver or Gold.
  • Gaining a Noble Brigand without buying it does not cause this ability to happen.
  • Noble Brigand is an Attack card, and when you announce it, players can use cards like MoatMoat.jpg in response.
  • However, buying a Noble Brigand is not "playing an Attack card," and so cards like Moat cannot respond to that.

Other Rules clarifications

  • Revealing TraderTrader.jpg to gain a Silver instead of a Noble Brigand when you buy one does not prevent the on-buy effect from happening.

Strategy Article

Originally based on the article by timchen on the forum

The initial buzz of the card is basically "Wow! ThiefThief.jpg is officially admitted as an under-powered card!" This is quite a sound statement, as Noble Brigand is pretty much better in every way except one:

Thief trashes CopperCopper.jpg and helps your opponent. Noble Brigand does not; it even stuffs Coppers to your opponent. Thief offers no immediate benefit to yourself; there is +$1 from the Noble Brigand. Thief only works when you reshuffle and draw it, but Noble Brigand acts a full reshuffle earlier, right at when you buy it. The only potential downfall is that he cannot steal Kingdom Treasures and PlatinumPlatinum.jpg.

With so many reinforcements, however, the Noble Brigand still has significant drawbacks. It is still a terminal action that does not draw any card. It provides less virtual money than MilitiaMilitia.jpg, and does not attack as reliably either. An early Noble Brigand may flip the opponent's coppers and may prove to slow yourself down from that Gold or $5 card a bit too much and accelerate your opponent at the same time. Therefore, it is not a card you will always consider to buy.

The case where Noble Brigand shines is against a standard Big Money-like Province deck - a deck whose income mostly comes from large numbers of Silvers and Golds. In this case, every successful Noble Brigand hit sets your opponent back by nearly a full turn, and there is a high chance of a successful hit since most things your opponent buys are valid Brigand targets. According to the simulators, Noble Brigand is actually a very good Big Money enabler when bought in bulk - consistent Noble Brigand plays will rob the opponent of the Golds and Silvers which are the lifeblood of a Big Money deck. Simulators will significantly overrate this card, since the further your opponent gets from a formulaic "Silver->Gold->Province" the worse the Brigand will be. Nevertheless, whenever you see your opponent spending most of their buys on Silver/Gold, you should consider Noble Brigand, and if you spend most of your buys on Silver/Gold you should expect that well-timed Noble Brigand buys by your opponent will rob you of quite a bit of that cash.

There is a niche use of the card as an opener. When you are the second player with $4 in hand in your first turn and when the first player has bought a silver (or gained one with Lucky CoinLucky Coin.jpg), you will have 1/3 chance of getting that Silver and trigger a reshuffle with the initial crappy cards at the same time. It is fun to use and see it work, but when it doesn't, you are facing quite an uphill battle. The situation improves significantly with more players though, and it helps negate the disadvantage of the third or the fourth player quite a bit. You still have to have $4 in your first hand though.

Alternatively, if your opponent started with $2, you can reshuffle those terrible cards and delay the use of their $5 buy on turn 2. If they bought a non-treasure, there is also a 40% chance of giving your opponent a Copper, which you may or may not want. The copper is great for games that will be dominated by high-value treasures or virtual coin, but without any means of trashing coppers. If Gold is the key card, your Noble Brigand's action play will continue to get used throughout the game. This situation also becomes more favorable when going last in a multiplayer game. Just be sure that you don't accidentally trigger an early reshuffle on one player's starting $5 hand.

Similar to Thief, the Noble Brigand can be quite important in a ChapelChapel.jpg game with no virtual money. But it proves to be a lot more dangerous in this case. To an unsuspecting opponent, getting one of his critical Silvers or Golds can be fatal. And you don't need to buy it and use it, so he has no alert prior to the attack. Also, the on-buy attack cannot be stopped. In addition, one can buy multiple Noble Brigands to keep the pressure in such games, as extras can be Chapeled away.

That's probably it. There is no magic to make the card suddenly powerful. I like what Donald said about the card though: it is designed to be fun. It is indeed fun to attack when you are buying a card, especially when it does not force a degenerate game like Ill-Gotten GainsIll-Gotten Gains.jpg does. For myself, better yet, it is just powerful enough to try to win using it, and still underpowered enough that when I lose with it I won't be mad about my own luck.

Synergies/Combos

  • Effective against opponents playing a BM strategy.
  • ChapelChapel.jpg
  • GoldGold.jpg
  • SilverSilver.jpg
  • Deck inspection attacks

Antisynergies

  • Powerful terminals
  • Non Silver or Gold treasures
  • Cards that offer virtual coins
  • Opponents' TunnelsTunnel.jpg
  • RabbleRabble.jpg

Versions

English versions

Print Digital Text Release Date
Noble Brigand Noble Brigand from Goko/Making Fun +$1. When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards. Hinterlands 1st Edition October 2011
Noble Brigand Noble Brigand from Shuffle iT +$1. When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards. Hinterlands 2nd Edition December 2016
+$1. Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
When you buy this, do its attack.
Hinterlands (2020 printing) October 2020

Other language versions

Language Name Print Digital Text Notes
Czech Zbojník (lit. bandit)
Dutch Nobele bandiet
Finnish Jalo maantierosvo
French Noble brigand +$1 Lorsque vous achetez ou jouez cette carte, tous vos adversaires dévoilent les 2 premières cartes de leur deck. Si une carte Or ou Argent est dévoilée, ils en écartent une, de votre choix, et défaussent l'autre. Ceux qui n'ont pas dévoilé de Trésor reçoivent un Cuivre. Vous recevez les cartes écartées. French translation error. The text means : "When you buy or play this, all your opponents reveal the top 2 cards of their deck. If a Gold or Silver card is revealed, they trash one of your choice and discard the other. Those who didn't reveal any Treasure gain a Copper. You gain the trashed cards." It means that players who revealed neither a Silver nor a Gold put the revealed cards back on top of their deck.
German Edler Räuber Noble.Brigand.German.jpg +$1
Wenn du diese Karte kaufst oder ausspielst,
muss jeder Mitspieler die obersten 2 Karten von
seinem Nachziehstapel aufdecken. Hat er ein
Gold oder ein Silber aufgedeckt, muss er dieses
entsorgen. Hat der Spieler beides aufgedeckt, ent-
scheidest du, welche er entsorgen muss. Hat der
Spieler keine Geldkarte ausgedeckt, muss er sich
ein Kupfer nehmen. Die übrigen aufgedeckten Karten muss der Spieler ablegen. Du musst alle entsorgten Karten nehmen.
Italian Ladro Gentiluomo (lit. gentleman thief)
Japanese 義賊 (pron. gizoku, lit. gentleman thief) +$1。 これを購入・使用するとき、他のプレイヤーは全員、山札の上から2枚を公開し、あなたの選択により、公開した銀貨1枚か金貨1枚を廃棄し、残りを捨て札にし、財宝カードを公開しなかった場合、銅貨1枚を獲得する。あなたはこの効果で廃棄されたカードをすべて獲得する。
Russian Благородный Разбойник (pron. blagorodny razboynik)
Spanish Bandido Honrado

Trivia

Official card art.

Secret History

First the set had a ThiefThief.jpg variant that gave you $ instead of the Treasures. It only gave you $ for one of the Treasures, to keep it from going nuts with multiple players. So if the best Treasure you trashed was Silver, you got +$2. Well this has wording problems. Some Treasures make variable amounts or do weird things. At the same time, it was weak. So it died.

I replaced it with a card I stole from a later set. "A later set." There are only two sets after this one, and one of them is a latecomer with its own special thing going on. When I say "a later set," I mean the 8th set, which was originally the 4th set, back before I showed Dominion to RGG, when there were only five expansions (then Hinterland and Seaside were split up, and Alchemy and Cornucopia were split up, and that accounts for seven). You might think, with all the cards I stole from "a later set," that it would be hurting for cards, but man, it is not. Anyway. I stole this from "a later set."

The premise is of course Robin Hood. Steals from the rich (those with SilverSilver.jpg and GoldGold.jpg), gives to the poor (those with no Treasures at all). Ignores the middle-class (those showing Copper or special Treasures) (yes the middle class includes those with Platinum, Robin Hood does not realize how valuable Platinum is okay, he lives in a forest, they don't even have Platinum there). By not trashing Coppers, it avoids being horrible, and it can even give out Coppers, although don't expect that to be too common except you know against decks that trash their Coppers.

Noble Brigand comes right out of the gates attacking. This was a fun thing that I wanted on more attacks but it only survived here and on Ill-Gotten GainsIll-Gotten Gains.jpg (technically not an attack, but we all know a Witch when we see one). Maybe it's for the best that you'll never experience the joy of a when-gain discard-based attack just sitting there, promising that any hand you draw might be taken away, even if no-one has even bought the card yet.

Noble Brigand triggers on buying, not gaining. This was because you could get situations that forced you to play all further attacks in slow-mo. JesterJester.jpg is a good example. I play Jester, I hit your Noble Brigand, oh I want one of those. Only, everyone else has already revealed their card for Jester, no-one is wasting time. I know some of the cards Brigand will hit. Maybe normally I wouldn't take Brigand, I'd make you take another one, only, there's a Gold showing over there. Okay we have to play Jester in slow-mo this game to get rid of this situation. And well that's no fun. So, it triggers on buying.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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