Nobles
Nobles | |
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Cost | |
Type | Action - Victory |
Set/Expansion | Intrigue |
Illustrator | Marcel-André Casasola Merkle |
Choose one: +3 Cards; or +2 Actions.
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Nobles is an Action and Victory card from Intrigue. It is the quintessential Intrigue card, since it both gives you a choice (either +2 Actions or +3 Cards) and is a Victory card worth 2 . Since it can give +2 Actions or +3 Cards, it is one of the Villages and Smithies; its versatility means that it fits well into almost any deck, though Big Money-like decks will rarely want Nobles ahead of Gold.
Contents |
FAQ
Official FAQ
- This is both an Action card and a Victory card.
- When you play it, you choose either to draw 3 cards or to get 2 more Actions to use; you cannot mix and match.
- At the end of the game, this is worth 2 .
- During set-up, place 12 Nobles in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.
Other Rules clarifications
If you Throne Room, Procession, or King's Court a Nobles, you may make different choices for each play.
Strategy Article
There isn't a Nobles strategy article.
Nobles is a pretty good addition to engines, since it's a green card you can pick up without clogging your deck; if you have a hand full of other engine pieces, either Villages or Smithies, Nobles will fit right in. The fact that it offers a choice make Nobles pretty good grease for any engine. However, Nobles alone does not make for a very good engine; it costs , meaning that it's difficult to acquire a lot of them, and since it's "Village" option does not draw you a card, two Nobles only give as much benefit as one Laboratory.
In Big Money, Nobles is a mediocre enabler because it conflicts with Gold, and you will typically want to start buying Nobles over Gold just before you'd start preferring Duchy over Gold.
Synergies/Combos
Antisynergies
Trivia
Secret History