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== Impact of Nocturne ==
 
== Impact of Nocturne ==
Like {{Set|Adventures}} and {{Set|Empires}} before it, Nocturne introduced more unique card-shaped things than any previous set.  It is the first set to introduce a new basic [[Kingdom]] card type (Night), the first to introduce a new turn phase, and the second to add cards that replace cards in your starting deck, after {{Set|Dark Ages|Dark Ages'}} [[Shelter]]s.  Because so many of the cards rely on non-[[Supply]] cards or other additional elements (several of which require their own additional elements, such as the Boons requiring the Will-o'-Wisp pile), the set was perceived by some to be more fiddly than previous sets; this is more pronounced in the physical version (as opposed to [[Dominion Online|online]]), where all the extra piles mean longer setup times and more space taken up on the table.  Despite this, the actual gameplay of the set was still well-received, though some players criticized the high degree of randomness introduced by the Boons and Hexes.
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Like {{Set|Adventures}} and {{Set|Empires}} before it, Nocturne introduced more card-shaped things than any previous set.  It is the first set to introduce a new basic [[Kingdom]] card type (Night), the first to introduce a new turn phase, and the second to add cards that replace cards in your starting deck, after {{Set|Dark Ages|Dark Ages'}} [[Shelter]]s.  Because so many of the cards rely on non-[[Supply]] cards or other additional elements (several of which require their own additional elements, such as the Boons requiring the Will-o'-Wisp pile), the set was perceived by some to be more fiddly than previous sets; this is more pronounced in the physical version (as opposed to [[Dominion Online|online]]), where all the extra piles mean longer setup times and more space taken up on the table.  Despite this, the actual gameplay of the set was still well-received, though some players criticized the high degree of randomness introduced by the Boons and Hexes.
  
 
Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}.  It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types).
 
Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}.  It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types).

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