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Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}.  It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types).
 
Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}.  It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types).
  
[[Donald X.]]'s goal in designing Nocturne was to aim to satisfy the "typical" Dominion player, rather than the expert, so Nocturne cards lend themselves less to subtle and complex strategic decks than do cards from the previous expansion, [[Empires]]. Several of the cards were designed so as to have amusing thematic abilities, like the {{card|Vampire}} that turns into a {{card|Bat}} or the {{card|Leprechaun}} that gives you a {{card|Wish}} if you can catch him at the end of the rainbow. However, many Nocturne cards ended up having complex mechanics or depended on other cards to be understood; therefore for the next expansion, [[Renaissance]], Donald aimed for more straightforward cards.
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[[Donald X.]]'s goal in designing Nocturne was to aim to satisfy the "typical" Dominion player, rather than the expert, so Nocturne cards lend themselves less to subtle and complex strategic decks than do cards from the previous expansion, [[Empires]]. Several of the cards were designed so as to have amusing thematic abilities, like the {{card|Vampire}} that turns into a {{card|Bat}} or the {{card|Leprechaun}} that gives you a {{card|Wish}} if you can catch him at the end of the rainbow. However, many Nocturne cards ended up having complex mechanics or depended on other cards to be understood; therefore for the next expansion, [[Renaissance]], Donald's aimed for more straightforward cards.
  
 
=== Night ===
 
=== Night ===

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