One-shot

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Mandatory one-shots)
(Mandatory one-shots)
Line 10: Line 10:
 
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}}
 
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}}
 
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
 
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
 
 
* [[Adventures]]: {{Card|Hireling}}
 
* [[Adventures]]: {{Card|Hireling}}
 +
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
  
 
=== Optional or potential one-shots ===
 
=== Optional or potential one-shots ===

Revision as of 13:33, 6 April 2015

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them.

Contents

List of one-shot cards

Mandatory one-shots

These cards always remove themselves from your deck when you play them.

Optional or potential one-shots

  • Intrigue: Mining VillageMining Village.jpg—you may trash this when you play it for an additional benefit
  • Cornucopia: Horn of PlentyHorn of Plenty.jpg—this trashes itself if you use it to gain a Victory card
  • Dark Ages: Death CartDeath Cart.jpg—you trash this if you cannot, or decide not to, trash another Action card
  • Dark Ages: Knights—a Knight trashes itself if it is used to trash another Knight

Fool's GoldFool's Gold.jpg, from Hinterlands, has a one-shot Reaction effect.

Other conditional self-trashers

These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.

  • Dark Ages: HermitHermit.jpg—this trashes itself if you don't buy a card on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox