One-shot

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(Optional or potential one-shots)
(Optional or potential one-shots)
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* Adventures: {{Card|Raze}} can trash another card or itself for its effect
 
* Adventures: {{Card|Raze}} can trash another card or itself for its effect
 
* Adventures: {{Card|Wine Merchant}} gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the {{Cost|2}} to get it back
 
* Adventures: {{Card|Wine Merchant}} gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the {{Cost|2}} to get it back
* [[Empires]]: {{Card|Small Castle}} can trash another card or itself for its effect
+
* [[Empires]]: {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect
 
* Empires: {{Card|Farmers' Market}} only trashes itself if there are 4 or more {{VP}} [[Victory token|token]]s on its pile
 
* Empires: {{Card|Farmers' Market}} only trashes itself if there are 4 or more {{VP}} [[Victory token|token]]s on its pile
  

Revision as of 11:12, 14 May 2016

Feast, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

List of one-shot cards

Mandatory one-shots

These cards always remove themselves from your deck when you play them.

Optional or potential one-shots

  • Intrigue: Mining VillageMining Village.jpg—you may trash this when you play it for an additional benefit
  • Cornucopia: Horn of PlentyHorn of Plenty.jpg—this trashes itself if you use it to gain a Victory card
  • Dark Ages: Death CartDeath Cart.jpg—you trash this if you cannot, or decide not to, trash another Action card
  • Dark Ages: KnightsKnights.jpg—a Knight trashes itself if it is used to trash another Knight
  • Adventures: Travellers, such as HeroHero.jpg, can exchange themselves for another card when discarded from play
  • Adventures: RazeRaze.jpg can trash another card or itself for its effect
  • Adventures: Wine MerchantWine Merchant.jpg gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the $2 to get it back
  • Empires: Small CastleSmall Castle.jpg can trash another Castle or itself for its effect
  • Empires: Farmers' MarketFarmers' Market.jpg only trashes itself if there are 4 or more VP tokens on its pile

Fool's GoldFool's Gold.jpg, from Hinterlands, has a one-shot Reaction effect.

Other conditional self-trashers

These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.

  • Dark Ages: HermitHermit.jpg—this trashes itself if you don't buy a card on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


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