One-shot

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* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
 
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 +
* [[Renaissance]]: {{Card|Experiment}}
 
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
 
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
  

Revision as of 08:21, 24 September 2018

Embargo, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them.

Optional or potential one-shots

  • Intrigue: Mining VillageMining Village.jpg—you may trash this when you play it for an additional benefit
  • Cornucopia: Horn of PlentyHorn of Plenty.jpg—this trashes itself if you use it to gain a Victory card
  • Dark Ages: Death CartDeath Cart.jpg—you trash this if you cannot, or decide not to, trash another Action card
  • Dark Ages: KnightsKnights.jpg—a Knight trashes itself if it is used to trash another Knight
  • Adventures: Travellers, such as HeroHero.jpg, can exchange themselves for another card when discarded from play
  • Adventures: RazeRaze.jpg can trash another card or itself for its effect
  • Adventures: Wine MerchantWine Merchant.jpg gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the $2 to get it back
  • Empires: EngineerEngineer.jpg can optionally trash itself to gain an additional card
  • Empires: EncampmentEncampment.jpg returns to its pile if you fail to reveal a GoldGold.jpg or PlunderPlunder.jpg
  • Empires: Small CastleSmall Castle.jpg can trash another Castle or itself for its effect
  • Empires: Farmers' MarketFarmers' Market.jpg only trashes itself if there are 4 or more VP tokens on its pile
  • Nocturne: PixiePixie.jpg—you may trash this to receive a Boon twice
  • Nocturne: Tragic HeroTragic Hero.jpg trashes itself if you have too many cards in hand

Fool's GoldFool's Gold.jpg, from Hinterlands, has a one-shot Reaction effect.

Other conditional self-trashers

These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.

  • Dark Ages: HermitHermit.jpg—this trashes itself if you don't buy a card on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


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