One-shot
From DominionStrategy Wiki
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* Dark Ages: {{Card|Death Cart}}—you trash this if you cannot, or decide not to, trash another Action card | * Dark Ages: {{Card|Death Cart}}—you trash this if you cannot, or decide not to, trash another Action card | ||
* Dark Ages: [[Knights]]—a Knight trashes itself if it is used to trash another Knight | * Dark Ages: [[Knights]]—a Knight trashes itself if it is used to trash another Knight | ||
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+ | [[Fool's Gold]], from [[Hinterlands]], has a one-shot [[Reaction]] effect. | ||
===Other conditional self-trashers=== | ===Other conditional self-trashers=== |
Revision as of 12:07, 7 November 2012
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them.
Contents |
List of one-shot cards
Mandatory one-shots
These cards always remove themselves from your deck when you play them.
Optional or potential one-shots
- Intrigue: Mining Village—you may trash this when you play it for an additional benefit
- Cornucopia: Horn of Plenty—this trashes itself if you use it to gain a Victory card
- Dark Ages: Death Cart—you trash this if you cannot, or decide not to, trash another Action card
- Dark Ages: Knights—a Knight trashes itself if it is used to trash another Knight
Fool's Gold, from Hinterlands, has a one-shot Reaction effect.
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.