One-shot

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=== Mandatory one-shots ===
 
=== Mandatory one-shots ===
  
These cards always remove themselves from your deck when you play them.
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These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play.
  
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}''
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}''
 
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}}
 
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}}
* [[Dark Ages]]: {{Card|Spoils}}, {{Card|Madman}}, {{Card|Pillage}}
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* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
 
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
 
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
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* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
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* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}
 
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
 
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
  
 
=== Optional or potential one-shots ===
 
=== Optional or potential one-shots ===
  
* [[Intrigue]]: {{Card|Mining Village}}—you may trash this when you play it for an additional benefit
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* {{Set|Intrigue}}
* [[Cornucopia]]: {{Card|Horn of Plenty}}—this trashes itself if you use it to gain a Victory card
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** {{Card|Mining Village}} can optionally trash itself for an additional benefit when you play it
* Dark Ages: {{Card|Death Cart}}—you trash this if you cannot, or decide not to, trash another Action card
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* {{Set|Cornucopia}}
* Dark Ages: {{Card|Knights}}—a Knight trashes itself if it is used to trash another Knight
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**{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card
* Adventures: [[Traveller|Travellers]], such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
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* {{Set|Dark Ages}}
* Adventures: {{Card|Raze}} can trash another card or itself for its effect
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** {{Card|Death Cart}} trashes itself if you cannot, or decide not to, trash another [[Action]] card
* Adventures: {{Card|Wine Merchant}} gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the {{Cost|2}} to get it back
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** {{Card|Knights}} trash themselves if they trash another Knight
* [[Empires]]: {{Card|Engineer}} can optionally trash itself to gain an additional card
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* {{Set|Adventures}}
* Empires: {{Card|Encampment}} returns to its pile if you fail to reveal a {{Card|Gold}} or {{Card|Plunder}}
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** [[Traveller]]s, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
* Empires: {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect
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** {{Card|Raze}} trashes another card or itself for its effect
* Empires: {{Card|Farmers' Market}} only trashes itself if there are 4 or more {{VP}} [[Victory token|token]]s on its pile
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** {{Card|Wine Merchant}} moves to your [[Tavern mat]] and costs a penalty to discard it from there; it functions as a one-shot if you don't save {{Cost|2}} to get it back
 
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* {{Set|Empires}}
{{Card|Fool's Gold}}, from [[Hinterlands]], has a one-shot [[Reaction]] effect.
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** {{Card|Engineer}} can optionally trash itself to gain an additional card
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** {{Card|Encampment}} returns to its pile if you do not reveal a {{Card|Gold}} or {{Card|Plunder}}
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** {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect
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** {{Card|Farmers' Market}} only trashes itself if there are {{VP|4}} or more on its pile
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* {{Set|Nocturne}}
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** {{Card|Pixie}} can optionally trash itself to receive a [[Boon]] twice
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** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand
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* {{set|Menagerie (expansion)|Menagerie}}
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** {{card|Stockpile}} [[exile]]s itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
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** {{way|Way of the Horse}} allows you to use any Action as a one-shot source of [[non-terminal draw]].  
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** {{way|Way of the Butterfly}} allows you to return an Action card to the supply and exchange it for a better one. 
  
 
=== Other conditional self-trashers ===
 
=== Other conditional self-trashers ===
  
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
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These cards don't self-trash when you play them, but may do so at another time if certain conditions are met.
  
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* {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
 
* Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it
 
* Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it
 
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
 
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
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{{Navbox card categories}}
 
{{Navbox card categories}}
 
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[[Category:Other card categories]]
[[Category:Card categories]]
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Revision as of 02:55, 23 March 2020

Embargo, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play.

Optional or potential one-shots

Other conditional self-trashers

These cards don't self-trash when you play them, but may do so at another time if certain conditions are met.

  • HinterlandsHinterlands.jpg: Fool's GoldFool's Gold.jpg—this has a one-shot Reaction effect.
  • Dark Ages: HermitHermit.jpg—this trashes itself if you don't buy a card on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


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