One-shot
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− | + | [[Image:Embargo.jpg|thumb|right|200px|[[Embargo]], a one-shot card.]] | |
− | + | '''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it. | |
− | ===Mandatory one-shots=== | + | == List of one-shot cards == |
+ | Cards in italics have been [[Removed cards|removed]]. | ||
+ | === Mandatory one-shots === | ||
− | These cards always remove themselves from your deck when you play them. | + | These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play. |
− | * [[Dominion]]: {{Card|Feast}} | + | * [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}'' |
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}} | * [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}} | ||
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}} | * [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}} | ||
+ | * [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}} | ||
+ | * [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}} | ||
+ | * [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Horse}} | ||
+ | * [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside. | ||
− | ===Optional or potential one-shots=== | + | === Optional or potential one-shots === |
− | * | + | * {{Set|Intrigue}} |
− | * | + | ** {{Card|Mining Village}} can optionally trash itself for an additional benefit when you play it |
− | * Dark Ages | + | * {{Set|Cornucopia}} |
− | * | + | **{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card |
+ | * {{Set|Dark Ages}} | ||
+ | ** {{Card|Death Cart}} trashes itself if you cannot, or decide not to, trash another [[Action]] card | ||
+ | ** {{Card|Knights}} trash themselves if they trash another Knight | ||
+ | * {{Set|Adventures}} | ||
+ | ** [[Traveller]]s, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play | ||
+ | ** {{Card|Raze}} trashes another card or itself for its effect | ||
+ | ** {{Card|Wine Merchant}} moves to your [[Tavern mat]] and costs a penalty to discard it from there; it functions as a one-shot if you don't save {{Cost|2}} to get it back | ||
+ | * {{Set|Empires}} | ||
+ | ** {{Card|Engineer}} can optionally trash itself to gain an additional card | ||
+ | ** {{Card|Encampment}} returns to its pile if you do not reveal a {{Card|Gold}} or {{Card|Plunder}} | ||
+ | ** {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect | ||
+ | ** {{Card|Farmers' Market}} only trashes itself if there are {{VP|4}} or more on its pile | ||
+ | * {{Set|Nocturne}} | ||
+ | ** {{Card|Pixie}} can optionally trash itself to receive a [[Boon]] twice | ||
+ | ** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand | ||
+ | * {{set|Menagerie (expansion)|Menagerie}} | ||
+ | ** {{card|Stockpile}} [[exile]]s itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it. | ||
+ | ** {{way|Way of the Horse}} allows you to use any Action as a one-shot source of [[non-terminal draw]]. | ||
+ | ** {{way|Way of the Butterfly}} allows you to return an Action card to the supply and exchange it for a better one. | ||
− | + | === Other conditional self-trashers === | |
− | + | These cards don't self-trash when you play them, but may do so at another time if certain conditions are met. | |
− | + | ||
− | These cards don't self-trash when you play them, but may do so | + | |
+ | * {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect. | ||
* Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it | * Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it | ||
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play | * Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play | ||
− | ==Trivia== | + | == Trivia == |
[[Donald X. Vaccarino]] has written that [[Intrigue]] was originally intended to have a one-shot theme, but he abandoned the concept. | [[Donald X. Vaccarino]] has written that [[Intrigue]] was originally intended to have a one-shot theme, but he abandoned the concept. | ||
+ | |||
+ | {{Navbox card categories}} | ||
+ | [[Category:Other card categories]] |
Revision as of 02:55, 23 March 2020
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Cards in italics have been removed.
Mandatory one-shots
These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Champion, Distant Lands, Hireling
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Menagerie: Horse
- Promo: Prince is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
Optional or potential one-shots
- Intrigue
- Mining Village can optionally trash itself for an additional benefit when you play it
- Cornucopia
- Horn of Plenty trashes itself if you use it to gain a Victory card
- Dark Ages
- Death Cart trashes itself if you cannot, or decide not to, trash another Action card
- Knights trash themselves if they trash another Knight
- Adventures
- Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Raze trashes another card or itself for its effect
- Wine Merchant moves to your Tavern mat and costs a penalty to discard it from there; it functions as a one-shot if you don't save to get it back
- Empires
- Engineer can optionally trash itself to gain an additional card
- Encampment returns to its pile if you do not reveal a Gold or Plunder
- Small Castle can trash another Castle or itself for its effect
- Farmers' Market only trashes itself if there are 4 or more on its pile
- Nocturne
- Pixie can optionally trash itself to receive a Boon twice
- Tragic Hero trashes itself if you have 8 or more cards in hand
- Menagerie
- Stockpile exiles itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
- Way of the Horse allows you to use any Action as a one-shot source of non-terminal draw.
- Way of the Butterfly allows you to return an Action card to the supply and exchange it for a better one.
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so at another time if certain conditions are met.
- Hinterlands: Fool's Gold—this has a one-shot Reaction effect.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.