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* {{Card|Nomad Camp}}: Goes on the top of your deck, which can result in a Nomad Camp/{{Cost|5}} or Nomad Camp/{{Cost|4}} split.
 
* {{Card|Nomad Camp}}: Goes on the top of your deck, which can result in a Nomad Camp/{{Cost|5}} or Nomad Camp/{{Cost|4}} split.
 
* {{Card|Inn}}: Can be shuffled into your deck and if so will likely be drawn next turn, giving you a {{Split|5|3}} split.  
 
* {{Card|Inn}}: Can be shuffled into your deck and if so will likely be drawn next turn, giving you a {{Split|5|3}} split.  
* {{Card|Mandarin}}: Puts the five Coppers you played back on top of your deck, giving you another {{Cost|5}} turn before you [[reshuffle]], turning a {{Split|5|2}} opening into a {{Split|5|5|2}} opening.  
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* {{Card|Mandarin}}: Puts the five Coppers you played back top of your deck, giving you another {{Cost|5}} turn before you [[reshuffle]], turning a {{Split|5|2}} opening into a {{Split|5|5|2}} opening.  
 
* {{Card|Stonemason}}: Allows you to gain two extra cards if you [[overpay]] when you buy it, meaning you can gain more than the usual one card per opening turn.
 
* {{Card|Stonemason}}: Allows you to gain two extra cards if you [[overpay]] when you buy it, meaning you can gain more than the usual one card per opening turn.
 
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.
 
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.

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