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* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.
 
* {{Card|Doctor}}: Allows you to trash or discard cards from the top of your deck on-buy; so buying it on your first turn with {{Cost|4}} or more can change the makeup of your second turn in various ways depending on what is trashed.
 
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.
 
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.
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* {{Card|Port}}: Comes with a free copy of itself, effectively giving you a Port/Port/{{Cost|3}} opening, although an otherwise [[vanilla]] [[Village (card category)|village]] is usually not the best opener.
 
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.
 
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.
 
* {{Card|Villa}}: Lets you pick up an additional {{Cost|1}} or {{Cost|2}} with it, depending on your split.
 
* {{Card|Villa}}: Lets you pick up an additional {{Cost|1}} or {{Cost|2}} with it, depending on your split.

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