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* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.
 
* {{Card|Messenger}}: Gives each player an effective extra {{Cost|4}} to their opening per player that opens with it, with the caveat that they may not get to choose which card they get, and it may miss their reshuffle.
 
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.
 
* {{Card|Lost City}}: If another player opens with it, causing you to draw a card, it can completely change your {{Cost}} output on your opening turns.
* {{Card|Villa}}: Lets you pick up an additional {{Cost|1}} or {{Cost|2}} with it, depending on your split.
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* {{Card|Villa}}: Let's you pick up an additional {{Cost|1}} or {{Cost|2}} with it, depending on your split.
 
* {{Card|Forum}}: If you open {{Split|5|2}}, you can pick up a {{Cost|0}} card with Forum.
 
* {{Card|Forum}}: If you open {{Split|5|2}}, you can pick up a {{Cost|0}} card with Forum.
 
* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.
 
* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.

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