Editing Opening
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If {{Card|Baker}}, from [[Guilds]], is in the supply, players begin the game with an extra [[Coffers|Coffer]], allowing openings of {{Split|6|2}}, {{Split|5|3}}, or {{Split|4|4}} if the Coffer is spent immediately. {{Event|Borrow}} gives a similar effect, by letting you "steal" a card from your next turn for +{{Cost|1}} now. [[Event|Events]] in general, particularly in combination with the cards listed below, can produce many weird and varied openings. {{Debt}}-costing cards also mess with opening strategy. {{Event|Tax}} forces the player to spend one {{Cost|1}} on their second turn. | If {{Card|Baker}}, from [[Guilds]], is in the supply, players begin the game with an extra [[Coffers|Coffer]], allowing openings of {{Split|6|2}}, {{Split|5|3}}, or {{Split|4|4}} if the Coffer is spent immediately. {{Event|Borrow}} gives a similar effect, by letting you "steal" a card from your next turn for +{{Cost|1}} now. [[Event|Events]] in general, particularly in combination with the cards listed below, can produce many weird and varied openings. {{Debt}}-costing cards also mess with opening strategy. {{Event|Tax}} forces the player to spend one {{Cost|1}} on their second turn. | ||
− | In games using [[Shelter|Shelters]], certain [[Way|Ways]] can result in unusual openings, as | + | In games using [[Shelter|Shelters]], certain [[Way|Ways]] can result in unusual openings, as [[Necropolis]] can be played to produce {{Cost|}} or have other effects. |
[[Heirloom|Heirlooms]] {{Card|Cursed Gold}} and {{Card|Pouch}} give {{Coin|3}} and +buy, respectively. | [[Heirloom|Heirlooms]] {{Card|Cursed Gold}} and {{Card|Pouch}} give {{Coin|3}} and +buy, respectively. |