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* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.
 
* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.
 
* {{Card|Den of Sin}}: On a {{Split|5|2}} opening you can buy and play den of Sin, triggering a reshuffle of your starting 5 Coppers on your second turn, effectively getting a {{Split|5|4}} with guaranteed {{Coin|3}}+ on your third turn.
 
* {{Card|Den of Sin}}: On a {{Split|5|2}} opening you can buy and play den of Sin, triggering a reshuffle of your starting 5 Coppers on your second turn, effectively getting a {{Split|5|4}} with guaranteed {{Coin|3}}+ on your third turn.
* {{Card|Night Watchman}}: On a {{Split|4|3}} opening, you can buy a Silver or a [[terminal silver]] on the first turn.  Then buy and play a Night Watchman on your second turn, triggering a reshuffle of your cards from the first turn.  Discard the Estate if it is in the top 5 cards, which will guarantee  {{Cost|6}} on your third turn and an early reshuffle at the end of your third turn.  This effectively gives you a {{Split|3|3|6}} Opening (or {{Split|4|3|6}} in the presence of terminal silvers such as {{Card|Militia}})
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* {{Card|Night Watchman}}: On a {{Split|4|3}} opening, you can buy a Silver or a [[terminal silver]] on the first turn.  Then buy and play a Night Watchman on your second turn, triggering a reshuffle of your cards from the first turn.  Discard the Estate if it is in the top 5 cards, which will guarantee  {{Cost|6}} on your third turn and an early reshuffle at the end of your third turn.  This effectively gives you a {{Split|3|3|6}} Opening (or {{Split|4|3|6}} in the presence of terminal silvers such as {{Card|Militia}}
 
* {{Card|Importer}}: With many allies, it can change the opening since it gives 4 Favors when starting the game. In general, having any game with a Liaison card can also change up the opening slightly since you start with 1 Favor, though there are less chances to do so than with Importer.
 
* {{Card|Importer}}: With many allies, it can change the opening since it gives 4 Favors when starting the game. In general, having any game with a Liaison card can also change up the opening slightly since you start with 1 Favor, though there are less chances to do so than with Importer.
  

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