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{{Cost|P}}-cost cards require the player to evaluate whether buying a {{Card|Potion}} is worth the opportunity cost - whether skipping over more immediately useful cards is worth having access to the often quite powerful {{Cost|P}}-cost cards.  Factors in this decision are the specific {{Cost|P}}-cost cards available, and how many are in the kingdom.
 
{{Cost|P}}-cost cards require the player to evaluate whether buying a {{Card|Potion}} is worth the opportunity cost - whether skipping over more immediately useful cards is worth having access to the often quite powerful {{Cost|P}}-cost cards.  Factors in this decision are the specific {{Cost|P}}-cost cards available, and how many are in the kingdom.
 
A similar concept is whether or not buying a card is better than not buying anything.  In certain instances, spending a poor {{Cost|2}} turn on a cheap [[cantrip]] can actually be detrimental to a deck, such as when performing [[terminal draw]] [[big money]] (you want to draw [[Treasure]]s, not dead cantrips), or when faced with a [[handsize attack]] (cheap cantrips make the decision of what to discard more difficult).
 
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
  
 
[[Category:Strategic concepts]]
 
[[Category:Strategic concepts]]

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