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'''Opportunity cost''' is the lost benefit of not buying one card in favor of another. For example, the problem with the "[[Village idiot]]" strategy is not that buying {{Card|Village}} harms your deck; it's that the Idiot continues buying {{Card|Village|Villages}} ''when they could be buying {{Card|Silver|Silvers}}'' (or terminals), which would provide a more useful benefit relative to the state of their deck. So when they do not have enough buying power for better cards, they can blame themselves for not considering the opportunity cost of buying Villages over Silvers. In another example related to buying power, a {{Card|Hoard}} buy could have been a {{Card|Gold}} buy instead, so if you get a hand of Hoard-Silver-{{Card|Copper}}-Copper-Copper as the game is [[endgame|nearing its end]], you may rue the opportunity cost of buying that Hoard instead of a Gold, since {{Cost|8}} is needed for a {{Card|Province}}.  This is not to say that Hoard is a "bad" card, just to bear in mind which phase of the game you're in, and which cards will most likely help you win.
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'''Opportunity cost''' is the lost benefit of not buying one card in favor of another. For example, the problem with the "[[Village idiot]]" strategy is not that buying {{Card|Village}} harms your deck; it's that the Idiot continues buying {{Card|Village|Villages}} ''when he could be buying {{Card|Silver|Silvers}}'' (or terminals), which would provide a more useful benefit relative to the state of his deck. So when he does not have enough buying power for better cards, he can blame himself for not considering the opportunity cost of buying Villages over Silvers. In another example related to buying power, a {{Card|Hoard}} buy could have been a {{Card|Gold}} buy instead, so if you get a hand of Hoard-Silver-{{Card|Copper}}-Copper-Copper as the game is [[endgame|nearing its end]], you may rue the opportunity cost of buying that Hoard instead of a Gold, since {{Cost|8}} is needed for a {{Card|Province}}.  This is not to say that Hoard is a "bad" card, just to bear in mind which phase of the game you're in, and which cards will most likely help you win.
  
 
Some cards, while often having moderately useful effects once in your deck, are nonetheless considered weak compared to other cards of their cost, and it is usually more prudent to buy the "better" card, as buying the "weak" card would thus come at an opportunity cost of missing out on the "better" one.  Examples of such cards are {{Card|Counting House}}, {{Card|Scout}} and {{Card|Chancellor}}.
 
Some cards, while often having moderately useful effects once in your deck, are nonetheless considered weak compared to other cards of their cost, and it is usually more prudent to buy the "better" card, as buying the "weak" card would thus come at an opportunity cost of missing out on the "better" one.  Examples of such cards are {{Card|Counting House}}, {{Card|Scout}} and {{Card|Chancellor}}.

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