Opportunity cost

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(created article)
 
m (Tiedy up Coin/Potion/Card-Template and internal links, lists and headlines)
Line 1: Line 1:
'''Opportunity cost''' is the lost benefit of not buying one card in favor of another. For example, a "[[village idiot]]" would continue buying {{card|Village|Villages}} when he could be buying {{card|Silver|Silvers}}, so when he does not have enough buying power for better cards, he can blame himself for not considering the opportunity cost of buying Villages over Silvers. In another example related to buying power, a {{card|Hoard}} buy could have been a {{card|Gold}} buy instead, so if you get a hand of Hoard-{{card|Silver}}-{{card|Copper}}-Copper-Copper as the game is [[endgame|nearing its end]], you may rue the opportunity cost of buying that Hoard instead of a Gold, since {{cost|8}} is needed for a {{card|Province}}.
+
'''Opportunity cost''' is the lost benefit of not buying one card in favor of another. For example, a "[[village idiot]]" would continue buying {{Card|Village|Villages}} when he could be buying {{Card|Silver|Silvers}}, so when he does not have enough buying power for better cards, he can blame himself for not considering the opportunity cost of buying Villages over Silvers. In another example related to buying power, a {{Card|Hoard}} buy could have been a {{Card|Gold}} buy instead, so if you get a hand of Hoard-{{Card|Silver}}-{{Card|Copper}}-Copper-Copper as the game is [[endgame|nearing its end]], you may rue the opportunity cost of buying that Hoard instead of a Gold, since {{Cost|8}} is needed for a {{Card|Province}}.

Revision as of 18:06, 11 November 2012

Opportunity cost is the lost benefit of not buying one card in favor of another. For example, a "village idiot" would continue buying VillagesVillage.jpg when he could be buying SilversSilver.jpg, so when he does not have enough buying power for better cards, he can blame himself for not considering the opportunity cost of buying Villages over Silvers. In another example related to buying power, a HoardHoard.jpg buy could have been a GoldGold.jpg buy instead, so if you get a hand of Hoard-SilverSilver.jpg-CopperCopper.jpg-Copper-Copper as the game is nearing its end, you may rue the opportunity cost of buying that Hoard instead of a Gold, since $8 is needed for a ProvinceProvince.jpg.

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox