Outpost

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Trivia: alternate versions (german) + german errors)
(Other Rules clarifications)
(21 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Infobox Card
 
{{Infobox Card
 
  |name = Outpost
 
  |name = Outpost
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
| type2 = Duration
+
|type2 = Duration
 
  |illustrator = Claus Stephan
 
  |illustrator = Claus Stephan
  |text = You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
+
  |text = If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand.
 
}}
 
}}
  
'''Outpost''' is an [[Action]]-[[Duration]] card from [[Seaside]]. When played, it lets you take an extra turn - albeit an extra turn where you draw fewer cards. This is good if you have a way to guarantee that this extra turn is still pretty good even with only three cards, but weak if you end up having mediocre extra turns.   
+
'''Outpost''' is an [[Action]]-[[Duration]] card from [[Seaside]]. When played, it lets you take an [[extra turn]]—albeit an extra turn where you draw fewer cards. This is good if you have a way to guarantee that this extra turn is still pretty good even with only three cards, but weak if you end up having mediocre extra turns.   
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* The extra turn is completely normal except that your starting hand for it is only 3 cards.  
+
* Outpost only does anything the first time you play it in a turn, and only if the previous turn was another player's (meaning, you are not already taking an extra turn).  
* This means that you only drew 3 cards instead of 5 cards during the Clean-up phase of the turn when you played Outpost.  
+
* If these conditions are met, you take an extra turn, and only draw 3 cards for your next hand rather than 5 (thus usually only having 3 cards in hand on the extra turn).  
* Leave Outpost in front of you until the end of the extra turn.  
+
* Except for the smaller starting hand, the extra turn is a normal turn.  
* If you play Outpost as well as a "Now and at the start of your next turn" card, such as Merchant Ship, the turn from Outpost will be that next turn, so you'll get those {{Cost|}} then.  
+
* If you play e.g. {{Card|Merchant Ship}} in the same turn as Outpost, the extra turn will be when you get the +{{Cost|2}} from Merchant Ship.  
* If you manage to play Outpost twice in one turn, you will still only get one extra turn.
+
* Extra turns do not count towards the tiebreaker of which tied player had fewer turns.
* If you play Outpost during an extra turn, it won't give you another turn.
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
* Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during cleanup.  
 
* Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during cleanup.  
Line 22: Line 22:
 
* Interactions with {{Card|Possession}} are difficult:  remember that when your opponent Possesses you, he makes you take an extra turn, and makes all decisions for you.  
 
* Interactions with {{Card|Possession}} are difficult:  remember that when your opponent Possesses you, he makes you take an extra turn, and makes all decisions for you.  
 
** So, if your opponent plays a Possession, then makes you play an Outpost during that Possessed turn, they will get to see the three cards you draw; then you will take your 3-card Outpost extra turn, since that will only be your second turn in a row; and then you will take your regular turn.  
 
** So, if your opponent plays a Possession, then makes you play an Outpost during that Possessed turn, they will get to see the three cards you draw; then you will take your 3-card Outpost extra turn, since that will only be your second turn in a row; and then you will take your regular turn.  
** If your opponent plays two Possessions, you take two extra turns from them.  If your opponent then makes you play an Outpost on the second Possessed turn, you will draw only 3 cards during that Clean-up phase but will ''not'' get an extra turn; you will just take your turn with a 3-card hand.
+
** If your opponent plays two Possessions, you take two extra turns from them.  If your opponent then makes you play an Outpost on the second Possessed turn, nothing happens, as the "previous turn wasn't yours" condition is not met, and Outpost will be discarded at the end of that turn.
** If your opponent plays two (or more) Possessions and makes you play an Outpost during the first Possessed turn, you decide when to take the extra turn from Outpost, since this decision takes place between turns; you can take an extra turn with only 3 cards after the first Possessed turn, or you can choose to delay your Outpost turn (and then Outpost does not give you an extra turn since it can't make you take more than two turns in a row).
+
** If your opponent plays two (or more) Possessions and makes you play an Outpost during the first Possessed turn, you decide when to take the extra turn from Outpost, since this decision takes place between turns; you can take an extra turn with only 3 cards after the first Possessed turn, or you can choose to have the second Possessed turn happen first (with a 3 card hand), in which case you will take your Outpost turn (with a full 5 card hand) after that (or after any other Possessed turns you allow to happen in the meantime).
* Playing {{Card|Throne Room}} (or [[Throne Room variant|similar cards]]) on Outpost would seem to do nothing; the Clean-up effect can't stack, and Outpost prevents further extra turns.  However, because the check to see if an extra turn can happen occurs ''after'' Outpost is supposed to be discarded, a Throne Room played on an Outpost also has to stay out (unlike with {{Card|Tactician}}), and both the Throne Room and the Outpost would stay in play after the Outpost turn has finished, because they will try (and fail) to give you a third turn.   
+
* Playing {{Card|Throne Room}} (or [[Throne Room variant|similar cards]]) on Outpost would seem to do nothing, but the Throne Room will still have to stay out with the Outpost as long as it does.   
** Similarly, playing multiple Outposts on a turn (or an Outpost during an Outpost or {{Event|Mission}} turn, or a turn after being Possessed) will result in extra Outposts staying in play; only the Outpost that successfully gave you an extra turn gets discarded.
+
* Playing any Outposts beyond the first one on a turn does nothing, and extra Outposts will be discarded from play before you take your extra turn.
** Bear in mind that extra Outposts, even though they will not give you extra turns, will still make you draw only 3 cards during Clean-up on the turn they are played.
+
* If you buy {{event|Mission}} on the same turn you play Outpost, you can choose whether the Mission turn or the Outpost turn happens first; whichever one does will start with a 3 card hand, while the other will start with a 5 card hand.
* Any Outpost (or Throne Room variant) still in play after your turn(s) due to failing to produce an extra turn are discarded during the next Clean-up phase: that of the player to your left.
+
** If you play multiple Outposts and buy a Mission, then choose to resolve an Outpost, then Mission, the extra Outposts still remain in play until the turn of the player to your left, because they will still try to give you an extra turn at the end of the Mission turn, and fail.  If you resolve all Outposts before the Mission turn, trying (and failing) to create extra turns of their own, they will be discarded at the end of the Mission turn.  If you resolve Mission first, then no Outpost turns will happen, and all Outposts stay in play until the Clean-up phase of the next player.
+
 
+
== Alternate versions ==
+
<gallery>
+
File:OutpostDigital.jpg|Digital version for [[Dominion Online]]
+
File:OutpostGerman.jpg|German version
+
</gallery>
+
  
 
== Strategy Article ==
 
== Strategy Article ==
Line 41: Line 33:
 
Outpost is a card that can be quite bad in some circumstances, but that combos with quite a few cards, and can be dominating with the right support.  Outpost depends on some way of guaranteeing that the extra 3-card turn will be good.  In a [[Big Money]] type deck, or a rush strategies like {{Card|Gardens}} or {{Card|Duke}}/{{Card|Duchy}}, the 3-card turn is likely to be quite poor, and the {{Cost|5}} spent on Outpost is probably better spent on any number of other terminal actions, possibly even cheaper cards like {{Card|Smithy}}.
 
Outpost is a card that can be quite bad in some circumstances, but that combos with quite a few cards, and can be dominating with the right support.  Outpost depends on some way of guaranteeing that the extra 3-card turn will be good.  In a [[Big Money]] type deck, or a rush strategies like {{Card|Gardens}} or {{Card|Duke}}/{{Card|Duchy}}, the 3-card turn is likely to be quite poor, and the {{Cost|5}} spent on Outpost is probably better spent on any number of other terminal actions, possibly even cheaper cards like {{Card|Smithy}}.
  
[[Duration]] cards can give you a modest next-turn bonus, both in terms of [[virtual coin]] ({{Card|Lighthouse}},{{Card|Merchant Ship}}, {{Card|Fishing Village}}) or card draw ({{Card|Wharf}},{{Card|Caravan}}) to ensure that your Outpost turn is better than a typical 3-card turn. [[Seaside]] also has other ways of setting up your Outpost turn like {{Card|Native Village}} or {{Card|Treasury}}.  Cantrips that provide virtual coin, such as {{Card|Peddler}} or {{Card|Market}} can work well with Outpost, but Treasury is stronger because it is reliable.  These methods, however, are still not using outpost's full potential.  Outpost can sometimes be harmful when used with durations--if you miss a key price point on your Outpost turn, the durations will end on that turn rather than carrying through into your next 5-card turn.
+
[[Duration]] cards can give you a modest next-turn bonus, both in terms of [[virtual coin]] ({{Card|Lighthouse}}, {{Card|Merchant Ship}}, {{Card|Fishing Village}}) or card draw ({{Card|Wharf}}, {{Card|Caravan}}) to ensure that your Outpost turn is better than a typical 3-card turn. [[Seaside]] also has other ways of setting up your Outpost turn like {{Card|Native Village}} or {{Card|Treasury}}.  Cantrips that provide virtual coin, such as {{Card|Peddler}} or {{Card|Market}} can work well with Outpost, but Treasury is stronger because it is reliable.  These methods, however, are still not using outpost's full potential.  Outpost can sometimes be harmful when used with durations--if you miss a key price point on your Outpost turn, the durations will end on that turn rather than carrying through into your next 5-card turn.
  
 
[[Engine|Engines]] that are able to draw their deck every turn, even starting from a 3-card hand, make Outpost turns just as valuable as a regular turn.  Draw-up-to-X engines, like those based on {{Card|Library}} or {{Card|Watchtower}} also make the turn as good as a typical turn, so long as one is able to draw both a village and drawing card.  {{Card|Minion}} decks also work well with Outpost: so long as at least one Minion is drawn, the second turn is about as good as any other.
 
[[Engine|Engines]] that are able to draw their deck every turn, even starting from a 3-card hand, make Outpost turns just as valuable as a regular turn.  Draw-up-to-X engines, like those based on {{Card|Library}} or {{Card|Watchtower}} also make the turn as good as a typical turn, so long as one is able to draw both a village and drawing card.  {{Card|Minion}} decks also work well with Outpost: so long as at least one Minion is drawn, the second turn is about as good as any other.
Line 62: Line 54:
 
* Cards that gain [[Coin tokens|coin tokens]]
 
* Cards that gain [[Coin tokens|coin tokens]]
 
* {{Card|Prince}} with a good action set aside
 
* {{Card|Prince}} with a good action set aside
 +
*{{card|Save}}
  
 
=== Antisynergies ===
 
=== Antisynergies ===
Line 67: Line 60:
 
* {{Card|Silver}}-based strategies are likely to have mediocre Outpost turns
 
* {{Card|Silver}}-based strategies are likely to have mediocre Outpost turns
 
* {{Card|Possession}} does not work well with Outpost and makes people go look up FAQs and still not understand what's supposed to happen and why
 
* {{Card|Possession}} does not work well with Outpost and makes people go look up FAQs and still not understand what's supposed to happen and why
 +
* {{Card|Swamp Hag}}, {{Card|Enchantress}} and {{Card|Haunted Woods}} will work against you for two turns.
  
== Alternate Versions ==
+
== Versions ==
<gallery>
+
===English versions===
File: Outpost German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]
+
{| class="wikitable" style="text-align:center;"
File: Outpost German-ASS.jpg|German Version by [[ASS Altenburger|ASS]]
+
! Print !! Digital !! Text !! Release !! Date
</gallery>
+
|-
 +
| {{CardVersionImage|OutpostOld|Outpost}} || {{CardVersionImage|OutpostDigitalOld|Outpost from Goko/Making Fun}} || You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns. || Seaside 1st Edition || October 2009
 +
|-
 +
| {{CardVersionImage|Outpost|Outpost}} || {{CardVersionImage|OutpostDigital|Outpost from Shuffle iT}} || If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand. || Seaside [[Second Edition|2nd Edition]] || July 2017
 +
|}
 +
 
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Chinese
 +
| 前哨 (pron. ''qiánshào'') || || || ||
 +
|-
 +
!Czech
 +
| Strážnice (lit. ''guardhouse'') || || || ||
 +
|-
 +
!Dutch
 +
| Voorpost || || || ||
 +
|-
 +
!Finnish
 +
| Rannikkoasema (lit. ''coastal station'') || || || ||
 +
|-
 +
!French
 +
| Avant-poste || || || ||
 +
|-
 +
!German
 +
| Aussenposten || {{CardVersionImage|Outpost German-ASS|German language Outpost}} || || Ziehe in der Aufräumphase nur 3 statt 5 Karten nach.<br>Führe dann einen weiteren Zug (maximal ein Extrazug pro Zug) aus. || HiG translation error : "In the following Clean-up draw only 3 cards. Afterwards take immediately another turn. You can take only one extra turn this way."<br>ASS translation error : "In the Clean-up draw 3 cards instead of 5. Take then immediately an additional turn (maximum one extra turn per turn)."
 +
|-
 +
!Italian
 +
| Avamposto || || || ||
 +
|-
 +
!Japanese
 +
| 前哨地 (pron. ''zenshō-chi'') || || || これがこのターンに使用した最初の前哨地で、直前のターンがあなたのものでない場合、クリーンアップフェイズに3枚のみカードを引き、このターンの後に追加の1ターンを得る。 ||
 +
|-
 +
!Korean
 +
| 전진기지 (pron. ''jeonjingiji'') || || || ||
 +
|-
 +
!Polish
 +
| Przyczółek (lit. ''bridgehead'') || {{CardLangVersionImage|Polish}} || || ||
 +
|-
 +
!Russian
 +
| Аванпост (pron. ''avanpost'') || || {{CardLangVersionImage|DigitalRussian}} || Если вы играете Аванпост в певый раз за этот ход, и предыдущий ход не был вашим, тогда получите дополинтельный ход после текущего, и вы тянете только 3 карты для вашей следующей руки. ||
 +
|-
 +
!Spanish
 +
| Puesto Avanzado || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:OutpostArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:OutpostArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Chinese: 前哨 (pron. ''qiánshào'')
 
* Czech: Strážnice (lit. ''guardhouse'')
 
* Dutch: Voorpost
 
* Finnish: Rannikkoasema (lit. ''coastal station'')
 
* French: Avant-poste
 
* German: Aussenposten
 
** HiG translation error : "In the following Clean-up draw only 3 cards. Afterwards take immediately another turn. You can take only one extra turn this way."
 
** ASS translation error : "In the Clean-up draw 3 cards instead of 5. Take then immediately an additional turn (maximum one extra turn per turn)."
 
* Italian: Avamposto
 
* Japanese: 前哨地 (pron. ''zenshō-chi'')
 
* Korean: 전진기지 (pron. ''jeonjingiji'')
 
* Polish: Przyczółek (lit. ''bridgehead'')
 
* Spanish: Puesto Avanzado
 
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote

Revision as of 14:24, 17 February 2020

Outpost
Outpost.jpg
Info
Cost $5
Type(s) Action - Duration
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Claus Stephan
Card text
If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand.

Outpost is an Action-Duration card from Seaside. When played, it lets you take an extra turn—albeit an extra turn where you draw fewer cards. This is good if you have a way to guarantee that this extra turn is still pretty good even with only three cards, but weak if you end up having mediocre extra turns.

Contents

FAQ

Official FAQ

  • Outpost only does anything the first time you play it in a turn, and only if the previous turn was another player's (meaning, you are not already taking an extra turn).
  • If these conditions are met, you take an extra turn, and only draw 3 cards for your next hand rather than 5 (thus usually only having 3 cards in hand on the extra turn).
  • Except for the smaller starting hand, the extra turn is a normal turn.
  • If you play e.g. Merchant ShipMerchant Ship.jpg in the same turn as Outpost, the extra turn will be when you get the +$2 from Merchant Ship.
  • Extra turns do not count towards the tiebreaker of which tied player had fewer turns.

Other Rules clarifications

  • Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during cleanup.
    • This makes Outpost an exception to the basic rule that Duration cards are discarded from play during the Clean-up phase of the last turn on which they "do something"; Outpost doesn't do anything on the extra turn it creates, but it is not cleaned up until the end of the extra turn regardless.
  • Interactions with PossessionPossession.jpg are difficult: remember that when your opponent Possesses you, he makes you take an extra turn, and makes all decisions for you.
    • So, if your opponent plays a Possession, then makes you play an Outpost during that Possessed turn, they will get to see the three cards you draw; then you will take your 3-card Outpost extra turn, since that will only be your second turn in a row; and then you will take your regular turn.
    • If your opponent plays two Possessions, you take two extra turns from them. If your opponent then makes you play an Outpost on the second Possessed turn, nothing happens, as the "previous turn wasn't yours" condition is not met, and Outpost will be discarded at the end of that turn.
    • If your opponent plays two (or more) Possessions and makes you play an Outpost during the first Possessed turn, you decide when to take the extra turn from Outpost, since this decision takes place between turns; you can take an extra turn with only 3 cards after the first Possessed turn, or you can choose to have the second Possessed turn happen first (with a 3 card hand), in which case you will take your Outpost turn (with a full 5 card hand) after that (or after any other Possessed turns you allow to happen in the meantime).
  • Playing Throne RoomThrone Room.jpg (or similar cards) on Outpost would seem to do nothing, but the Throne Room will still have to stay out with the Outpost as long as it does.
  • Playing any Outposts beyond the first one on a turn does nothing, and extra Outposts will be discarded from play before you take your extra turn.
  • If you buy MissionMission.jpg on the same turn you play Outpost, you can choose whether the Mission turn or the Outpost turn happens first; whichever one does will start with a 3 card hand, while the other will start with a 5 card hand.

Strategy Article

There isn't a comprehensive strategy article for Outpost.

Outpost is a card that can be quite bad in some circumstances, but that combos with quite a few cards, and can be dominating with the right support. Outpost depends on some way of guaranteeing that the extra 3-card turn will be good. In a Big Money type deck, or a rush strategies like GardensGardens.jpg or DukeDuke.jpg/DuchyDuchy.jpg, the 3-card turn is likely to be quite poor, and the $5 spent on Outpost is probably better spent on any number of other terminal actions, possibly even cheaper cards like SmithySmithy.jpg.

Duration cards can give you a modest next-turn bonus, both in terms of virtual coin (LighthouseLighthouse.jpg, Merchant ShipMerchant Ship.jpg, Fishing VillageFishing Village.jpg) or card draw (WharfWharf.jpg, CaravanCaravan.jpg) to ensure that your Outpost turn is better than a typical 3-card turn. Seaside also has other ways of setting up your Outpost turn like Native VillageNative Village.jpg or TreasuryTreasury.jpg. Cantrips that provide virtual coin, such as PeddlerPeddler.jpg or MarketMarket.jpg can work well with Outpost, but Treasury is stronger because it is reliable. These methods, however, are still not using outpost's full potential. Outpost can sometimes be harmful when used with durations--if you miss a key price point on your Outpost turn, the durations will end on that turn rather than carrying through into your next 5-card turn.

Engines that are able to draw their deck every turn, even starting from a 3-card hand, make Outpost turns just as valuable as a regular turn. Draw-up-to-X engines, like those based on LibraryLibrary.jpg or WatchtowerWatchtower.jpg also make the turn as good as a typical turn, so long as one is able to draw both a village and drawing card. MinionMinion.jpg decks also work well with Outpost: so long as at least one Minion is drawn, the second turn is about as good as any other.

SchemeScheme.jpg is a very good card to include in decks with Outpost, as it can guarantee certain cards to end up in the Outpost hand. This can help ensure deck drawing by top-decking a village and/or card drawer. HavenHaven.jpg is another good option to send a card to the Outpost turn; although it does not allow one to play the sent card this turn, it increases the hand size for the next turn. Haven can smooth out engines using Outpost, but because it reduces the handsize by one on the current turn, too many of them can harm some decks.

Outpost goes nicely with cards that gain coin tokens. It's much better to sock away two coin tokens during an Outpost turn than to have $2 to spend, and of course you can spend your coin tokens during your Outpost turn as well if you need a little help to pay for a card you want to buy.

Outpost is usually a poor first purchase of a $5 cost-card; early in the game the Outpost turn is likely to be very weak, and the early purchase of this card can slow down a deck. In most decks, only buying one Outpost is necessary. Engines that reliably draw the whole deck cannot benefit from a second outpost, and most decks where one might be tempted to buy two Outposts would be unlikely to benefit enough from the outpost to begin with to make it worth the opportunity cost.

Outpost works very well with an active PrincePrince.jpg. You get the Princed Action at the start of your Outpost turn. If the Princed card is something powerful like SmithySmithy.jpg or RemodelRemodel.jpg, it can render the reduced hand size almost irrelevant. (Like all Durations, Outpost itself does not work with Prince even if you reduce its cost to allow Prince to set it aside.)

Synergies/Combos

Antisynergies

  • Big Money or rush strategies
  • SilverSilver.jpg-based strategies are likely to have mediocre Outpost turns
  • PossessionPossession.jpg does not work well with Outpost and makes people go look up FAQs and still not understand what's supposed to happen and why
  • Swamp HagSwamp Hag.jpg, EnchantressEnchantress.jpg and Haunted WoodsHaunted Woods.jpg will work against you for two turns.

Versions

English versions

Print Digital Text Release Date
Outpost Outpost from Goko/Making Fun You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns. Seaside 1st Edition October 2009
Outpost Outpost from Shuffle iT If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand. Seaside 2nd Edition July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 前哨 (pron. qiánshào)
Czech Strážnice (lit. guardhouse)
Dutch Voorpost
Finnish Rannikkoasema (lit. coastal station)
French Avant-poste
German Aussenposten German language Outpost Ziehe in der Aufräumphase nur 3 statt 5 Karten nach.
Führe dann einen weiteren Zug (maximal ein Extrazug pro Zug) aus.
HiG translation error : "In the following Clean-up draw only 3 cards. Afterwards take immediately another turn. You can take only one extra turn this way."
ASS translation error : "In the Clean-up draw 3 cards instead of 5. Take then immediately an additional turn (maximum one extra turn per turn)."
Italian Avamposto
Japanese 前哨地 (pron. zenshō-chi) これがこのターンに使用した最初の前哨地で、直前のターンがあなたのものでない場合、クリーンアップフェイズに3枚のみカードを引き、このターンの後に追加の1ターンを得る。
Korean 전진기지 (pron. jeonjingiji)
Polish Przyczółek (lit. bridgehead) Polish language Outpost
Russian Аванпост (pron. avanpost) DigitalRussian language Outpost Если вы играете Аванпост в певый раз за этот ход, и предыдущий ход не был вашим, тогда получите дополинтельный ход после текущего, и вы тянете только 3 карты для вашей следующей руки.
Spanish Puesto Avanzado

Trivia

Official card art.

Secret History

This underwent a bunch of changes to the text, while keeping the functionality fairly close. The issues were 1) it had to not be too confusing; 2) it couldn't let you get infinite turns; 3) in fact even 3-4 turns in a row is no good; 4) it had to have clear and fair interactions with Throne Room and Tactician. Throne Room was tricky. There was an evening where I spent a few hours discussing possible wordings with Chris West, and at one point it was like, man, this is work. Those of you who think game design is all good times: sometimes you have to spend hours rewording Outpost. Anyway the best possible wording was to have you take a normal turn, but discard 2 cards at the start of it. That was just too powerful though. I tried not having an anti-recursion clause once and immediately got infinite turns with it. I also tried having you draw 2 fewer cards for each extra turn. In the end it got a brutal "This can't cause you to take more than 2 consecutive turns." That just guarantees no shenanigans.

Retrospective

Outpost could be simpler. Ideally it would have you discard 2 at the start of your next turn, rather than having the wonky Clean-up-modifying effect it has. There was not enough time between when I realized that and when the card had to be finalized.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox