Overpay

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m (Tiedy up Coin/Potion/Card-Template and internal links, lists and headlines)
m
Line 1: Line 1:
'''Overpaying''' is a mechanic in the [[Guilds]] expansion. Some cards allow to spend more coins than their cost when buying them, for additional effects. Such cards have a "+" included in their cost.  Cards having an overpay effect are:
+
'''Overpaying''' is a mechanic in the [[Guilds]] expansion. Some cards allow the player to spend more coins than their cost when buying them, for additional effects. Such cards have a "+" included in their cost.  Cards having an overpay effect are:
  
 
* {{Card|Stonemason}}, which allows you to gain 2 Actions each costing the amount you overpaid.
 
* {{Card|Stonemason}}, which allows you to gain 2 Actions each costing the amount you overpaid.

Revision as of 15:30, 29 July 2013

Overpaying is a mechanic in the Guilds expansion. Some cards allow the player to spend more coins than their cost when buying them, for additional effects. Such cards have a "+" included in their cost. Cards having an overpay effect are:

  • StonemasonStonemason.jpg, which allows you to gain 2 Actions each costing the amount you overpaid.
  • DoctorDoctor.jpg, which allows you for each $1 you overpaid to look at the top card of your deck; and you can choose to trash it, discard it, or put it back.
  • MasterpieceMasterpiece.jpg, which allows you to gain a silver for each $1 you overpaid.
  • HeraldHerald.jpg, which allows you for each $1 you overpaid to look through your discard pile and put a card from it on top of your deck.

Official Rules

  • Some cards in Dominion: Guilds can be "overpaid" for. The costs for these cards have a "+" next to the coin symbol.
  • A player may pay any additional amount for such a card, and then gets an effect based on how much extra was paid. PotionsPotion.jpg (from Dominion: Alchemy) may be used in overpaid amounts if desired, although this is not always meaningful.
  • A player may choose not to overpay, even if she has extra coins, but cannot choose to overpay by $0; to overpay, a player has to actually pay more than the cost.
  • The coins used to overpay are gone after spending them to overpay; they cannot be then used to buy something else.
  • Overpaying happens when a card is paid for, which is before it is gained. Players can only overpay for a card when buying it, not when gaining it some other way. The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays HagglerHaggler.jpg (from Dominion: Hinterlands), then buys a Masterpiece, overpaying, Haggler will still gain her a card costing less than $3, the cost of Masterpiece. Similarly, Masterpiece could be the Bane card for Young WitchYoung Witch.jpg (from Dominion: Cornucopia), since it costs $3.
  • Reducing the costs of cards via cards like BridgeBridge.jpg (from Dominion: Intrigue) or HighwayHighway.jpg (from Dominion: Hinterlands) does not interact with overpay; for example, if you play five Bridges and have $5 total to spend, Herald would cost $0, but if you bought one the most you could overpay for it would still be $5.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox