Paddock
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!German | !German | ||
| Koppel || || [[File:Paddock.German.png|100px]] || +{{cost|2}}<br>Nimm 2 Pferde.<br>'''+1 Aktion''' pro leerem<br>Vorratsstapel. || | | Koppel || || [[File:Paddock.German.png|100px]] || +{{cost|2}}<br>Nimm 2 Pferde.<br>'''+1 Aktion''' pro leerem<br>Vorratsstapel. || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | パドック (pron. ''padokku'') || || || || | ||
|- | |- | ||
|} | |} |
Revision as of 08:15, 10 November 2020
Paddock | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Elisa Cella |
Card text | |
+ Gain 2 Horses. +1 Action per empty Supply pile. |
Paddock is an Action card from Menagerie. It is a terminal silver that gains Horses and can become non-terminal or even a village as Supply piles empty.
Contents |
FAQ
Official FAQ
- This only checks how many piles are empty when you play it; how many +Actions you got does not change if a pile becomes empty later in the turn (or non-empty, such as due to Ambassador from Seaside).
- This only counts Supply piles, not non-Supply piles like Horse.
Strategy
Synergies/Combos
- Cursers or Looters that can empty the curses/ruins supply, respectively
- City
- Piles likely to empty such as alt-VP, lab variants, villages, etc.
Antisynergies
- Easy ways to get actions and/or horses
- No piles likely to empty such as in a big money game
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Gain 2 Horses. +1 Action per empty Supply pile. |
Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Koppel | + Nimm 2 Pferde. +1 Aktion pro leerem Vorratsstapel. |
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Japanese | パドック (pron. padokku) |
Trivia
Secret History
The first version was +, gain 2 Horses. A variant on "+, +2 Cards," an ancient card that never seemed worth doing. For a while it filled its slot, looking like I might add a dividing line and some other ability, but being simple and inoffensive. Finally in the later days I was worried about having enough player interaction, and tried out the +1 Action per empty pile here.