Pawn

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{{Infobox Card
 
{{Infobox Card
 
|name = Pawn
 
|name = Pawn
 +
|cost = 2
 
|kingdom = Yes
 
|kingdom = Yes
 
|type1 = Action
 
|type1 = Action
 
|illustrator = Franz Vohwinkel
 
|illustrator = Franz Vohwinkel
|text = Choose two: +1 Card; +1 Action; +1 Buy; +{{Cost|1}}.<br/>(The choices must be different.)
+
|text = Choose two: '''+1 Card'''; '''+1 Action'''; '''+1 Buy'''; +{{Cost|1}}.<br/>The choices must be different.
 
}}
 
}}
  
 
+
'''Pawn''' is an [[Action]] card from [[Intrigue]]. Depending on what choices you make, it can be either a [[cantrip]], [[terminal card draw]], or a source of +Buy. It's a very versatile card, with a total of 6 possible [[choices]], which often causes "analysis paralysis" for new players.  
'''Pawn''' is an [[Action]] card from [[Intrigue]]. Depending on what choices you make, it can be either a [[cantrip]], [[terminal card draw]], or a source of +Buy. It's a very versatile card, with a total of 6 possible choices, which often causes "analysis paralysis" for new players.  
+
 
+
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* First pick any 2 of the 4 options. You cannot pick the same option twice. After picking both, do both, in either order.
+
* You pick both things before doing either.  
* You may not choose to draw a card, look at the card drawn, and then make your second choice.
+
* You cannot pick the same option twice.
 
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
If Pawn is {{Card|Throne Room|Throne Roomed}} or {{Card|King's Court|King's Courted}}, the choices do not have to be the same for each play of Pawn.  
+
* If Pawn is {{Card|Throne Room|Throne Roomed}} or {{Card|King's Court|King's Courted}}, the choices do not have to be the same for each play of Pawn.  
 
== Strategy Article ==
 
== Strategy Article ==
 
''[http://forum.dominionstrategy.com/index.php?topic=6679.0 Original article] by werothegreat''
 
''[http://forum.dominionstrategy.com/index.php?topic=6679.0 Original article] by werothegreat''
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Pawn is definitely not a power {{Cost|2}}.  At first glance, {{Card|Squire}} even seems to be intrinsically better.  But Pawn has its place - when played right, it can be helpful, and even essential in certain Kingdoms.
 
Pawn is definitely not a power {{Cost|2}}.  At first glance, {{Card|Squire}} even seems to be intrinsically better.  But Pawn has its place - when played right, it can be helpful, and even essential in certain Kingdoms.
  
===What does Pawn do?===
+
=== What does Pawn do? ===
 
Like many cards in Intrigue, Pawn offers the player a choice between multiple options.  Given the inexpensive nature of the card, the options are not really anything to write home about - +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} - you get two different options.  This makes Pawn remarkably flexible - it can be a pure [[cantrip]], or a gimped {{Card|Herbalist}}, or any other combination you like.  However, this flexibility can lead to analysis paralysis, particularly in new players, who often deliberate for several minutes before finally choosing +1 Card, +1 Action.
 
Like many cards in Intrigue, Pawn offers the player a choice between multiple options.  Given the inexpensive nature of the card, the options are not really anything to write home about - +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} - you get two different options.  This makes Pawn remarkably flexible - it can be a pure [[cantrip]], or a gimped {{Card|Herbalist}}, or any other combination you like.  However, this flexibility can lead to analysis paralysis, particularly in new players, who often deliberate for several minutes before finally choosing +1 Card, +1 Action.
  
===Well, then why do I want this?===
+
=== Well, then why do I want this? ===
 
Typically you want to construct your deck to avoid only hitting {{Cost|2}}, but that can't always be helped.  In those cases, it usually doesn't hurt to throw a Pawn into the mix.  But Pawn shines when it is the only source of +Buy - in those cases, players may often overspend just to get their hands on a couple.  If that Pawn gets you a turn where you can buy two {{Card|Province|Provinces}} (or even just two {{Card|Duchy|Duchies}}), then it did its job.  Pawn can also help in deck control - even when just used as a cantrip, it does give some measure of control over when you shuffle.
 
Typically you want to construct your deck to avoid only hitting {{Cost|2}}, but that can't always be helped.  In those cases, it usually doesn't hurt to throw a Pawn into the mix.  But Pawn shines when it is the only source of +Buy - in those cases, players may often overspend just to get their hands on a couple.  If that Pawn gets you a turn where you can buy two {{Card|Province|Provinces}} (or even just two {{Card|Duchy|Duchies}}), then it did its job.  Pawn can also help in deck control - even when just used as a cantrip, it does give some measure of control over when you shuffle.
  
 
Pawn is also useful, and sometimes integral, to strategies centered on Action-heavy decks.  Due to their cost and ability to give +Buy, Pawns can be used to spark a {{Card|Conspirator}} or {{Card|Herald}} [[engine]], and are immensely useful in acquiring {{Card|Peddler|Peddlers}}.  Any engine that has cards that draw to a certain size, such as {{Card|Library}}, also enjoy having Pawn along to play [[disappearing money]].
 
Pawn is also useful, and sometimes integral, to strategies centered on Action-heavy decks.  Due to their cost and ability to give +Buy, Pawns can be used to spark a {{Card|Conspirator}} or {{Card|Herald}} [[engine]], and are immensely useful in acquiring {{Card|Peddler|Peddlers}}.  Any engine that has cards that draw to a certain size, such as {{Card|Library}}, also enjoy having Pawn along to play [[disappearing money]].
  
===Okay, I got a Pawn - how do I use it?===
+
=== Okay, I got a Pawn - how do I use it? ===
 
That depends on the context.  If you always use it as +1 Action, +1 Card, you might as well have not bought it in the first place, because the card replacing it would have just been in your hand anyway.  You should have at least some plan to use Pawn in a way that merited purchasing it.  But once it's in your deck, you may have a hand where you'll want to play Pawn as a cantrip, and there may be some games where you'll mostly be playing it as a cantrip, but to play Pawn well, you have to realize that it can do a lot more than that.
 
That depends on the context.  If you always use it as +1 Action, +1 Card, you might as well have not bought it in the first place, because the card replacing it would have just been in your hand anyway.  You should have at least some plan to use Pawn in a way that merited purchasing it.  But once it's in your deck, you may have a hand where you'll want to play Pawn as a cantrip, and there may be some games where you'll mostly be playing it as a cantrip, but to play Pawn well, you have to realize that it can do a lot more than that.
  
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The cheap nature of Pawn also allows you to amass a lot of them.  This can help with 3-piling, simply by buying out the Pawns, and can definitely turn an engine producing a lot of coin (such as with {{Card|Poor House}} or {{Card|Merchant Ship}}) into one that buys several Provinces per turn.
 
The cheap nature of Pawn also allows you to amass a lot of them.  This can help with 3-piling, simply by buying out the Pawns, and can definitely turn an engine producing a lot of coin (such as with {{Card|Poor House}} or {{Card|Merchant Ship}}) into one that buys several Provinces per turn.
  
===Particular interactions===
+
=== Particular interactions ===
Poor House likes Pawn, since it will take up space in your hand that could have been a Treasure, and the +1 Action, +1 Buy or +1 Action, +{{Cost|1}} options allow you to still play your Poor House without risking potentially drawing a Treasure.
+
{{Card|Poor House}} likes Pawn, since it will take up space in your hand that could have been a Treasure, and the +1 Action, +1 Buy or +1 Action, +{{Cost|1}} options allow you to still play your Poor House without risking potentially drawing a Treasure.
  
Any card that likes lots of potentially non-terminal Actions will do well with Pawn - Peddler, {{Card|Scrying Pool}}, {{Card|Vineyard}}, Conspirator, {{Card|Death Cart}}, to name a few.  Gardens does quite well with Pawn, it being a cheap source of +Buy.
+
Any card that likes lots of potentially non-terminal Actions will do well with Pawn - {{Card|Peddler}}, {{Card|Scrying Pool}}, {{Card|Vineyard}}, {{Card|Conspirator}}, {{Card|Death Cart}}, to name a few.  {{Card|Gardens}} does quite well with Pawn, it being a cheap source of +Buy.
  
 
{{Card|Throne Room}} and etc!  These cards expand the range of options Pawn has.  With Throne Room, you can use Pawn as terminal draw for the first play, and still use it for +Action on the 2nd play if you draw an Action.  Throne Room can even turn Pawn into a makeshift {{Card|Village}}.  But this tactic requires two cards to get the effect normally produced by one, so don't go out of your way to pursue this.
 
{{Card|Throne Room}} and etc!  These cards expand the range of options Pawn has.  With Throne Room, you can use Pawn as terminal draw for the first play, and still use it for +Action on the 2nd play if you draw an Action.  Throne Room can even turn Pawn into a makeshift {{Card|Village}}.  But this tactic requires two cards to get the effect normally produced by one, so don't go out of your way to pursue this.
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One unique aspect about Pawn is that it can either decrease or maintain your handsize while still keeping you at the same number of Actions.  {{Card|Menagerie}} in hand?  Let's disappear some of those Pawns.  Looking for your {{Card|Madman}}?  Use Pawn as a cantrip.  This works especially well with Library, since, once you've finished playing your Pawns in hand for +1 Action, +{{Cost|1}}/+1 Buy, it can skip over dead Pawns that you draw.
 
One unique aspect about Pawn is that it can either decrease or maintain your handsize while still keeping you at the same number of Actions.  {{Card|Menagerie}} in hand?  Let's disappear some of those Pawns.  Looking for your {{Card|Madman}}?  Use Pawn as a cantrip.  This works especially well with Library, since, once you've finished playing your Pawns in hand for +1 Action, +{{Cost|1}}/+1 Buy, it can skip over dead Pawns that you draw.
  
===When should I ignore Pawn?===
+
=== When should I ignore Pawn? ===
 
Pawn, like {{Card|Cellar}}, is less useful when [[Handsize attack|discard Attacks]] are in the Kingdom - true, the Pawn can just be used for +1 Card, +1 Action, but more often than not you'll find yourself just discarding them, and if you had not bought them in the first place, you would have had a better hand to choose three cards from.  In general, contexts where a potentially self-replacing card like Pawn does more harm than good, should result in Pawn avoidance - for example, in 3- or 4-player games where Attacks abound, and having a {{Card|Moat}} in hand is critical - a Pawn would soak up a spot in your hand that could be better filled by the Moat.
 
Pawn, like {{Card|Cellar}}, is less useful when [[Handsize attack|discard Attacks]] are in the Kingdom - true, the Pawn can just be used for +1 Card, +1 Action, but more often than not you'll find yourself just discarding them, and if you had not bought them in the first place, you would have had a better hand to choose three cards from.  In general, contexts where a potentially self-replacing card like Pawn does more harm than good, should result in Pawn avoidance - for example, in 3- or 4-player games where Attacks abound, and having a {{Card|Moat}} in hand is critical - a Pawn would soak up a spot in your hand that could be better filled by the Moat.
  
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Pawn becomes less useful when better sources of +Buy are present, such as {{Card|Market}} or {{Card|Wharf}}.  What Pawn has going for it in these instances is that it is cheap, so it's easier to procure, and easy to spam, but you'd rather have the better card in your deck.  However, Pawn can still be piled out in these instances when necessary.
 
Pawn becomes less useful when better sources of +Buy are present, such as {{Card|Market}} or {{Card|Wharf}}.  What Pawn has going for it in these instances is that it is cheap, so it's easier to procure, and easy to spam, but you'd rather have the better card in your deck.  However, Pawn can still be piled out in these instances when necessary.
  
===In summary:===
+
=== In summary: ===
Don't be afraid to use Pawn for terminal draw, either with +$1 or +1 Buy.  Either option is usually better than the cantrip option.  Just realize that you have, well, options.
+
Don't be afraid to use Pawn for terminal draw, either with +{{Cost|1}} or +1 Buy.  Either option is usually better than the cantrip option.  Just realize that you have, well, options.
  
===Goes well with:===
+
=== Goes well with: ===
*Minion
+
* Minion
*Engines
+
* Engines
*Throne Room, etc
+
* Throne Room, etc
*[[Deck inspector|Deck inspection]]/[[Top decker|Top decking]]
+
* [[Deck inspector|Deck inspection]]/[[Top decker|Top decking]]
*Library, etc
+
* Library, etc
  
===Conflicts with:===
+
=== Conflicts with: ===
*Against discard Attacks
+
* Against discard Attacks
*Terminal draw BM
+
* Terminal draw BM
*Better +Buy
+
* Better +Buy
  
== Trivia ==
+
== Versions ==
=== In other languages ===
+
===English versions===
* Czech: Pěšák
+
{| class="wikitable" style="text-align:center;"
* Dutch: Pion
+
! Print !! Digital !! Text !! Release !! Date
* French: Pion
+
|-
* German: Handlanger
+
| {{CardVersionImage|PawnOld|Pawn}} || {{CardVersionImage|PawnDigitalOld|Pawn from Goko/Making Fun}} || Choose two: +1 Card; +1 Action; +1 Buy; +{{Cost|1}}. (The choices must be different.) || Intrigue 1st Edition || July 2009
* Hungarian: Csatlós (lit. ''sidekick'')
+
|-
* Italian: Pedina
+
| {{CardVersionImage|Pawn|Pawn}} || {{CardVersionImage|PawnDigital|Pawn from Shuffle iT}} || Choose two: '''+1 Card'''; '''+1 Action'''; '''+1 Buy'''; +{{Cost|1}}. The choices must be different. || Intrigue [[Second Edition|2nd Edition]] || October 2016
* Japanese: 手先 (pron. ''tesaki'')
+
|}
* Norwegian: Kongsmann (lit. ''king's man'')
+
* Polish: Giermek (lit. ''squire'')
+
* Russian: Заложник (pron. ''zalozhnik'', lit. ''hostage'')
+
* Spanish: Peón
+
  
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 小兵 (pron. ''xiǎobīng'', lit. ''small soldier'') || || || 
 +
|-
 +
!Czech
 +
| Pěšák || || || 
 +
|-
 +
!Dutch
 +
| Pion || || || 
 +
|-
 +
!Finnish
 +
| Apuri (lit. ''sidekick'') ||  || ||
 +
|-
 +
!French
 +
| Pion || || || 
 +
|-
 +
!German
 +
| Handlanger || {{CardVersionImage|PawnGerman|German language Pawn}} || || Wähle zwei verschiedene:<br>+'''1 Karte'''<br>+'''1 Aktion'''<br>+'''1 Kauf'''<br>+{{Cost|1}}
 +
|-
 +
!Hungarian
 +
| Csatlós (lit. ''sidekick'') || || || 
 +
|-
 +
!Italian
 +
| Pedina || || || 
 +
|-
 +
!Japanese
 +
| 手先 (pron. ''tesaki'') || || || 次のうち2つを選ぶ (異なるものを選ぶ): 「'''+1 カードを引く'''」:「'''+1 アクション'''」 : 「'''+1 購入'''」: 「+{{Cost|1}}」。
 +
|-
 +
!Korean
 +
| 졸개 (pron. ''jolgae'', lit. ''henchmen'') || || || 
 +
|-
 +
!Norwegian
 +
| Kongsmann (lit. ''king's man'') || || || 
 +
|-
 +
!Polish
 +
| Giermek (lit. ''squire'') || {{CardLangVersionImage|Polish}} || || 
 +
|-
 +
!Russian
 +
| Заложник (pron. ''zalozhnik'', lit. ''hostage'', Smart Ltd)<br>Подневольный (pron. ''podnyevolny'', lit. ''coerced/captive'', [[Dominion Online]]) || || {{CardLangVersionImage|Russian|d=1}} || Выберите два разных варианта из четырёх: '''+1 Карта'''; '''+1 Действие'''; '''+1 Покупка'''; +{{Cost|1}}.
 +
|-
 +
!Spanish
 +
| Peón || || || 
 +
|}
 +
 +
== Trivia ==
 +
[[Image:PawnArt.jpg|thumb|right|354px|Official card art.]]
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=A very early card that never changed (except the name - it was originally called Spare Room). It was considered for the main set for a while, but left because it slowed down new players too much. You play Pawn, stare at the card for forever, trying to make sure you've considered all of the possibilities, then finally pick +1 card +1 action. The card you draw is another Pawn and somehow you have to reconsider everything. It's one of my personal favorites, but really had to wait for an expansion, so that most players will have played a bunch already.|Name=[[Donald X. Vaccarino]]
+
{{Quote|Text=A very early card that never changed (except the name - it was originally called Spare Room). It was considered for the main set for a while but left because it slowed down new players too much. You play Pawn, stare at the card forever, trying to make sure you've considered all of the possibilities, then finally pick +1 card +1 action. The card you draw is another Pawn and somehow you have to reconsider everything. It's one of my personal favorites, but really had to wait for an expansion, so that most players will have played a bunch already.|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
}}
 
}}
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{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[Category:Choices]]

Revision as of 17:30, 4 March 2021

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Pawn
Pawn.jpg
Info
Cost $2
Type(s) Action
Kingdom card? Yes
Set IntrigueIntrigue icon.png
Illustrator(s) Franz Vohwinkel
Card text
Choose two: +1 Card; +1 Action; +1 Buy; +$1.
The choices must be different.

Pawn is an Action card from Intrigue. Depending on what choices you make, it can be either a cantrip, terminal card draw, or a source of +Buy. It's a very versatile card, with a total of 6 possible choices, which often causes "analysis paralysis" for new players.

Contents

FAQ

Official FAQ

  • You pick both things before doing either.
  • You cannot pick the same option twice.

Other Rules clarifications

Strategy Article

Original article by werothegreat

Pawn is definitely not a power $2. At first glance, SquireSquire.jpg even seems to be intrinsically better. But Pawn has its place - when played right, it can be helpful, and even essential in certain Kingdoms.

What does Pawn do?

Like many cards in Intrigue, Pawn offers the player a choice between multiple options. Given the inexpensive nature of the card, the options are not really anything to write home about - +1 Card, +1 Action, +1 Buy, or +$1 - you get two different options. This makes Pawn remarkably flexible - it can be a pure cantrip, or a gimped HerbalistHerbalist.jpg, or any other combination you like. However, this flexibility can lead to analysis paralysis, particularly in new players, who often deliberate for several minutes before finally choosing +1 Card, +1 Action.

Well, then why do I want this?

Typically you want to construct your deck to avoid only hitting $2, but that can't always be helped. In those cases, it usually doesn't hurt to throw a Pawn into the mix. But Pawn shines when it is the only source of +Buy - in those cases, players may often overspend just to get their hands on a couple. If that Pawn gets you a turn where you can buy two ProvincesProvince.jpg (or even just two DuchiesDuchy.jpg), then it did its job. Pawn can also help in deck control - even when just used as a cantrip, it does give some measure of control over when you shuffle.

Pawn is also useful, and sometimes integral, to strategies centered on Action-heavy decks. Due to their cost and ability to give +Buy, Pawns can be used to spark a ConspiratorConspirator.jpg or HeraldHerald.jpg engine, and are immensely useful in acquiring PeddlersPeddler.jpg. Any engine that has cards that draw to a certain size, such as LibraryLibrary.jpg, also enjoy having Pawn along to play disappearing money.

Okay, I got a Pawn - how do I use it?

That depends on the context. If you always use it as +1 Action, +1 Card, you might as well have not bought it in the first place, because the card replacing it would have just been in your hand anyway. You should have at least some plan to use Pawn in a way that merited purchasing it. But once it's in your deck, you may have a hand where you'll want to play Pawn as a cantrip, and there may be some games where you'll mostly be playing it as a cantrip, but to play Pawn well, you have to realize that it can do a lot more than that.

The trick to using Pawn correctly is knowing what's coming next in your deck. So when you play with Pawn, you should keep track of what cards you're gaining and what cards you've already played this shuffle. So ask yourself - what am I most likely to draw next?

Non-Action: +1 Card, +$1 - this will net you the most Coin. If your Coin fielded this turn already exceeds $8 (or if you want to purchase multiple cards this turn), then of course +1 Card, +1 Buy will be more suitable.

Action, in engine: Same as above, since, although your next card is likely an Action, you'll most likely still have Actions left to play that next card with.

Cantrip, no Villages: +1 Action, +1 Buy or +1 Action, +$1 is a solid play, turning Pawn into a gimped MinionMinion.jpg of sorts.

No idea: Probably best to choose +1 Buy, +$1 (unless you have more Actions in hand).

In general, once your engine is at a point where your next cards are most likely Actions, then the +1 Action non-draw plays become quite powerful, since you'll want to save your Actions for more powerful terminals. So when should one play Pawn as +1 Card, +1 Action? When you have limited Actions, and want to keep searching through your deck for a key card. In situations where you'd be using Pawn only for this, it's probably best to just ignore Pawn.

Remember that Pawn is almost never the centerpiece of a strategy; it is very much a support card. Sometimes you pick Pawns up with the intent of using them for +Buy later, or because you hit $2 and there's nothing else at that cost that you really want. Just make sure to keep in mind Pawn's ability to adapt, and don't just keep choosing the same options because you don't know what to do with it. Make sure you're picking the right two bonuses for your current turn.

The cheap nature of Pawn also allows you to amass a lot of them. This can help with 3-piling, simply by buying out the Pawns, and can definitely turn an engine producing a lot of coin (such as with Poor HousePoor House.jpg or Merchant ShipMerchant Ship.jpg) into one that buys several Provinces per turn.

Particular interactions

Poor HousePoor House.jpg likes Pawn, since it will take up space in your hand that could have been a Treasure, and the +1 Action, +1 Buy or +1 Action, +$1 options allow you to still play your Poor House without risking potentially drawing a Treasure.

Any card that likes lots of potentially non-terminal Actions will do well with Pawn - PeddlerPeddler.jpg, Scrying PoolScrying Pool.jpg, VineyardVineyard.jpg, ConspiratorConspirator.jpg, Death CartDeath Cart.jpg, to name a few. GardensGardens.jpg does quite well with Pawn, it being a cheap source of +Buy.

Throne RoomThrone Room.jpg and etc! These cards expand the range of options Pawn has. With Throne Room, you can use Pawn as terminal draw for the first play, and still use it for +Action on the 2nd play if you draw an Action. Throne Room can even turn Pawn into a makeshift VillageVillage.jpg. But this tactic requires two cards to get the effect normally produced by one, so don't go out of your way to pursue this.

Cards that inspect the top of your deck or place a card there also do well with Pawn - simply make sure there's a Treasure or Victory card there so that you can play Pawn for terminal draw without fear.

One unique aspect about Pawn is that it can either decrease or maintain your handsize while still keeping you at the same number of Actions. MenagerieMenagerie.jpg in hand? Let's disappear some of those Pawns. Looking for your MadmanMadman.jpg? Use Pawn as a cantrip. This works especially well with Library, since, once you've finished playing your Pawns in hand for +1 Action, +$1/+1 Buy, it can skip over dead Pawns that you draw.

When should I ignore Pawn?

Pawn, like CellarCellar.jpg, is less useful when discard Attacks are in the Kingdom - true, the Pawn can just be used for +1 Card, +1 Action, but more often than not you'll find yourself just discarding them, and if you had not bought them in the first place, you would have had a better hand to choose three cards from. In general, contexts where a potentially self-replacing card like Pawn does more harm than good, should result in Pawn avoidance - for example, in 3- or 4-player games where Attacks abound, and having a MoatMoat.jpg in hand is critical - a Pawn would soak up a spot in your hand that could be better filled by the Moat.

Terminal draw, such as SmithySmithy.jpg BM, conflicts with Pawn, since they are now competing for an Action. Generally playing the draw card will be stronger, but with too many Pawns, you'll be getting dead draws.

Pawn becomes less useful when better sources of +Buy are present, such as MarketMarket.jpg or WharfWharf.jpg. What Pawn has going for it in these instances is that it is cheap, so it's easier to procure, and easy to spam, but you'd rather have the better card in your deck. However, Pawn can still be piled out in these instances when necessary.

In summary:

Don't be afraid to use Pawn for terminal draw, either with +$1 or +1 Buy. Either option is usually better than the cantrip option. Just realize that you have, well, options.

Goes well with:

Conflicts with:

  • Against discard Attacks
  • Terminal draw BM
  • Better +Buy

Versions

English versions

Print Digital Text Release Date
Pawn Pawn from Goko/Making Fun Choose two: +1 Card; +1 Action; +1 Buy; +$1. (The choices must be different.) Intrigue 1st Edition July 2009
Pawn Pawn from Shuffle iT Choose two: +1 Card; +1 Action; +1 Buy; +$1. The choices must be different. Intrigue 2nd Edition October 2016

Other language versions

Language Name Print Digital Text
Chinese 小兵 (pron. xiǎobīng, lit. small soldier)
Czech Pěšák
Dutch Pion
Finnish Apuri (lit. sidekick)
French Pion
German Handlanger German language Pawn Wähle zwei verschiedene:
+1 Karte
+1 Aktion
+1 Kauf
+$1
Hungarian Csatlós (lit. sidekick)
Italian Pedina
Japanese 手先 (pron. tesaki) 次のうち2つを選ぶ (異なるものを選ぶ): 「+1 カードを引く」:「+1 アクション」 : 「+1 購入」: 「+$1」。
Korean 졸개 (pron. jolgae, lit. henchmen)
Norwegian Kongsmann (lit. king's man)
Polish Giermek (lit. squire) Polish language Pawn
Russian Заложник (pron. zalozhnik, lit. hostage, Smart Ltd)
Подневольный (pron. podnyevolny, lit. coerced/captive, Dominion Online)
Russian language Pawn from Shuffle iT Выберите два разных варианта из четырёх: +1 Карта; +1 Действие; +1 Покупка; +$1.
Spanish Peón

Trivia

Official card art.

Secret History

A very early card that never changed (except the name - it was originally called Spare Room). It was considered for the main set for a while but left because it slowed down new players too much. You play Pawn, stare at the card forever, trying to make sure you've considered all of the possibilities, then finally pick +1 card +1 action. The card you draw is another Pawn and somehow you have to reconsider everything. It's one of my personal favorites, but really had to wait for an expansion, so that most players will have played a bunch already.


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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