Pawn
From DominionStrategy Wiki
Revision as of 19:57, 30 October 2012 by Drab Emordnilap (Talk | contribs)
Pawn | |
---|---|
Cost | 2 |
Type | [[Action]] |
Set/Expansion | Intrigue |
Illustrator | Franz Vohwinkel |
Choose two: +1 Card; +1 Action; +1 Buy; +$1. (The choices must be different.) |
Contents |
FAQ
Official FAQ
- First pick any 2 of the 4 options. You cannot pick the same option twice. After picking both, do both, in either order.
- You may not choose to draw a card, look at the card drawn, and then make your second choice.
Other Rules clarifications
If Pawn is Throne Roomed or King's Courted, the choices do not have to be the same for each play of Pawn.
Strategy Article
There is no strategy article currently written for Pawn.
Pawn's a reasonable cheap source of +Buy in engines, and its versatility can be helpful. With reasonable deck-tracking, it can be used for +1 card, +$1 which is pretty good value if you don't draw an action dead. It can be used as a source of disappearing money in Watchtower or Library engines.
Synergies/Combos
Antisynergies
Trivia
Secret History
A very early card that never changed (except the name - it was originally called Spare Room). It was considered for the main set for a while, but left because it slowed down new players too much. You play Pawn, stare at the card for forever, trying to make sure you've considered all of the possibilities, then finally pick +1 card +1 action. The card you draw is another Pawn and somehow you have to reconsider everything. It's one of my personal favorites, but really had to wait for an expansion, so that most players will have played a bunch already.