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A small number of cards tell the player to spend an amount of coins ({{Cost}}) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:
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Some cards tells the player to spend a certain amount of coins, that is reduce his available coins for the Buy phase. Cards having a pay effect are:
* {{Card|Storyteller}}, from the [[Adventures]] expansion — provides a draw effect
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* {{Card|Storyteller}}, from [[Adventures]] expansion.
* {{Project|Pageant}}, from the [[Renaissance]] expansion — lets the player convert coin produced in a turn into saveable Coffers
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* {{Card|Capital City}}, from the [[Allies]] expansion — gives an optional extra draw effect
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== Trivia ==
 
=== Paying coins ===
 
{{Quote|Text=
 
Originally [[Prosperity]] tried out paying {{Cost}} as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let [[Prosperity]] have it, although later I had {{Card|Black Market}} and an [[Alchemy]] (large version) card that let you buy a card to hand (revived and then fixed as {{Card|Artificer}}).
 
 
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why {{Card|Black Market}} has a messed-up phrasing that assumes you can play Treasures.
 
 
{{Card|Black Market}} confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After {{Card|Black Market}} I decided I would just do "discard a card" or "discard a Treasure" in place of "pay {{Cost|1}}," depending on how generous I was feeling.
 
 
"Pay {{Cost}} to draw" started out in [[Prosperity]]; the card as I had it seemed crazy and I didn't try to fix it up. {{Card|Stables}} does it, in a version that only lets you pay once. Then in [[Adventures]] I tried "discard {{Card|Silver}}s for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending {{Cost}} again.
 
 
So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
 
 
Paying {{Cost}} has tracking issues, but often you can turn the spent {{Cost}} sideways. And there's doing it in the Buy phase.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg558095#msg558095 Interview with Donald X.]
 
}}
 
 
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[[Category:Other mechanics]]
 
[[Category:Other mechanics]]
 
[[Category:Stub]]
 
[[Category:Stub]]

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