Pay

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A small number of cards tell the player to spend an amount of coins ($) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:


Trivia

Paying coins

Originally Prosperity tried out paying $ as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let Prosperity have it, although later I had Black MarketBlack Market.jpg and an Alchemy (large version) card that let you buy a card to hand (revived and then fixed as ArtificerArtificer.jpg).

Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black MarketBlack Market.jpg has a messed-up phrasing that assumes you can play Treasures.

Black MarketBlack Market.jpg confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black MarketBlack Market.jpg I decided I would just do "discard a card" or "discard a Treasure" in place of "pay $1," depending on how generous I was feeling.

"Pay $ to draw" started out in Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. StablesStables.jpg does it, in a version that only lets you pay once. Then in Adventures I tried "discard SilverSilver.jpgs for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending $ again.

So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.

Paying $ has tracking issues, but often you can turn the spent $ sideways. And there's doing it in the Buy phase.


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Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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