Pearl Diver

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{{Infobox Card
 
{{Infobox Card
 
  |name = Pearl Diver
 
  |name = Pearl Diver
 +
|cost = 2
 
  |type1 = Action
 
  |type1 = Action
 
 
  |illustrator = Maura Kalusky
 
  |illustrator = Maura Kalusky
  |text = +1 Card<br/>+1 Action<br/>Look at the bottom card of your deck. You may put it on top.
+
  |text = '''+1 Card'''<br/>'''+1 Action'''<br/>Look at the bottom card of your deck. You may put it on top.
 
}}
 
}}
  
{{Card|Pearl Diver}} is an [[Action]] card from [[Seaside]]. It is a [[cantrip]], meaning that it gives both +1 Card and +1 Action; it rarely hurts to have it in your deck, but its ability to move cards from the bottom of your deck to the top rarely helps very much either.  
+
{{Card|Pearl Diver}} is an [[Action]] card from [[Seaside]]. It is a [[cantrip]], and thus it rarely hurts to have it in your deck, but its ability to move cards from the bottom of your deck to the top rarely helps very much either.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* Draw a card before you look at the bottom card of your deck.
+
* First draw a card and get +1 Action; then look at the bottom card of your deck, shuffling first if needed.  
* If placing the card on top of your deck, be sure not to look at the next card on the bottom of your deck while moving the card.
+
* If you choose to put the bottom card on top of your deck, be sure not to look at the card above it.
* If you have no cards left when it's time to look at the bottom, you shuffle first.
+
 
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
== Strategy Article ==
+
== Strategy Article==
No comprehensive strategy article exists for this card.
+
''[http://forum.dominionstrategy.com/index.php?topic=16293.msg640800#msg640800 Original article] by Chris is me''
  
Pearl Diver is a perfect example of a card which very often has no impact on the game. It is never the card you will build a strategy around, but it rarely hurts you if you have {{Cost|2}} and an extra buy. Pearl Diver is a cantrip with the ability to rescue the card on the bottom of your deck. However, if you play a number of Pearl Diver's you'll quickly find that once you have a bad card there, you aren't getting any real benefit.  
+
Pearl Diver is among the most basic examples of a [[cantrip]] in Dominion. Other than {{Card|Page}}, no other cantrip does less on-play than Pearl Diver. All Pearl Diver does is check the bottom card of your deck, which you can move to the top. The effect does not stack well, since if you keep the bottom card on the bottom of the deck, future Pearl Divers just check that same card repeatedly until you [[reshuffle]]. So it really is a cantrip with a bonus so weak it is negligible in most cases.
  
Because it is so ignorable, there is almost always something better to buy. It can hurt you in a few situations as well. First, any time you have terminal draw, you risk drawing Pearl Diver dead. Second, by having the Pearl Diver in hand, you lose information about what card you would have drawn had the Pearl Diver been nothing instead. So for instance, if you play a {{Card|Warehouse}}, or your opponent plays a {{Card|Militia}}, you may not know whether to discard the Pearl Diver or something else. It can also make it less likely to have your Moat in hand, or a {{Card|Curse}} in hand against an opponent's {{Card|Mountebank}}.
+
Pearl Diver is an excellent illustration of [[opportunity cost]] in Dominion. It is a card that, once in your deck, usually does not hurt the deck. It might even save a good card from missing the shuffle once in awhile. But with limited economy, gains, or buys, getting Pearl Diver when you could have gotten a different, better card is often difficult to justify.
 +
 
 +
Playing Pearl Diver is simple enough, so it is best to focus on when it is worth gaining Pearl Diver in the first place.
 +
 
 +
===When Should I Gain Pearl Diver?===
 +
To answer this question, first consider the attributes of Pearl Diver.
 +
* It is named Pearl Diver
 +
* It is an [[Action]] card.
 +
* It costs {{Cost|2}}.
 +
* It gives +1 Card and +1 Action.
 +
* It does a bottom-of-deck inspection.
 +
* It comes from an Action [[Supply]] Pile.
 +
 
 +
The short version is, Pearl Diver is worth it if you need cards with one or more of these attributes in your deck and a better card cannot be gained instead. Below are some examples of when each trait is relevant. They are by their nature edge cases, but they should give you a good idea of what to notice when considering Pearl Diver.
 +
 
 +
===When You Need A Differently Named Card===
 +
This is kind of a gimme, because it can justify the gaining of basically any card, but Pearl Diver is a potential unique card that is easy to incorporate into almost any deck ([[terminal draw]] [[Big money|BM]] excluded). {{Card|Horn of Plenty}} and {{Card|Fairgrounds}} are two powerful cards that care about uniques.
 +
 
 +
{{Card|Hunting Party}} is also relevant. In certain decks you may run out of unique cards for it to sift for, causing excess HP plays to only draw a single card. If you add cantrips, you can have your excess Hunting Parties dive for the cantrip, then play all copies of the cantrip, then play Hunting Party again to fish for another copy of that cantrip. This ensures your handsize continues to increase with each Hunting Party play.
 +
 
 +
===When You Need An Action Card===
 +
Certain cards really like your deck to have a lot of Action cards in them. {{Card|Scrying Pool}} draws through Actions and stops at stop cards. {{Card|Graverobber}} and {{Event|Advance}} trash Action cards for benefit. {{Card|Vineyard}} craves numerous cheap Action cards. {{Card|Throne Room}} needs to collide with SOMETHING in order to not be a dead card. Gaining Pearl Diver always increases the proportion of your deck that is Action cards, and always increases the number of Action cards in your deck. By being a cantrip, Pearl Diver shouldn't hurt your deck too much versus your other choices for cheap Actions in that particular Kingdom, especially if it is one of the only [[non-terminal]]s (more on that later).
 +
 
 +
Depending on how you gain it, you may be able to remove a stop card while doing so, for example by {{Card|Remodel|Remodeling}} a {{Card|Copper}} or {{Card|Curse}} into Pearl Diver. {{Card|Ironworks}} is a card [[gainer]] that needs to gain an Action card in order for it to be non-terminal. It's plausible the choice for Ironworks is between Pearl Diver or not being played at all (if you can't afford deck space for another Ironworks). Or maybe you just have an extra {{Cost|2}} and 1 Buy at the end of a turn, and it's the best Action card you can justify.
 +
 
 +
{{Card|Procession}} and {{Card|Death Cart}} both are [[trash for benefit]] cards that require you to trash Actions, so Pearl Diver is a good card to feed these with if you can get it easily.
 +
 
 +
===When You Need A Card That Costs $2===
 +
Pearl Diver costs {{Cost|2}}, and all sorts of things in Dominion care about that. Trash for benefit cards are the big winner here. There's the Remodel (or {{Card|Governor}}) case, where you may need something that costs up to {{Cost|2}} more than a Copper or Curse. In many cases, the cantrip Pearl Diver is the card you should get.
 +
 
 +
More importantly though, Pearl Diver can itself be trashed for benefit. {{Card|Salvager}} can use it as fuel to give you a little money (and more importantly a +Buy). Remodel can turn it into a {{Cost|4}} cost card once your {{Card|Estate|Estates}} are gone. {{Card|Remake}} can turn it into at worst a Silver. {{Card|Expand}} and Graverobber can trash it and turn it into any card costing up to {{Cost|5}}, an elite tier of Action cards.
 +
 
 +
The most notable synergy is with Procession. Procession can play Pearl Diver twice, giving +2 Cards +2 Actions, and then gain an Action card costing {{Cost|3}}. Pearl Diver could be the start of a powerful Procession chain, as well as a source of +Actions for an engine lubricated by Procession.
 +
 
 +
Finally, Pearl Diver is a card that is cheaper than {{Cost|3}}. This makes it immune to all [[trashing attack]]s (except {{Card|Swindler}}), including {{Card|Warrior}}, [[Knight]]s, and {{Card|Rogue}}. This is relevant if you are building an engine based on {{Card|Teacher}} or a [[Adventures tokens|token]] [[Event]] - Pearl Diver is a safe destination for tokens that trashing attacks can't remove from your deck. Even without token cards, a deck full of Pearl Divers has a lower density of more valuable cards, increasing the chances of a trashing attack miss.
 +
 
 +
===When You Need A Cantrip===
 +
Pearl Diver is more or less a [[vanilla]] cantrip. It doesn't do much else! So really, this is its biggest selling point, those +1 Card and +1 Action, which make it usually not have an impact on your deck's terminal space or handsize.
 +
 
 +
Some cards really, really value the presence of cantrips. The biggest example are [[Throne Room variant]]s. You can Throne Room a Pearl Diver to give +2 cards +2 actions, which increases the available terminal space in a deck. If Pearl Diver is the only cantrip, the extra Action can be invaluable, because otherwise you have to rely on chaining Throne Room / Throne Room / Terminal Draw / Throne Room / Action / Throne Room... for your engine to work. If you miss a chance to play Throne Room on itself, the chain is broken. If you Throne a cantrip, then you can end a Throne Room chain and still play other Actions.
 +
 
 +
Other Throne Room variants also like cantrips. {{Card|Royal Carriage}} [[engine]]s require cantrips if there is no [[Village (card category)|Village]] in the kingdom in order to play more than a single unique terminal action. Procession not only gets the extra Actions, but it upgrades Pearl Diver into a card that might actually be good. {{Card|King's Court}} is probably the least reliant on Pearl Diver, as it is easier to chain multiple King's Courts than it is to chain multiple Throne Rooms, but Pearl Diver can still be nice in a pinch for KC engines.
 +
 
 +
{{Card|Conspirator}} requires a certain number of Actions to have been played in order to activate, so a Conspirator deck benefits from having vanilla cantrips sprinkled throughout it. {{Card|Herald}} and {{Card|Vassal}} both play Actions if they are on your deck, so they value a deck with many Actions, especially cantrips. Pearl Diver is good filler for these cards as well.
 +
 
 +
===When You Need A Bottom Of Deck Inspection===
 +
This is, oddly enough, both the thing that makes Pearl Diver unique and the least common reason you'll purchase the card. But it does have this benefit. Opening Pearl Diver / something on {{Split|5|2}} decreases your chances of the {{Cost|5}} card missing the shuffle versus opening something / nothing. This might matter at some point.
 +
 
 +
The only other situations that come to mind are when you care about the top card of your deck. For example, {{Card|Mystic}} likes Pearl Diver because it can guarantee a draw.
 +
 
 +
===When You Need A Card From An Action Supply Pile===
 +
Teacher and the +Token Events deserve special mention here, as Pearl Diver is among the cheapest possible targets for these cards / events. Pearl Diver becomes a {{Cost|2}} {{Card|Laboratory}} plus with the addition of a +Card token. It can be a half-decent cheap Village with the +Action token, or a {{Cost|2}} Peddler with the +{{Cost}} token. The +Buy token basically makes it a boring {{Card|Market Square}} variant. These situations are usually fairly obvious.
 +
 
 +
===When To Not Gain Pearl Diver===
 +
The most obvious time to not gain Pearl Diver is when a better card can be gained for the same opportunity cost and do the same job as Pearl Diver. If you just need an Action card, and there is another cheap Action card, maybe it benefits your deck more than Pearl Diver. If you just need a cantrip, maybe you can afford a pricier one depending on your gain method, or even cards like {{Card|Vagrant}} which are the same price. The bottom of deck inspection is the only unique attribute of Pearl Diver other than its name, and that effect isn't strong enough to usually justify it outside of these other factors.
 +
 
 +
You also don't want to gain Pearl Diver when your {{Cost}}, Buys, or gains are best used on other cards. These are sometimes scarce, and Pearl Diver is usually only good when you have exactly {{Cost|2}} and a spare Buy, or you have a gainer you were otherwise not going to use. Lots of times there just isn't the time to gain it versus other things you need more.
 +
 
 +
One special case when it is worse to get Pearl Diver than it is to get nothing at all is when you play a terminal draw card with no actions left. In this case, like any cantrip, Pearl Diver becomes a stop card instead of a freebie. Big Money should stay away from Pearl Diver for the most part.
 +
 
 +
The other special case where Pearl Diver is particularly bad is [[Handsize attack|discard attacks]]. These attacks make all cantrips a little bit worse, since you have to decide between discarding the cantrip or a different card (without knowing the replacement card the cantrip will draw). In the case of more powerful cantrips like [[Peddler variant]]s, {{Card|Grand Market}}, etc. the benefit of playing the cantrip itself justifies their inclusion in a deck vulnerable to these attacks. But Pearl Diver's secondary effect is so minimal, its inclusion in your deck just becomes a liability. {{Card|Pillage}} is an exception - there Pearl Diver is helpful because it effectively conceals the information of what card replaces it from your opponent.
  
Pearl Diver can be useful as a source of cheap actions to buy for {{Card|Vineyard}} or {{Card|Goons}}. Additionally, it can be used with {{Card|Throne Room}} or {{Card|King's Court}} to act as a [[Villages|Village]]. Finally, it gives you knowledge of what the top card of your deck is if you use its ability, which can be useful, especially with {{Card|Mystic}}.
 
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
 
* your own {{Card|Goons}}
 
* your own {{Card|Goons}}
Line 28: Line 87:
 
* {{Card|Vineyard}}
 
* {{Card|Vineyard}}
 
* {{Card|Mystic}}
 
* {{Card|Mystic}}
 +
* {{Card|Vassal}}
 +
* {{Card|Loan}}
 +
* {{Card|Native Village}}
  
 
=== Antisynergies ===
 
=== Antisynergies ===
 
* {{Card|Warehouse}}
 
* {{Card|Warehouse}}
* your opponent's {{card|Goons}}, {{Card|Militia}}, [[handsize attack|etc.]]
+
* your opponent's {{Card|Goons}}, {{Card|Militia}}, [[handsize attack|etc.]]
 
* {{Card|Mountebank}}
 
* {{Card|Mountebank}}
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|Pearl DiverOld|Pearl Diver}} || {{CardVersionImage|PearlDiverDigitalOld|Pearl Diver from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. Look at the bottom card of your deck. You may put it on top. || Seaside 1st Edition || October 2009
 +
|-
 +
| {{CardVersionImage|Pearl Diver|Pearl Diver}} || {{CardVersionImage|PearlDiverDigital|Pearl Diver from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. Look at the bottom card of your deck. You may put it on top. || Seaside [[Second Edition|2nd Edition]] || July 2017
 +
|}
 +
 +
===Other language versions===
 +
Most languages translate this card using the title of the Bizet opera, ''The Pearl Fishers''.
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 採珠人 (pron. ''cǎizhūrén'') || || || 
 +
|-
 +
!Czech
 +
| Lovec perel || || || 
 +
|-
 +
!Dutch
 +
| Parelduiker || || || 
 +
|-
 +
!Finnish
 +
| Helmenkalastaja || || || 
 +
|-
 +
!French
 +
| Plongeur de perles || || || 
 +
|-
 +
!German
 +
| Perlentaucher || {{CardVersionImage|PearlDiverGerman|German language Pearl Diver}} || ||  '''+1 Karte'''<br>'''+1 Aktion'''<br>Sieh dir die unterste Karte deines Nachziehstapels an.<br>Du darfst diese verdeckt auf den Nachziehstapel legen.
 +
|-
 +
!Italian
 +
| Pescatore di Perle || || || 
 +
|-
 +
!Japanese
 +
| 真珠採り (pron. ''shinju-tori'') || || || '''+1 カードを引く'''。'''+1 アクション'''。山札の一番下のカ一ドを見る。それを一番上に置いてもよい。
 +
|-
 +
!Korean
 +
| 진주조개잡이 (pron. ''jinjujogaejab-i'') || || || 
 +
|-
 +
!Polish
 +
| Poławiacz pereł || {{CardLangVersionImage|Polish}} || || 
 +
|-
 +
!Russian
 +
| Ловец Жемчуга (pron. ''lovyets zhyemchuga'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Карта'''. '''+1 Действие'''. Посмотрите на нижнюю карту вашей колоды. Вы можете положить её наверх.
 +
|-
 +
!Spanish
 +
| Pescador de Perlas || || || 
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 +
[[Image:Pearl_DiverArt.jpg|thumb|right|354px|Official card art.]]
 
=== Card Art ===
 
=== Card Art ===
 
{{Quote
 
{{Quote
Line 44: Line 158:
 
{{Quote|Text=Borrowed from a later expansion to replace Haven. Nothing changed during testing but the name. |Name=[[Donald X. Vaccarino]]
 
{{Quote|Text=Borrowed from a later expansion to replace Haven. Nothing changed during testing but the name. |Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 +
}}
 +
=== Retrospective ===
 +
{{Quote|
 +
|Text=Pearl Diver is not prized, but it looks reasonable to me, and as I have said many times, if I made all cards better by making them maximally complex, the game would have no players.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
}}
 
}}
  
 +
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 17:50, 15 February 2019

Pearl Diver
Pearl Diver.jpg
Info
Cost $2
Type(s) Action
Kingdom card? Yes
Set SeasideSeaside old icon.png
Illustrator(s) Maura Kalusky
Card text
+1 Card
+1 Action
Look at the bottom card of your deck. You may put it on top.

Pearl DiverPearl Diver.jpg is an Action card from Seaside. It is a cantrip, and thus it rarely hurts to have it in your deck, but its ability to move cards from the bottom of your deck to the top rarely helps very much either.

Contents

FAQ

Official FAQ

  • First draw a card and get +1 Action; then look at the bottom card of your deck, shuffling first if needed.
  • If you choose to put the bottom card on top of your deck, be sure not to look at the card above it.

Other Rules clarifications

Strategy Article

Original article by Chris is me

Pearl Diver is among the most basic examples of a cantrip in Dominion. Other than PagePage.jpg, no other cantrip does less on-play than Pearl Diver. All Pearl Diver does is check the bottom card of your deck, which you can move to the top. The effect does not stack well, since if you keep the bottom card on the bottom of the deck, future Pearl Divers just check that same card repeatedly until you reshuffle. So it really is a cantrip with a bonus so weak it is negligible in most cases.

Pearl Diver is an excellent illustration of opportunity cost in Dominion. It is a card that, once in your deck, usually does not hurt the deck. It might even save a good card from missing the shuffle once in awhile. But with limited economy, gains, or buys, getting Pearl Diver when you could have gotten a different, better card is often difficult to justify.

Playing Pearl Diver is simple enough, so it is best to focus on when it is worth gaining Pearl Diver in the first place.

When Should I Gain Pearl Diver?

To answer this question, first consider the attributes of Pearl Diver.

  • It is named Pearl Diver
  • It is an Action card.
  • It costs $2.
  • It gives +1 Card and +1 Action.
  • It does a bottom-of-deck inspection.
  • It comes from an Action Supply Pile.

The short version is, Pearl Diver is worth it if you need cards with one or more of these attributes in your deck and a better card cannot be gained instead. Below are some examples of when each trait is relevant. They are by their nature edge cases, but they should give you a good idea of what to notice when considering Pearl Diver.

When You Need A Differently Named Card

This is kind of a gimme, because it can justify the gaining of basically any card, but Pearl Diver is a potential unique card that is easy to incorporate into almost any deck (terminal draw BM excluded). Horn of PlentyHorn of Plenty.jpg and FairgroundsFairgrounds.jpg are two powerful cards that care about uniques.

Hunting PartyHunting Party.jpg is also relevant. In certain decks you may run out of unique cards for it to sift for, causing excess HP plays to only draw a single card. If you add cantrips, you can have your excess Hunting Parties dive for the cantrip, then play all copies of the cantrip, then play Hunting Party again to fish for another copy of that cantrip. This ensures your handsize continues to increase with each Hunting Party play.

When You Need An Action Card

Certain cards really like your deck to have a lot of Action cards in them. Scrying PoolScrying Pool.jpg draws through Actions and stops at stop cards. GraverobberGraverobber.jpg and AdvanceAdvance.jpg trash Action cards for benefit. VineyardVineyard.jpg craves numerous cheap Action cards. Throne RoomThrone Room.jpg needs to collide with SOMETHING in order to not be a dead card. Gaining Pearl Diver always increases the proportion of your deck that is Action cards, and always increases the number of Action cards in your deck. By being a cantrip, Pearl Diver shouldn't hurt your deck too much versus your other choices for cheap Actions in that particular Kingdom, especially if it is one of the only non-terminals (more on that later).

Depending on how you gain it, you may be able to remove a stop card while doing so, for example by RemodelingRemodel.jpg a CopperCopper.jpg or CurseCurse.jpg into Pearl Diver. IronworksIronworks.jpg is a card gainer that needs to gain an Action card in order for it to be non-terminal. It's plausible the choice for Ironworks is between Pearl Diver or not being played at all (if you can't afford deck space for another Ironworks). Or maybe you just have an extra $2 and 1 Buy at the end of a turn, and it's the best Action card you can justify.

ProcessionProcession.jpg and Death CartDeath Cart.jpg both are trash for benefit cards that require you to trash Actions, so Pearl Diver is a good card to feed these with if you can get it easily.

When You Need A Card That Costs $2

Pearl Diver costs $2, and all sorts of things in Dominion care about that. Trash for benefit cards are the big winner here. There's the Remodel (or GovernorGovernor.jpg) case, where you may need something that costs up to $2 more than a Copper or Curse. In many cases, the cantrip Pearl Diver is the card you should get.

More importantly though, Pearl Diver can itself be trashed for benefit. SalvagerSalvager.jpg can use it as fuel to give you a little money (and more importantly a +Buy). Remodel can turn it into a $4 cost card once your EstatesEstate.jpg are gone. RemakeRemake.jpg can turn it into at worst a Silver. ExpandExpand.jpg and Graverobber can trash it and turn it into any card costing up to $5, an elite tier of Action cards.

The most notable synergy is with Procession. Procession can play Pearl Diver twice, giving +2 Cards +2 Actions, and then gain an Action card costing $3. Pearl Diver could be the start of a powerful Procession chain, as well as a source of +Actions for an engine lubricated by Procession.

Finally, Pearl Diver is a card that is cheaper than $3. This makes it immune to all trashing attacks (except SwindlerSwindler.jpg), including WarriorWarrior.jpg, Knights, and RogueRogue.jpg. This is relevant if you are building an engine based on TeacherTeacher.jpg or a token Event - Pearl Diver is a safe destination for tokens that trashing attacks can't remove from your deck. Even without token cards, a deck full of Pearl Divers has a lower density of more valuable cards, increasing the chances of a trashing attack miss.

When You Need A Cantrip

Pearl Diver is more or less a vanilla cantrip. It doesn't do much else! So really, this is its biggest selling point, those +1 Card and +1 Action, which make it usually not have an impact on your deck's terminal space or handsize.

Some cards really, really value the presence of cantrips. The biggest example are Throne Room variants. You can Throne Room a Pearl Diver to give +2 cards +2 actions, which increases the available terminal space in a deck. If Pearl Diver is the only cantrip, the extra Action can be invaluable, because otherwise you have to rely on chaining Throne Room / Throne Room / Terminal Draw / Throne Room / Action / Throne Room... for your engine to work. If you miss a chance to play Throne Room on itself, the chain is broken. If you Throne a cantrip, then you can end a Throne Room chain and still play other Actions.

Other Throne Room variants also like cantrips. Royal CarriageRoyal Carriage.jpg engines require cantrips if there is no Village in the kingdom in order to play more than a single unique terminal action. Procession not only gets the extra Actions, but it upgrades Pearl Diver into a card that might actually be good. King's CourtKing's Court.jpg is probably the least reliant on Pearl Diver, as it is easier to chain multiple King's Courts than it is to chain multiple Throne Rooms, but Pearl Diver can still be nice in a pinch for KC engines.

ConspiratorConspirator.jpg requires a certain number of Actions to have been played in order to activate, so a Conspirator deck benefits from having vanilla cantrips sprinkled throughout it. HeraldHerald.jpg and VassalVassal.jpg both play Actions if they are on your deck, so they value a deck with many Actions, especially cantrips. Pearl Diver is good filler for these cards as well.

When You Need A Bottom Of Deck Inspection

This is, oddly enough, both the thing that makes Pearl Diver unique and the least common reason you'll purchase the card. But it does have this benefit. Opening Pearl Diver / something on $5/$2 decreases your chances of the $5 card missing the shuffle versus opening something / nothing. This might matter at some point.

The only other situations that come to mind are when you care about the top card of your deck. For example, MysticMystic.jpg likes Pearl Diver because it can guarantee a draw.

When You Need A Card From An Action Supply Pile

Teacher and the +Token Events deserve special mention here, as Pearl Diver is among the cheapest possible targets for these cards / events. Pearl Diver becomes a $2 LaboratoryLaboratory.jpg plus with the addition of a +Card token. It can be a half-decent cheap Village with the +Action token, or a $2 Peddler with the +$ token. The +Buy token basically makes it a boring Market SquareMarket Square.jpg variant. These situations are usually fairly obvious.

When To Not Gain Pearl Diver

The most obvious time to not gain Pearl Diver is when a better card can be gained for the same opportunity cost and do the same job as Pearl Diver. If you just need an Action card, and there is another cheap Action card, maybe it benefits your deck more than Pearl Diver. If you just need a cantrip, maybe you can afford a pricier one depending on your gain method, or even cards like VagrantVagrant.jpg which are the same price. The bottom of deck inspection is the only unique attribute of Pearl Diver other than its name, and that effect isn't strong enough to usually justify it outside of these other factors.

You also don't want to gain Pearl Diver when your $, Buys, or gains are best used on other cards. These are sometimes scarce, and Pearl Diver is usually only good when you have exactly $2 and a spare Buy, or you have a gainer you were otherwise not going to use. Lots of times there just isn't the time to gain it versus other things you need more.

One special case when it is worse to get Pearl Diver than it is to get nothing at all is when you play a terminal draw card with no actions left. In this case, like any cantrip, Pearl Diver becomes a stop card instead of a freebie. Big Money should stay away from Pearl Diver for the most part.

The other special case where Pearl Diver is particularly bad is discard attacks. These attacks make all cantrips a little bit worse, since you have to decide between discarding the cantrip or a different card (without knowing the replacement card the cantrip will draw). In the case of more powerful cantrips like Peddler variants, Grand MarketGrand Market.jpg, etc. the benefit of playing the cantrip itself justifies their inclusion in a deck vulnerable to these attacks. But Pearl Diver's secondary effect is so minimal, its inclusion in your deck just becomes a liability. PillagePillage.jpg is an exception - there Pearl Diver is helpful because it effectively conceals the information of what card replaces it from your opponent.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Pearl Diver Pearl Diver from Goko/Making Fun +1 Card. +1 Action. Look at the bottom card of your deck. You may put it on top. Seaside 1st Edition October 2009
Pearl Diver Pearl Diver from Shuffle iT +1 Card. +1 Action. Look at the bottom card of your deck. You may put it on top. Seaside 2nd Edition July 2017

Other language versions

Most languages translate this card using the title of the Bizet opera, The Pearl Fishers.

Language Name Print Digital Text
Chinese 採珠人 (pron. cǎizhūrén)
Czech Lovec perel
Dutch Parelduiker
Finnish Helmenkalastaja
French Plongeur de perles
German Perlentaucher German language Pearl Diver +1 Karte
+1 Aktion
Sieh dir die unterste Karte deines Nachziehstapels an.
Du darfst diese verdeckt auf den Nachziehstapel legen.
Italian Pescatore di Perle
Japanese 真珠採り (pron. shinju-tori) +1 カードを引く+1 アクション。山札の一番下のカ一ドを見る。それを一番上に置いてもよい。
Korean 진주조개잡이 (pron. jinjujogaejab-i)
Polish Poławiacz pereł Polish language Pearl Diver
Russian Ловец Жемчуга (pron. lovyets zhyemchuga) DigitalRussian language Pearl Diver +1 Карта. +1 Действие. Посмотрите на нижнюю карту вашей колоды. Вы можете положить её наверх.
Spanish Pescador de Perlas

Trivia

Official card art.

Card Art

The art depicts playtester Wei-Hwa Huang. He won a tournament at the Gathering of Friends where being depicted was the prize.

Secret History

Borrowed from a later expansion to replace Haven. Nothing changed during testing but the name.

Retrospective

Pearl Diver is not prized, but it looks reasonable to me, and as I have said many times, if I made all cards better by making them maximally complex, the game would have no players.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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