Peddler variant

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(Unconditional Peddlers)
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These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent).
 
These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent).
  
* [[Dominion]]: {{Card|Market}}—gives +Buy
+
* [[Dominion (base set)|Dominion]]: {{Card|Market}}—gives +Buy
 
* [[Seaside]]: {{Card|Bazaar}}—gives [[villages|+2 Actions]] instead of +1
 
* [[Seaside]]: {{Card|Bazaar}}—gives [[villages|+2 Actions]] instead of +1
 
* [[Seaside]]: {{Card|Treasury}}—may be top-decked instead of discarded during cleanup if you do not buy Victory cards
 
* [[Seaside]]: {{Card|Treasury}}—may be top-decked instead of discarded during cleanup if you do not buy Victory cards

Revision as of 01:52, 17 June 2013

PeddlerPeddler.jpg variant, or cantrip money, is a catch-all term for cantrips that give +$. They fit very easily into almost any engine, since, as long as they are not drawn dead by a terminal draw card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards.

The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +$1—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. Donald X. Vaccarino has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts is that such a card, if it existed, would be balanced at a cost of $4.

Contents

List of Peddler variants

The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows.

Unconditional Peddlers

These cards always give at least +1 Card, +1 Action, and +$1 (or the equivalent).

Conditional Peddlers

These cards have cantrip-money effects that are not always activated.

Marginal Peddlers

These cards are not normally thought of as Peddler variants.

  • Intrigue: TributeTribute.jpg—can give +2 Cards, +2 Actions, and +$2 under rare circumstances depending on the top of the deck of the opponent to your left.
  • Prosperity: CityCity.jpg—acts as combination VillageVillage.jpg, LaboratoryLaboratory.jpg, MarketMarket.jpg if two supply piles are empty
  • Prosperity: VentureVenture.jpg—is a Treasure, which is like being a non-terminal Action, and digs for a Treasure and plays it immediately, which is similar to drawing a card
  • Dark Ages: IronmongerIronmonger.jpg—is a cantrip that gives +$1 if the top of your deck is a Treasure card


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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