Editing Pilgrimage
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{{Infobox Event | {{Infobox Event | ||
|name = Pilgrimage | |name = Pilgrimage | ||
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|set = Adventures | |set = Adventures | ||
|type1 = Event | |type1 = Event | ||
− | |illustrator = | + | |illustrator = Garrett DeChellis |
|text = Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. | |text = Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. | ||
}} | }} | ||
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* When you do, turn your Journey token over. | * When you do, turn your Journey token over. | ||
* Then if it is face down, nothing more happens. | * Then if it is face down, nothing more happens. | ||
− | * If it is face up, choose up to 3 cards you have in play with different names and gain a copy of each | + | * If it is face up, choose up to 3 cards you have in play with different names and gain a copy of each. |
* The copies you gain come from the Supply and are put into your discard pile. | * The copies you gain come from the Supply and are put into your discard pile. | ||
* So, every other time you buy this, you will gain up to 3 cards. | * So, every other time you buy this, you will gain up to 3 cards. | ||
* It does not matter what turned over the Journey token; you could turn it face down with {{Card|Ranger}}, then face up with Pilgrimage. | * It does not matter what turned over the Journey token; you could turn it face down with {{Card|Ranger}}, then face up with Pilgrimage. | ||
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== Strategy == | == Strategy == | ||
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I think the implications there are fairly obvious. You're spending a measly {{Cost|8}} (really {{Cost|4}} two times, which is a whole lot different from {{Cost|8}}) on cards that could be worth a whole lot more. However, I'd argue Pilgrimage is still pretty sweet when you are gaining cheaper cards with it. The important thing here is that in most cases, Pilgrimage is gaining you cards that you certainly want more of in your engine. Most engines like having parts in mass: draw cards, villages, gainers, money earners, and so on. By adding more of these cards to your deck in one fell swoop, you are adding a lot of value at hopefully little stopping risk. | I think the implications there are fairly obvious. You're spending a measly {{Cost|8}} (really {{Cost|4}} two times, which is a whole lot different from {{Cost|8}}) on cards that could be worth a whole lot more. However, I'd argue Pilgrimage is still pretty sweet when you are gaining cheaper cards with it. The important thing here is that in most cases, Pilgrimage is gaining you cards that you certainly want more of in your engine. Most engines like having parts in mass: draw cards, villages, gainers, money earners, and so on. By adding more of these cards to your deck in one fell swoop, you are adding a lot of value at hopefully little stopping risk. | ||
− | Of course, you want to be careful what you gain. If your turns contain {{Card|Village}}, {{Card|Smithy}}, {{Card|Market}}, and {{Card|Militia}}, odds are your Pilgrimages should be netting you Villages and Markets primarily with a few Smithies sprinkled in. Odds are you don't want to add another Militia. The more cantrips and nonterminal actions you can add, the better. It might seem like adding a bunch of Gold and {{Card|Woodcutter | + | Of course, you want to be careful what you gain. If your turns contain {{Card|Village}}, {{Card|Smithy}}, {{Card|Market}}, and {{Card|Militia}}, odds are your Pilgrimages should be netting you Villages and Markets primarily with a few Smithies sprinkled in. Odds are you don't want to add another Militia. The more cantrips and nonterminal actions you can add, the better. It might seem like adding a bunch of Gold and {{Card|Woodcutter}}s could net you a lot of money, but remember that having a starting hand of five stop cards means you are doing no better than your initial hand in a turn. This is where deckbuilding skill comes in to play, and it's why I predict we will see better players using Pilgrimage more often. Pilgrimage is not an event you should trigger without a plan. |
Setting up your Pilgrimage takes a bit of finesse. You need to spend a spare buy on a {{Cost|4}} that nets you nothing. The upside of this is that by the time you have a deck worth playing Pilgrimage with, hopefully there are not very many {{Cost|4}} or fewer options you would consider worth a single buy. The prospect of gaining three helpful cards next turn should outweigh the lost opportunity. There are some instances where it might not! If an important pile is about to be drained, you should probably buy the last card in that pile instead, for example. Certain situations are nice for buying that dead Pilgrimage too, particularly in Adventures-heavy games. Opponent played a {{Card|Swamp Hag}}? Might as well set up your Pilgrimage this turn. You went on a {{Event|Mission}}? Pilgrimage away. Of course, speaking more generally, there are times where you might end up with a bad draw. It happens to the best of us. Often you do have {{Cost|4}} on those draws, though, so Pilgrimage is likely to be a strong option as long as you have a good potential to profit off the Event soon. | Setting up your Pilgrimage takes a bit of finesse. You need to spend a spare buy on a {{Cost|4}} that nets you nothing. The upside of this is that by the time you have a deck worth playing Pilgrimage with, hopefully there are not very many {{Cost|4}} or fewer options you would consider worth a single buy. The prospect of gaining three helpful cards next turn should outweigh the lost opportunity. There are some instances where it might not! If an important pile is about to be drained, you should probably buy the last card in that pile instead, for example. Certain situations are nice for buying that dead Pilgrimage too, particularly in Adventures-heavy games. Opponent played a {{Card|Swamp Hag}}? Might as well set up your Pilgrimage this turn. You went on a {{Event|Mission}}? Pilgrimage away. Of course, speaking more generally, there are times where you might end up with a bad draw. It happens to the best of us. Often you do have {{Cost|4}} on those draws, though, so Pilgrimage is likely to be a strong option as long as you have a good potential to profit off the Event soon. | ||
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* Consider using Pilgrimage in the endgame for pile control, but remember it cannot gain the big victory cards unless Donald releases an Inheritance for Provinces in a future set. | * Consider using Pilgrimage in the endgame for pile control, but remember it cannot gain the big victory cards unless Donald releases an Inheritance for Provinces in a future set. | ||
− | == | + | == Works with == |
{{Card|Giant}} and {{Card|Ranger}} | {{Card|Giant}} and {{Card|Ranger}} | ||
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== Trivia == | == Trivia == | ||
− | + | === In other languages === | |
+ | * Dutch: Bedevaart | ||
+ | * French: Pèlerinage | ||
+ | * German: Pilgerfahrt | ||
+ | * Japanese: 巡礼 (pron. ''junrei'') | ||
=== Secret History === | === Secret History === | ||
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{{Quote|Text=Originally it didn't say "once per turn." It was too attractive to pay {{Cost|8}} and 2 Buys for. | {{Quote|Text=Originally it didn't say "once per turn." It was too attractive to pay {{Cost|8}} and 2 Buys for. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] |