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Play the Beggars to gain 6 Coppers. Then play the following sequence 5 times: Masquerade (pass Copper) -> Cutpurse (opponent discards a Copper). This leaves you with your opponent’s hand to play (or trash). As long as your engine keeps hitting, you can keep giving your opponent unplayable Copper and stealing ever more of his deck. Worst case scenario is that you add one copper to your deck (you can’t keep any of your opponent’s cards and can’t trash the last copper gained from the beggars). Eventually, you will run out of copper, but by then your opponent has nothing but copper in their deck (usually), which you can just Cutpurse out.
 
Play the Beggars to gain 6 Coppers. Then play the following sequence 5 times: Masquerade (pass Copper) -> Cutpurse (opponent discards a Copper). This leaves you with your opponent’s hand to play (or trash). As long as your engine keeps hitting, you can keep giving your opponent unplayable Copper and stealing ever more of his deck. Worst case scenario is that you add one copper to your deck (you can’t keep any of your opponent’s cards and can’t trash the last copper gained from the beggars). Eventually, you will run out of copper, but by then your opponent has nothing but copper in their deck (usually), which you can just Cutpurse out.
  
The question then became - do you really need the Beggars? Sure they make it easier and cleaner, but, in theory, you could just use 5 buys and a strong, reliable engine to still draw everything and play the 5 Masquerades. Playing on [[Goko]] with strong boards for it (Masquerade, Throne Room, {{Card|Nobles}}, {{Card|Worker's Village}}, {{Card|Quarry}}, {{Card|Native Village}}, {{Card|Courtyard}}), it took me around 15-18 turns to setup and was reasonably reliable with a Throne Room/Worker's Village/Nobles/Courtyard/Native Village engine. From there on out, it seemed like it would work most of the time with careful play. This suggests that the minimum needed to make this work is: a strong engine, lots of +actions, a source of copper (Beggars or +buys), Cutpurse, and Masquerade.
+
The question then became - do you really need the Beggars? Sure they make it easier and cleaner, but, in theory, you could just use 5 buys and a strong, reliable engine to still draw everything and play the 5 Masquerades. Playing on [[Goko]] with strong boards for it (Masquerade, Throne Room, {{Card|Nobles}}, {{Card|Worker's Village}}, {{Card|Quarry}}, {{Card|Native Village}}, {{Card|Courtyard}}), it took me around 15-18 turns to setup and was reasonably reliable with a Throne Room/Worker's Village/Nobles/Courtyard/Native Village engine. From there are on out, it seemed like it would work most of the time with careful play. This suggests that the minimum needed to make this work is: a strong engine, lots of +actions, a source of copper (Beggars or +buys), Cutpurse, and Masquerade.
  
 
I’m not sure how this will play in real matchups and I don’t have time to try it myself heavily on Isotropic. So I’m posting this article in the hopes of getting feedback about viability and strategic implications.
 
I’m not sure how this will play in real matchups and I don’t have time to try it myself heavily on Isotropic. So I’m posting this article in the hopes of getting feedback about viability and strategic implications.

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