Pirate Ship

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=== Card Art ===
 
=== Card Art ===
 
{{Quote
 
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|Text=The art connects with Island to the left and Native Village to the right.
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|Text=The art connects with {{Card|Island}} to the left and {{Card|Native Village}} to the right.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']
 
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=== Secret History ===
 
=== Secret History ===
 
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{{Quote

Revision as of 22:26, 2 January 2013

Pirate Ship
Pirate Ship.jpg
Info
Cost $
Type(s) Action - Attack
Kingdom card? Yes
Set SeasideSeaside old icon.png
Illustrator(s) Franz Vohwinkel
Card text
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game.

Pirate Ship is an Action-Attack card from Seaside. When you play Pirate Ship, you have two options. You can "attack" other players by making them trash Treasure cards from the top two cards of their deck; if you're successful, your Pirates get a Coin token on your Pirate Ship mat! Alternatively, when you play Pirate Ship, you can choose to exploit the Coins you have and get +$1 per Coin token your pirates have plundered. (This does not use them up.)

Contents

FAQ

Official FAQ

  • When you first take this card, take a Pirate Ship player mat.
  • If you use the Pirate Ship to trash treasures, a player with just one card left reveals that last card and then shuffles to get the other card to reveal (without including the revealed card); a player with no cards left shuffles to get both of them.
  • A player who still doesn't have two cards to reveal after shuffling just reveals what he can.
  • Each player trashes one Treasure card at most, of the attacker's choice from the two revealed cards.
  • As long as you trashed at least one Treasure card in this way, place a Coin token on your Pirate Ship player mat.
  • You can't get more than one Coin token each time you play Pirate Ship, no matter how many treasures it trashes.
  • If you choose not to try to trash treasures from the other players, the Pirate Ship is worth one coin for each Coin token on your Pirate Ship player mat.
  • The Coin tokens are cumulative, so after you have used your Pirate Ships to trash coins 3 times (and you trash at least one Treasure card each time), any Pirate Ship you play could be worth $3.
  • Pirate Ship is an Action-Attack and players can reveal Secret Chamber even if you choose to use Pirate Ship for the coin value.

Other Rules clarifications

Strategy Article

There isn't a strategy article for Pirate Ship.

The power of Pirate Ship can vary drastically depending on the number of players; in 3- or 4-player, Pirate Ship has a much lower chance of 'missing' when attacking. Pirate Ship can be powerful if it is played many times per turn such as with Throne RoomThrone Room.jpg or King's CourtKing's Court.jpg and a good source of +Buy, but is weak if there are good actions which give +Coin. (In that case, the attack of Pirate Ship clears out your opponents' Coppers and is a benefit for them!)

Synergies/Combos

  • lack of +Coin on actions
  • more than one opponent

Antisynergies

Trivia

Card Art

The art connects with IslandIsland.jpg to the left and Native VillageNative Village.jpg to the right.


Secret History

This started out as a victory card that was worth more points based on how much treasure you stole with it. It was an actual flavor-based design - what would pirates do? That version seemed cool but just wasn't played often enough. At the same time I was replacing Treasury, and one of the possibilities I was considering was "choose one - gain a counter, or +$1 per counter." I realized I could graft that onto the Thieving of Pirate Ship and that's what happened. Originally you used trashed treasures to track the value of the Pirate Ships, but near the end it switched to counters, which is slightly simpler, as you might have trashed some $2's and $3's, but they still just count as $1 here.


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