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There is no strategy article for Plan, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14933.0 forum.]
 
There is no strategy article for Plan, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14933.0 forum.]
  
Plan is somewhat similar to {{Event|Bonfire}}, in that it is an [[Event]] that costs {{cost|3}} and helps you trash your cards and streamline your deck. Its downside is, of course, that it can only start trashing cards once you also start buying cards, and only one at a time, meaning that it can't actually thin your deck. Its upside is that, unlike Bonfire, it can actually trash {{Card|Estate}}s instead of just {{Card|Copper}}s.
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Plan is somewhat similar to {{Card|Bonfire}}, in that it is an [[Event]] that costs {{cost|3}} and helps you trash your cards and streamline your deck. Its downside is, of course, that it can only start trashing cards once you also start buying cards, and only one at a time, meaning that it can't actually thin your deck. Its upside is that, unlike Bonfire, it can actually trash {{Card|Estate}}s instead of just {{Card|Copper}}s.
  
 
When going for Plan, you really have to plan ahead (hence its name). There are basically two ways you can go. One way is to buy Plan on your very first turn, put the trashing token on a pile, and buy a card from that pile on your second turn. That way, your deck will still contain 10 cards after the shuffle, but you will have exchanged an {{Card|Estate}} for a good card, and you can build your deck from there. This is best when opening {{Split|3|4}} (as opposed to {{Split|4|3}}), since you can't reverse the order of operations here, unlike in traditional openings. Another way to go is to put the trashing token on a cheap, spammable Action pile, so you can make use of the trashing effect as often as possible. The thing is, that the most spammable cards (such as [[Village_(card_category)|Villages]]) are often not the cards you want to open with, so you're left with the decision which of these two paths leads to victory.
 
When going for Plan, you really have to plan ahead (hence its name). There are basically two ways you can go. One way is to buy Plan on your very first turn, put the trashing token on a pile, and buy a card from that pile on your second turn. That way, your deck will still contain 10 cards after the shuffle, but you will have exchanged an {{Card|Estate}} for a good card, and you can build your deck from there. This is best when opening {{Split|3|4}} (as opposed to {{Split|4|3}}), since you can't reverse the order of operations here, unlike in traditional openings. Another way to go is to put the trashing token on a cheap, spammable Action pile, so you can make use of the trashing effect as often as possible. The thing is, that the most spammable cards (such as [[Village_(card_category)|Villages]]) are often not the cards you want to open with, so you're left with the decision which of these two paths leads to victory.

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