Poor House
m (Robot: Automated text replacement (-(\{\{Infobox Card[^\}]*)(\n[^\n]*set =[^\n]*) +\1)) |
|||
Line 1: | Line 1: | ||
− | + | ||
{{Infobox Card | {{Infobox Card | ||
|name = Poor House | |name = Poor House | ||
Line 7: | Line 7: | ||
}} | }} | ||
+ | |||
+ | '''Poor House''' is an [[Action]] card from [[Dark Ages]]. To date, it is the only [[Kingdom]] card with a cost of {{cost|1}}. It provides you with {{cost|4}} minus the number of [[Treasures]] in your hand - great when you can get rid of treasures, not so great otherwise! | ||
== FAQ == | == FAQ == | ||
Line 17: | Line 19: | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | Since [[Dark Ages]] is fairly new and has not been available on [[isotropic]], many Dark Ages cards and interactions remain unexplored; this attempt at an article is necessarily incomplete. | ||
+ | |||
+ | Poor House has one very obvious use - as a terminal +{{cost|4}} in a deck where you have trashed all your [[Treasure]]s. This makes it a top-notch buy in games with heavy [[trashing]] such as [[Chapel]] and especially [[Ambassador]], since you can return [[Coppers]] with impunity and know that you can restart your buying power quickly. Poor House is obviously terrible in [[Big Money]] or in [[engine]] games with weak trashing. | ||
+ | |||
+ | It is also unique in its interaction with [[Remake]], [[Upgrade]], and [[Develop]]: when Poor House is around, those turn into pretty bad trashers, since they can no longer trash Coppers or [[Curse]]s without giving you Poor Houses - not what you usually want (unless [[Vineyard]]s are also available)! | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * [[Chapel]] and [[Ambassador]], maybe [[Steward]] | ||
+ | * [[Vineyard]], sort of, since it's a super-cheap action card to pick up with any spare +Buy | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * [[Upgrade]], [[Remake]]. | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 01:22, 13 November 2012
Poor House | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Jessica Cox |
Card text | |
+ Reveal your hand. - per Treasure card in your hand, to a minimum of . |
Poor House is an Action card from Dark Ages. To date, it is the only Kingdom card with a cost of . It provides you with minus the number of Treasures in your hand - great when you can get rid of treasures, not so great otherwise!
Contents |
FAQ
Official FAQ
- First you get +.
- Then you reveal your hand, and lose per Treasure card in it.
- You can lose more than this way, but the amount of you have available to spend can never go below .
- Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasure cards.
Other Rules clarifications
Strategy Article
Since Dark Ages is fairly new and has not been available on isotropic, many Dark Ages cards and interactions remain unexplored; this attempt at an article is necessarily incomplete.
Poor House has one very obvious use - as a terminal + in a deck where you have trashed all your Treasures. This makes it a top-notch buy in games with heavy trashing such as Chapel and especially Ambassador, since you can return Coppers with impunity and know that you can restart your buying power quickly. Poor House is obviously terrible in Big Money or in engine games with weak trashing.
It is also unique in its interaction with Remake, Upgrade, and Develop: when Poor House is around, those turn into pretty bad trashers, since they can no longer trash Coppers or Curses without giving you Poor Houses - not what you usually want (unless Vineyards are also available)!
Synergies/Combos
- Chapel and Ambassador, maybe Steward
- Vineyard, sort of, since it's a super-cheap action card to pick up with any spare +Buy
Antisynergies
Trivia
Secret History