Poor House
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− | '''Poor House''' is an [[Action]] card from [[Dark Ages]]. To date, it is the only | + | '''Poor House''' is an [[Action]] card from [[Dark Ages]]. To date, it is the only Kingdom card with a cost of {{cost|1}}. It provides you with {{cost|4}} minus the number of [[Treasure]]s in your hand - great when you can get rid of treasures, not so great otherwise! |
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
− | Since [[Dark Ages]] is fairly new and has not been available on [[isotropic]], many Dark Ages cards and interactions remain unexplored; this attempt at an article is | + | Since [[Dark Ages]] is fairly new and has not been available on [[isotropic]], many Dark Ages cards and interactions remain unexplored; this attempt at an article is quite incomplete. If you have better ideas, please share them on the [forum.dominionstrategy.com forums!]] |
− | Poor House has one very obvious use - as a terminal +{{cost|4}} in a deck where you have trashed all your [[Treasure]]s. This makes it a top-notch buy in games with heavy [[trashing]] such as [[Chapel]] | + | Poor House has one very obvious use - as a terminal +{{cost|4}} in a deck where you have trashed all your [[Treasure]]s. This makes it a top-notch buy in games with heavy [[trashing]] such as [[Chapel]]. It's especially good in heavy [[Ambassador]] games, since you can safely open with two Ambassadors, return [[Coppers]] with impunity, and know that you can restart your buying power quickly once your deck is thin. Poor House is obviously terrible in [[Big Money]] or in [[engine]] games with weak trashing. |
It is also unique in its interaction with [[Remake]], [[Upgrade]], and [[Develop]]: when Poor House is around, those turn into pretty bad trashers, since they can no longer trash Coppers or [[Curse]]s without giving you Poor Houses - not what you usually want (unless [[Vineyard]]s are also available)! | It is also unique in its interaction with [[Remake]], [[Upgrade]], and [[Develop]]: when Poor House is around, those turn into pretty bad trashers, since they can no longer trash Coppers or [[Curse]]s without giving you Poor Houses - not what you usually want (unless [[Vineyard]]s are also available)! | ||
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* [[Vineyard]], sort of, since it's a super-cheap action card to pick up with any spare +Buy | * [[Vineyard]], sort of, since it's a super-cheap action card to pick up with any spare +Buy | ||
=== Antisynergies === | === Antisynergies === | ||
− | * [[Upgrade]], [[Remake]]. | + | * [[Upgrade]], [[Remake]]. |
+ | * [[Big Money]] | ||
+ | * Lack of trashing | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 01:24, 13 November 2012
Poor House | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Jessica Cox |
Card text | |
+ Reveal your hand. - per Treasure card in your hand, to a minimum of . |
Poor House is an Action card from Dark Ages. To date, it is the only Kingdom card with a cost of . It provides you with minus the number of Treasures in your hand - great when you can get rid of treasures, not so great otherwise!
Contents |
FAQ
Official FAQ
- First you get +.
- Then you reveal your hand, and lose per Treasure card in it.
- You can lose more than this way, but the amount of you have available to spend can never go below .
- Cards with two types, one of which is Treasure (such as Harem from Intrigue) are Treasure cards.
Other Rules clarifications
Strategy Article
Since Dark Ages is fairly new and has not been available on isotropic, many Dark Ages cards and interactions remain unexplored; this attempt at an article is quite incomplete. If you have better ideas, please share them on the [forum.dominionstrategy.com forums!]]
Poor House has one very obvious use - as a terminal + in a deck where you have trashed all your Treasures. This makes it a top-notch buy in games with heavy trashing such as Chapel. It's especially good in heavy Ambassador games, since you can safely open with two Ambassadors, return Coppers with impunity, and know that you can restart your buying power quickly once your deck is thin. Poor House is obviously terrible in Big Money or in engine games with weak trashing.
It is also unique in its interaction with Remake, Upgrade, and Develop: when Poor House is around, those turn into pretty bad trashers, since they can no longer trash Coppers or Curses without giving you Poor Houses - not what you usually want (unless Vineyards are also available)!
Synergies/Combos
- Chapel and Ambassador, maybe Steward
- Vineyard, sort of, since it's a super-cheap action card to pick up with any spare +Buy
Antisynergies
Trivia
Secret History