Port
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== Strategy == | == Strategy == | ||
There is no strategy article for Port yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | There is no strategy article for Port yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | ||
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+ | While Port does not give any extra benefit beyond [[vanilla]] {{Card|Village}} once in your deck, the fact that you get two with each buy makes it incredibly useful in [[engine]]s, even to the point where [[opening]] Port can sometimes be an optimal play. With Port, it takes fewer buys to get enough +Action in your deck to support an engine, and your engine will start running much sooner than with other [[Village (card category)|village variants]]. Port is also useful for [[three-piling]], since it only takes six buys, rather than the usual ten, to empty the pile. | ||
== Trivia == | == Trivia == |
Revision as of 12:05, 10 May 2015
Port | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Mark Poole |
Card text | |
+1 Card +2 Actions When you buy this, gain another Port. |
Port is an Action card from Adventures. It is a village that comes with another copy of itself when bought. It is the only non-Victory card to have 12 cards in its pile.
Contents |
FAQ
Official FAQ
- When you buy a Port, you gain another Port.
- If you gain a Port some other way, you do not get an extra Port.
- There are 12 Ports in the pile; use all 12.
Strategy
There is no strategy article for Port yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
While Port does not give any extra benefit beyond vanilla Village once in your deck, the fact that you get two with each buy makes it incredibly useful in engines, even to the point where opening Port can sometimes be an optimal play. With Port, it takes fewer buys to get enough +Action in your deck to support an engine, and your engine will start running much sooner than with other village variants. Port is also useful for three-piling, since it only takes six buys, rather than the usual ten, to empty the pile.
Trivia
In other languages
Secret History