Port
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{{Infobox Card | {{Infobox Card | ||
|name = Port | |name = Port | ||
Line 5: | Line 7: | ||
|type1 = Action | |type1 = Action | ||
|illustrator = Mark Poole | |illustrator = Mark Poole | ||
− | |text = +1 Card<br/>+2 Actions | + | |text = '''+1 Card<br/>+2 Actions''' |
|text2 = When you buy this, gain another Port. | |text2 = When you buy this, gain another Port. | ||
}} | }} | ||
− | '''Port''' is an [[Action]] card from [[Adventures]]. It is a [[Village (card category)|village]] that comes with another copy of itself when bought. It is the only | + | '''Port''' is an [[Action]] card from [[Adventures]]. It is a [[Village (card category)|village]] that comes with another copy of itself when bought. It is the only Action card to have 12 cards in its pile. |
== FAQ == | == FAQ == | ||
Line 18: | Line 20: | ||
== Strategy == | == Strategy == | ||
− | There is no strategy article for Port | + | There is no strategy article for Port, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14938.0 forum.] |
− | While Port does not give any extra benefit beyond [[vanilla]] {{Card|Village}} once in your deck, the fact that you get two with each buy makes it incredibly useful | + | Port is a [[Village (card category)|village]], and like any village, it's best used in an [[engine]]. While Port does not give any extra benefit beyond [[vanilla]] {{Card|Village}} once in your deck, the fact that you get two with each buy makes it incredibly useful. With Port, it takes fewer buys to get enough +Action in your deck to support an engine, and your engine will start running much sooner than with other villages. Still, be careful not to become a [[village idiot]] - add enough strong [[terminal]]s to your deck for your Ports to be worth it. |
− | + | Even though there are more Ports than there are other non-[[Victory]] action cards - 12 instead of 10 - the pile still empties quickly, with six buys instead of ten. This is very important to take into account if the board has a big engine, but Port is the only village. Losing a normal village pile split can be annoying, but only puts you behind 6 to 4. Losing the Port split, on the other hand, puts you behind 8 to 4, meaning your opponent now has double the Villages - and thus, double the [[terminal]] space - you do. This can be devastating, especially if there is powerful [[payload]] like {{Card|Goons}} on the board. Since not losing the Port split can be so important, Port is one of the few villages that are actually worth [[opening]] with in some cases, especially if there are no key {{cost|5}} cards to hit, and especially if you play with more than two players. The quick emptying of the pile can make Port also useful for [[three-piling]]. | |
− | + | ||
− | + | ||
− | + | ||
+ | === Synergies === | ||
+ | * Strong terminals, including [[terminal draw]] | ||
+ | * [[trash for benefit]] cards might make even overbuying Port correct; you'll gain an extra {{cost|4}} card to {{card|Upgrade}} or {{card|Apprentice}} or whatever | ||
+ | * {{Card|Vineyard}} likes the extra Action cards | ||
+ | * {{Card|Teacher}} tokens, as well as their respective [[Event]]s | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|PortOld|Port}} || {{CardVersionImage|PortDigitalOld|Port from Goko/Making Fun}} || '''+1 Card'''. '''+2 Actions'''.<br>When you buy this, gain another Port. || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{CardVersionImage|Port|Port}} || {{CardVersionImage|PortDigital|Port from Shuffle iT}} || '''+1 Card'''. '''+2 Actions'''.<br>When you buy this, gain another Port. || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Zeehaven (lit. ''seaport'') || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Satamakaupunki (lit. ''seaport'') || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Ville portuaire (lit. ''port town'') || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Hafenstadt (lit. ''port city'') ||{{CardLangVersionImage|German}}|| || '''+1 Karte<br>+2 Aktionen'''<br>Wenn du diese Karte kaufst, nimm dir eine weitere Hafenstadt. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 港町 (pron. ''minatomachi'', lit. ''port city'') || || || '''+1 カードを引く'''。 '''+2 アクション'''。 これを購入するとき、追加で港町1枚を獲得する。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Порт (pron. ''port'') || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:PortArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=It's two {{Card|Village|Villages}}! One of the first ideas that went into the set. Eventually Billy Martin argued that there should be 12 of them, so that they'd split evenly in 2-player games if the players both wanted them. We had the space and there they are, 12 Ports. | {{Quote|Text=It's two {{Card|Village|Villages}}! One of the first ideas that went into the set. Eventually Billy Martin argued that there should be 12 of them, so that they'd split evenly in 2-player games if the players both wanted them. We had the space and there they are, 12 Ports. |
Revision as of 17:32, 4 March 2021
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Port | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Mark Poole |
Card text | |
+1 Card +2 Actions When you buy this, gain another Port. |
Port is an Action card from Adventures. It is a village that comes with another copy of itself when bought. It is the only Action card to have 12 cards in its pile.
Contents |
FAQ
Official FAQ
- When you buy a Port, you gain another Port.
- If you gain a Port some other way, you do not get an extra Port.
- There are 12 Ports in the pile; use all 12.
Strategy
There is no strategy article for Port, but the card has been discussed on the forum.
Port is a village, and like any village, it's best used in an engine. While Port does not give any extra benefit beyond vanilla Village once in your deck, the fact that you get two with each buy makes it incredibly useful. With Port, it takes fewer buys to get enough +Action in your deck to support an engine, and your engine will start running much sooner than with other villages. Still, be careful not to become a village idiot - add enough strong terminals to your deck for your Ports to be worth it.
Even though there are more Ports than there are other non-Victory action cards - 12 instead of 10 - the pile still empties quickly, with six buys instead of ten. This is very important to take into account if the board has a big engine, but Port is the only village. Losing a normal village pile split can be annoying, but only puts you behind 6 to 4. Losing the Port split, on the other hand, puts you behind 8 to 4, meaning your opponent now has double the Villages - and thus, double the terminal space - you do. This can be devastating, especially if there is powerful payload like Goons on the board. Since not losing the Port split can be so important, Port is one of the few villages that are actually worth opening with in some cases, especially if there are no key cards to hit, and especially if you play with more than two players. The quick emptying of the pile can make Port also useful for three-piling.
Synergies
- Strong terminals, including terminal draw
- trash for benefit cards might make even overbuying Port correct; you'll gain an extra card to Upgrade or Apprentice or whatever
- Vineyard likes the extra Action cards
- Teacher tokens, as well as their respective Events
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +2 Actions. When you buy this, gain another Port. |
Adventures 1st Edition | April 2015 | ||
+1 Card. +2 Actions. When you buy this, gain another Port. |
Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History