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The Alchemy rulebook suggests that players might prefer to play games containing three to five {{Cost|P}}-costing cards in the [[Kingdom]] rather than just one, but this is only a suggestion; games with any number of {{Cost|P}}-costing cards are legal Dominion games. However, the presence of a few different {{Cost|P}}-costing cards in the supply increases the value of Potions.
 
The Alchemy rulebook suggests that players might prefer to play games containing three to five {{Cost|P}}-costing cards in the [[Kingdom]] rather than just one, but this is only a suggestion; games with any number of {{Cost|P}}-costing cards are legal Dominion games. However, the presence of a few different {{Cost|P}}-costing cards in the supply increases the value of Potions.
  
There are a very small number of ways to gain {{Cost|P}}-costing cards without using a Potion. The most important are {{Card|Jester}}, which on a lucky draw can gain you a copy of a {{Cost|P}}-costing card in your opponent's deck, and {{card|Lurker}}, which can gain them via the trash. Other ways to gain cards restricted by [[type]] but not cost can also gain specific {{Cost|P}}-costing cards: {{Card|Squire}}, when trashed, can gain {{Card|Familiar|Familiars}} and {{Card|Scrying Pool|Scrying Pools}}; and {{Card|Hero}} (and in principle {{Card|Thief}}) can gain {{Card|Philosopher's Stone|Philosopher's Stones}}. {{Card|Masquerade}} can be used to steal {{Cost|P}}-cost cards from your opponent without "gaining" them; this is most likely to be effective against an opponent top-decking multiple {{Card|Alchemist|Alchemists}} each turn. {{card|Changeling}} and {{card|Disciple}} can gain you a copy of a {{cost|P}}-costing card that you already have, though you'll still need a Potion to buy that first copy.
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There are a very small number of ways to gain {{Cost|P}}-costing cards without using a Potion. The most important are {{Card|Jester}}, which on a lucky draw can gain you a copy of a {{Cost|P}}-costing card in your opponent's deck, and {{card|Lurker}}, which can gain them via the trash. Other ways to gain cards restricted by [[type]] but not cost can also gain specific {{Cost|P}}-costing cards: {{Card|Squire}}, when trashed, can gain {{Card|Familiar|Familiars}} and {{Card|Scrying Pool|Scrying Pools}}; and {{Card|Hero}} (and in principle {{Card|Thief}}) can gain {{Card|Philosopher's Stone|Philosopher's Stones}}. {{Card|Masquerade}} can be used to steal {{Cost|P}}-cost cards from your opponent without "gaining" them; this is most likely to be effective against an opponent top-decking multiple {{Card|Alchemist|Alchemists}} each turn.  
  
 
=== Synergies ===
 
=== Synergies ===

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