Priest
From DominionStrategy Wiki
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * When you play this, you get +{{Cost|2}}, trash a card from your hand (mandatory), and then for the rest of the turn, trashing a card from | + | * When you play this, you get +{{Cost|2}}, trash a card from your hand (mandatory), and then for the rest of the turn, trashing a card (from anywhere) will give you +{{Cost|2}}. |
* This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}). | * This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}). | ||
* For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card. | * For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card. | ||
* The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue}}). | * The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue}}). | ||
+ | |||
=== Other rules clarifications === | === Other rules clarifications === | ||
* If you trash a card to {{Project|Sewers}} due to trashing a card to Priest, you do not get +{{Cost|2}} from that Priest, as Sewers trashes a card before Priest's {{Cost}} producing effect begins. | * If you trash a card to {{Project|Sewers}} due to trashing a card to Priest, you do not get +{{Cost|2}} from that Priest, as Sewers trashes a card before Priest's {{Cost}} producing effect begins. |
Revision as of 15:52, 1 January 2021
Priest | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+ Trash a card from your hand. For the rest of this turn, when you trash a card, +. |
Priest is an Action card from Renaissance. It is a trasher that gives for each card trashed for the rest of the turn in which it's played. The benefit from Priests is cumulative and throneable.
Contents |
FAQ
Official FAQ
- When you play this, you get +, trash a card from your hand (mandatory), and then for the rest of the turn, trashing a card (from anywhere) will give you +.
- This is cumulative, even if the same Priest is played multiple times (such as with Scepter).
- For example if you play two Priests and trash two Coppers, you will get + total: + from each play of Priest, and + that the first Priest gives you for the second Priest trashing a card.
- The bonus works even if the card was not trashed from your hand; for example you will get + for trashing an Acting Troupe due to playing it, or for trashing a card from the Supply with Lurker (from Intrigue).
Other rules clarifications
- If you trash a card to Sewers due to trashing a card to Priest, you do not get + from that Priest, as Sewers trashes a card before Priest's producing effect begins.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+. Trash a card from your hand. For the rest of this turn, when you trash a card, +. | Renaissance | November 2018 |
Other language versions
Trivia
Preview
Priest is a trasher, and rewards you for further trashing. Play Priest, get +, trash a Copper. Play a second Priest, get +, trash a Copper, get a + bonus from the first Priest. Play a third Priest, get +, trash a Silver (you ran out of Coppers), get + from the first Priest and + from the second Priest. See how it goes? Try to have enough stuff to feed them.
Secret History
This started out giving you an Artifact if you trashed a card costing or more; the Artifact had you draw a card each time you trashed a card. Sometimes the Artifact felt really important, and it sucked to have to eat your deck to fight over it. I tried changing the condition to "if you trashed a card that hadn't been trashed yet," then dropped the Artifact, and switched to getting a bonus per trash right on the card. The bonus was + first, but I also tried +1 Coffers for comparison. It gets rid of some tracking but I liked + better.