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'''Projects''', introduced in {{Set|Renaissance}}, are permanent, buyable effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a [[Token#Wooden cubes|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
 
'''Projects''', introduced in {{Set|Renaissance}}, are permanent, buyable effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a [[Token#Wooden cubes|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
  
Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
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Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
  
 
There are 20 Projects, any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Projects, [[Event]]s, [[Landmark]]s, [[Way]]s and [[Trait]]s. When choosing a random Kingdom, the Projects may be shuffled into the [[randomizer]] deck or a separate [[sideways card]] deck.
 
There are 20 Projects, any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Projects, [[Event]]s, [[Landmark]]s, [[Way]]s and [[Trait]]s. When choosing a random Kingdom, the Projects may be shuffled into the [[randomizer]] deck or a separate [[sideways card]] deck.

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