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− | [[Image: | + | [[Image:Citadel.jpg|thumb|right|320px|[[Citadel]], a Project.]] |
− | '''Projects''', introduced in | + | '''Projects''', introduced in [[Renaissance]], are special, permanent, buyable effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a [[Token#Wooden cubes|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. |
Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, the Project effects and costs are printed on cards in a landscape orientation with pink frames. | Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, the Project effects and costs are printed on cards in a landscape orientation with pink frames. | ||
− | There are 20 Projects, any number of which may be used in a game of Dominion, though | + | There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, [[Landmark]]s, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the [[randomizer]] deck or a separate [[sideways card]] deck. |
== List of Projects == | == List of Projects == | ||
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* {{Cost|6}} {{project|Barracks}}, {{project|Crop Rotation}}, {{Project|Innovation}} | * {{Cost|6}} {{project|Barracks}}, {{project|Crop Rotation}}, {{Project|Innovation}} | ||
* {{cost|7}} {{project|Canal}} | * {{cost|7}} {{project|Canal}} | ||
− | * {{Cost|8}} {{Project|Citadel}} | + | * {{Cost|8}} {{Project|Citadel}} |
== Official Rules == | == Official Rules == | ||
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* Paying for a Project is not "buying a [[card]]"; it is not [[Cost reduction|made cheaper]] by cards like {{Card|Inventor}}, and does not matter for cards like {{Project|Exploration}}. | * Paying for a Project is not "buying a [[card]]"; it is not [[Cost reduction|made cheaper]] by cards like {{Card|Inventor}}, and does not matter for cards like {{Project|Exploration}}. | ||
* You cannot pay for a Project while you have [[debt]] (from {{Set|Empires}}). | * You cannot pay for a Project while you have [[debt]] (from {{Set|Empires}}). | ||
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== Trivia == | == Trivia == | ||
=== In other languages === | === In other languages === | ||
− | + | * German: Projekt | |
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=== Preview === | === Preview === | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | ||
}} | }} | ||
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{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Renaissance]] | [[Category:Renaissance]] | ||
[[Category:Non-card types]] | [[Category:Non-card types]] |