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|mats = | |mats = | ||
− | * | + | * 1 [[Trade Route]] mat |
− | * | + | * 8 [[Victory token]] mat |
|tokens = | |tokens = | ||
− | * 16 1{{VP}} [[Victory token]] | + | * 8 [[Coin tokens]] |
− | * 15 5{{VP}} [[Victory token | + | * 16 1{{VP}} [[Victory token|Victory tokens]] |
− | + | * 15 5{{VP}} [[Victory token|Victory tokens]] | |
|theme = | |theme = | ||
* Wealth | * Wealth | ||
− | * [[Treasure]] | + | * [[Treasure|Treasures]] with abilities |
* Expensive powerful cards | * Expensive powerful cards | ||
− | |release = October 2010 | + | |release = October 2010 |
− | |coverartist = [[Harald Lieske]] | + | |coverartist = [[Harald Lieske]] |
− | |rulebook = | + | |rulebook = http://riograndegames.com/getFile.php?id=517 |
|bodystyle = clear:none; | |bodystyle = clear:none; | ||
}} | }} | ||
− | '''Prosperity''' is the fourth Dominion | + | '''Prosperity''' is the fourth Dominion expansion, released in October 2010. The box contains 25 sets of Kingdom Cards. The basic conceptual theme of the set is wealth, focusing on [[Treasure]] cards and on expensive cards with powerful abilities. It is a full size expansion, and it is best known for featuring a variety of powerful game-changing cards, including the two new [[basic cards]] {{Card|Colony}} and {{Card|Platinum}} and cards that produce {{VP}} [[Victory_token|token]]s. Prosperity also introduced the first Treasure cards that have effects in addition to simply providing +{{Cost}}. It is the only expansion to feature cards costing {{Cost|7}} and to have no cards costing {{Cost|2}}, and it thereby has the highest average card cost of all expansions. |
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== Contents == | == Contents == | ||
− | === Basic Supply | + | === Basic Supply Cards === |
− | + | {{Cost|9}} {{Card|Platinum}} | |
− | + | <br>{{Cost|11}} {{Card|Colony}} | |
− | + | * Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use. | |
− | === Kingdom | + | * Either Platinum and Colony are both used, or neither is used. |
− | + | * Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the [[Supply]] pile of Colony cards is empty, the game ends. | |
− | + | === Kingdom Cards === | |
− | + | {{Cost|3}} {{Card|Loan}}, {{Card|Trade Route}}, {{Card|Watchtower}} | |
− | + | <br>{{Cost|4}} {{Card|Bishop}}, {{Card|Monument}}, {{Card|Quarry}}, {{Card|Talisman}}, {{Card|Worker's Village}} | |
− | + | <br>{{Cost|5}} {{Card|City}}, {{Card|Contraband}}, {{Card|Counting House}}, {{Card|Mint}}, {{Card|Mountebank}}, {{Card|Rabble}}, {{Card|Royal Seal}}, {{Card|Vault}}, {{Card|Venture}} | |
− | + | <br>{{Cost|6}} {{Card|Goons}}, {{Card|Grand Market}}, {{Card|Hoard}} | |
− | + | <br>{{Cost|7}} {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}} | |
− | + | <br>{{Cost|8*}} {{Card|Peddler}} | |
− | === | + | === Additional Materials === |
− | + | * 9 [[Mat#Player_mats|mats]] | |
− | * | + | ** 8 [[Victory token]] mats |
− | * | + | ** 1 {{Card|Trade Route}} mat |
− | + | * [[Victory token|Victory point tokens]]: | |
− | + | ** 16 1{{VP}} [[Victory token|tokens]] | |
− | + | ** 15 5{{VP}} [[Victory token|tokens]] | |
− | + | * 8 [[Coin token]]s | |
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− | ** 16 | + | |
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− | == | + | == Additional Rules == |
− | * | + | *"+X{{VP}}" - The player takes X{{VP}} tokens. He takes them from the pile of unused tokens, not from another player. When a player first takes {{VP}} tokens, he takes a player mat to put them on. {{VP}} tokens are not private; anyone can count them. There are 1{{VP}} and 5{{VP}} tokens; players make change as needed. At the end of the game, players add the {{VP}} they have from tokens to their regular score. If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available. {{VP}} tokens are used by Bishop, Goons, and Monument. |
− | + | *“In play” - Action cards and Treasure cards played face-up to a play area are in play until they are moved somewhere else—usually until they are discarded during a Clean-up phase. Only played cards are in play; set aside cards, trashed cards, cards in the Supply, and cards in hands, decks, and discard piles are not in play. Reaction abilities like Watchtower's do not put those cards into play. Duration cards (from Dominion: Seaside), once played, remain in play until the Clean-up phase of the turn they are discarded. Prosperity includes eight Treasure cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the Buy phase like normal Treasures and are affected by cards that refer to Treasures. | |
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− | + | * A player may play his Treasure cards in any order and may choose not to play some (or even all) of the Treasure cards he has in his hand. During the Buy phase, a player must play all of the Treasures he wishes to play before he buys any cards, even if he has +Buys; he cannot play more Treasures after Buying a card. | |
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− | == Flavor | + | == Flavor Text == |
{{Quote| | {{Quote| | ||
|Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style. | |Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://www.riograndegames.com/games.html?id=361 the Dominion rulebook] |
}} | }} | ||
− | == Cards | + | == Cards Gallery == |
− | === Basic | + | === Basic Cards === |
{{CardImage|Platinum}}{{CardImage|Colony}} | {{CardImage|Platinum}}{{CardImage|Colony}} | ||
− | === Kingdom | + | === Kingdom Cards === |
− | {{CardImage| | + | {{CardImage|Loan}}{{CardImage|Trade_Route}}{{CardImage|Watchtower}}{{CardImage|Bishop}}{{CardImage|Monument}}{{CardImage|Quarry}}{{CardImage|Talisman}}{{CardImage|Worker's_Village}}{{CardImage|City}}{{CardImage|Contraband}}{{CardImage|Counting_House}}{{CardImage|Mint}}{{CardImage|Mountebank}}{{CardImage|Rabble}}{{CardImage|Royal_Seal}}{{CardImage|Vault}}{{CardImage|Venture}}{{CardImage|Goons}}{{CardImage|Grand_Market}}{{CardImage|Hoard}}{{CardImage|Bank}}{{CardImage|Expand}}{{CardImage|Forge}}{{CardImage|King's_Court}}{{CardImage|Peddler}} |
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− | == Impact == | + | == Impact of Prosperity == |
Prosperity is a very popular expansion, as its themes lend very well to extravagant [[engine|engines]] and frequent high-spending turns, which are usually quite a lot of fun to play. Most of the cards produce {{Cost}}, and Prosperity-heavy games can result in ludicrously high amounts of {{VP}} being gained (at least compared to other expansions), including cards that can indefinitely continue to produce {{VP}}. It quite firmly grounded the strategic center of Dominion in engine decks, and it wasn't until the release of [[Hinterlands]] that this changed. | Prosperity is a very popular expansion, as its themes lend very well to extravagant [[engine|engines]] and frequent high-spending turns, which are usually quite a lot of fun to play. Most of the cards produce {{Cost}}, and Prosperity-heavy games can result in ludicrously high amounts of {{VP}} being gained (at least compared to other expansions), including cards that can indefinitely continue to produce {{VP}}. It quite firmly grounded the strategic center of Dominion in engine decks, and it wasn't until the release of [[Hinterlands]] that this changed. | ||
− | === Game | + | === Game Changing Cards === |
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include: | Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include: | ||
* {{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +{{Cost}}. | * {{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +{{Cost}}. | ||
* {{Card|Goons}} - The {{VP}} chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 {{VP}}. | * {{Card|Goons}} - The {{VP}} chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 {{VP}}. | ||
* {{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab. | * {{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab. | ||
− | * {{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court | + | * {{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court. |
* {{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties. | * {{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties. | ||
− | === Victory | + | === Victory Tokens === |
The three {{VP}} token cards - {{Card|Bishop}}, {{Card|Monument}} and {{Card|Goons}} - allow for the acquisition of {{VP}} without gaining Victory cards. They are all quite popular cards, as well as strong ones, and can, in some cases, lead to stalemate game states where no player moves to end the game, because they can simply continue producing {{VP}} indefinitely. Despite being such a small part of the set, they are usually thought of as one of the key themes of the expansion. All of them favor engine games, as they allow not only for decks without Treasures, but decks without any Victory cards to clog a trimmed engine. | The three {{VP}} token cards - {{Card|Bishop}}, {{Card|Monument}} and {{Card|Goons}} - allow for the acquisition of {{VP}} without gaining Victory cards. They are all quite popular cards, as well as strong ones, and can, in some cases, lead to stalemate game states where no player moves to end the game, because they can simply continue producing {{VP}} indefinitely. Despite being such a small part of the set, they are usually thought of as one of the key themes of the expansion. All of them favor engine games, as they allow not only for decks without Treasures, but decks without any Victory cards to clog a trimmed engine. | ||
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* [[Alt-VP|Alternate VP]] - Alt-VP are typically less viable in Colony games, as the 10 {{VP}} of a Colony is often large enough to offset the massed {{VP}} you will see from cards such as {{Card|Duke}}, {{Card|Gardens}}, or {{Card|Silk Road}}. | * [[Alt-VP|Alternate VP]] - Alt-VP are typically less viable in Colony games, as the 10 {{VP}} of a Colony is often large enough to offset the massed {{VP}} you will see from cards such as {{Card|Duke}}, {{Card|Gardens}}, or {{Card|Silk Road}}. | ||
− | == Theme == | + | == Prosperity Theme == |
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here]. | Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here]. | ||
* 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum) | * 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum) | ||
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== Alternate versions == | == Alternate versions == | ||
<gallery> | <gallery> | ||
− | File:Prosperity_PL.jpg|Polish | + | File:Prosperity_PL.jpg|First Polish Edition (by [[GFP]]) |
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</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
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=== In other languages === | === In other languages === | ||
* Czech: Prosperita | * Czech: Prosperita | ||
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* Finnish: Nousukausi (lit. ''upswing'') | * Finnish: Nousukausi (lit. ''upswing'') | ||
* French: Prospérité | * French: Prospérité | ||
− | * German: Blütezeit (lit. ''flowering time | + | * German: Blütezeit (lit. ''flowering time'') |
* Italian: Prosperità | * Italian: Prosperità | ||
* Japanese: 繁栄 (pron. ''han'ei'') | * Japanese: 繁栄 (pron. ''han'ei'') | ||
− | * Polish: Złoty | + | * Polish: Złoty Wiek (lit. ''golden age'') |
* Russian: Процветание (pron. ''protsvyetaniye'') | * Russian: Процветание (pron. ''protsvyetaniye'') | ||
* Spanish: Prosperidad | * Spanish: Prosperidad | ||
− | === Secret History | + | === Secret History === |
− | Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311] | + | * Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311] |
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{{Quote | {{Quote | ||
|Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro. | |Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards] | ||
}} | }} | ||
− | === Retrospective | + | |
+ | === Retrospective === | ||
{{Quote| | {{Quote| | ||
|Text=Prosperity got more testing than any other set, due to being pushed back for [[Alchemy]]. It did not need even more testing; whatever cards could be improved, it would not be worth spending time improving them. That's time that could be spent improving other expansions or working on other games. That's how I see it. | |Text=Prosperity got more testing than any other set, due to being pushed back for [[Alchemy]]. It did not need even more testing; whatever cards could be improved, it would not be worth spending time improving them. That's time that could be spent improving other expansions or working on other games. That's how I see it. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
}} | }} | ||
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− | === Prosperity | + | == Recommended Sets of 10 == |
− | {{Kingdom|Bank| | + | === Prosperity Only === |
− | {{Kingdom|Bishop|City| | + | {{Kingdom|Bank|Counting House|Expand|Goons|Monument|Rabble|Royal Seal|Venture|Watchtower|Worker's Village|imgwidth = 150|title = Beginners}} |
+ | {{Kingdom|Bishop|City|Contraband|Forge|Hoard|Peddler|Royal Seal|Trade Route|Vault|Worker's Village|imgwidth = 150|title = Friendly Interactive}} | ||
+ | {{Kingdom|City|Expand|Grand Market|King's Court|Loan|Mint|Quarry|Rabble|Talisman|Vault|imgwidth = 150|title = Big Actions}} | ||
− | === Prosperity & [[Dominion ( | + | === Prosperity & [[Dominion (base set)|Dominion]] === |
− | {{Kingdom|Artisan|Harbinger|Laboratory|Mine|Moneylender|Bank | + | {{Kingdom|Artisan|Harbinger|Laboratory|Mine|Moneylender|Bank|Grand Market|Mint|Royal Seal|Venture|imgwidth = 150|title = Biggest Money}} |
− | {{Kingdom|Bureaucrat|Council Room|Merchant|Moat|Village | + | {{Kingdom|Bureaucrat|Council Room|Merchant|Moat|Village|Expand|Goons|King's Court|Rabble|Vault|imgwidth = 150|title = The King's Army|id = kingsarmy}} |
+ | {{Kingdom|Artisan|Bureaucrat|Cellar|Gardens|Village|Contraband|Counting House|Hoard|Monument|Mountebank|imgwidth = 150|title = The Good Life}} | ||
=== Prosperity & [[Intrigue]] === | === Prosperity & [[Intrigue]] === | ||
− | {{Kingdom|Bishop| | + | {{Kingdom|Bishop|Counting House|Goons|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|imgwidth = 150|title = Paths to Victory}} |
− | {{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Lurker|Patrol|Swindler|Wishing Well | + | {{Kingdom|Hoard|Talisman|Trade Route|Vault|Watchtower|Bridge|Mill|Mining Village|Pawn|Torturer|imgwidth = 150|title = All Along the Watchtower}} |
+ | {{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Lurker|Patrol|Swindler|Wishing Well|imgwidth = 150|title = Lucky Seven}} | ||
=== Prosperity & [[Seaside]] === | === Prosperity & [[Seaside]] === | ||
− | {{Kingdom|Bishop|City|Grand Market|King's Court|Quarry|Fishing Village|Lookout|Outpost|Tactician|Wharf | + | {{Kingdom|Bishop|City|Grand Market|King's Court|Quarry|Fishing Village|Lookout|Outpost|Tactician|Wharf|imgwidth = 150|title = Exploding Kingdom}} |
− | {{Kingdom| | + | {{Kingdom|Expand|Hoard|Mint|Trade Route|Watchtower|Bazaar|Lighthouse|Pirate Ship|Smugglers|Warehouse|imgwidth = 150|title = Pirate Bay}} |
=== Prosperity & [[Alchemy]] === | === Prosperity & [[Alchemy]] === | ||
− | {{Kingdom| | + | {{Kingdom|Bank|Counting House|Hoard|Goons|Rabble|Quarry|Philosopher's Stone|Golem|Herbalist|Apothecary|imgwidth = 150|title = Counting Contest}} |
+ | {{Kingdom|Talisman|Mint|Bishop|Worker's Village|Peddler|Vault|Familiar|Apprentice|University|Vineyard|imgwidth = 150|title = Lower Learning}} | ||
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+ | === Prosperity & [[Cornucopia]] === | ||
+ | {{Kingdom|Rabble|Peddler|Hoard|Trade Route|Venture|Farming Village|Horn of Plenty|Jester|Remake|Tournament|imgwidth = 150|title = Detours}} | ||
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=== Prosperity & [[Hinterlands]] === | === Prosperity & [[Hinterlands]] === | ||
− | {{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower| | + | {{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Farmland|Haggler|Ill-Gotten Gains|Noble Brigand|Trader|title = Instant Gratification}} |
− | {{Kingdom|Bank| | + | {{Kingdom|Bank|Monument|Royal Seal|Trade Route|Venture|Cache|Develop|Fool's Gold|Ill-Gotten Gains|Mandarin|title = Treasure Trove}} |
=== Prosperity & [[Dark Ages]] === | === Prosperity & [[Dark Ages]] === | ||
− | {{Kingdom | + | {{Kingdom|Counterfeit|Forager|Graverobber|Market Square|Rogue|City|Grand Market|Monument|Talisman|Venture|title = One Man's Trash|id = onemanstrash}} |
+ | {{Kingdom|Bandit Camp|Procession|Rebuild|Rogue|Squire|Forge|Hoard|Peddler|Quarry|Watchtower|title = Honor Among Thieves}} | ||
− | {{Kingdom| | + | === Prosperity & [[Guilds]] === |
+ | {{Kingdom|Mountebank|City|Expand|Grand Market|Quarry|Baker|Merchant Guild|Soothsayer|Stonemason|Taxman|imgwidth = 150|title = Quarrymen}} | ||
=== Prosperity & [[Adventures]] === | === Prosperity & [[Adventures]] === | ||
− | {{Kingdom | + | {{Kingdom|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|Bishop|Counting House|Monument|Rabble|Vault|event1 = Inheritance|colony = 1|imgwidth = 150|title = Last Will and Monument}} |
− | + | {{Kingdom|Distant Lands|Giant|Hireling|Miser|Storyteller|Contraband|Expand|Hoard|King's Court|Peddler|event1 = Ball|event2 = Ferry|colony = 1|imgwidth = 150|title = Think Big}} | |
− | {{Kingdom|Expand|Hoard|King's Court|Peddler | + | |
=== Prosperity & [[Empires]] === | === Prosperity & [[Empires]] === | ||
− | {{Kingdom|Capital|Gladiator|Patrician|Royal Blacksmith|Villa|Bank|Forge|Grand Market| | + | {{Kingdom|Capital|Gladiator|Patrician|Royal Blacksmith|Villa|Bank|Forge|Grand Market|Loan|Royal Seal|event1 = Dominate|landmark1 = Obelisk|colony = 1|imgwidth = 150|title = Big Time}} |
− | {{Kingdom|Chariot Race|City Quarter|Encampment|Groundskeeper|Wild Hunt| | + | {{Kingdom|Chariot Race|City Quarter|Encampment|Groundskeeper|Wild Hunt|Bishop|Monument|Mint|Peddler|Talisman|landmark1 = Basilica|landmark2 = Palace|colony = 1|imgwidth = 150|title = Gilded Gates}} |
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{{Navbox Prosperity}} | {{Navbox Prosperity}} | ||
− | {{Navbox expansions}} | + | {{Template:Navbox expansions}} |