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|mats =  
 
|mats =  
* 8 <span class="card-popup">[[VP_mats|Victory token mats]]<span class="noprint">[[File:VP_mat_1.jpg|200px|link=]]</span></span> (1st only)
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* 1 [[Trade Route]] mat
* 1 <span class="card-popup">[[mat|Trade Route mat]]<span class="noprint">[[File:Trade Route mat.jpg|200px|link=]]</span></span> (1st only)
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* 8 [[Victory token]]s mat
 
|tokens =
 
|tokens =
* 16 1{{VP}} [[Victory token]]s
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* 8 [[Trade Route|Coin tokens]]
* 15 5{{VP}} [[Victory token]]s
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* 16 1-{{VP}} [[Victory token]]s
* 8 [[Coin tokens]] (1st only)
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* 15 5-{{VP}} [[Victory token]]s
  
 
|theme =  
 
|theme =  
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* Expensive powerful cards
 
* Expensive powerful cards
  
|release = October 2010 (1st) / June 2022 (2nd)
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|release = October 2010
|coverartist = [[Harald Lieske]] (1st, 2nd)
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|rulebook = http://www.riograndegames.com/uploads/Game/Game_361_gameRules.pdf
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/05/Prosperity2nd.pdf
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|bodystyle = clear:none;
 
|bodystyle = clear:none;
 
}}
 
}}
  
'''Prosperity''' is the fourth Dominion [[Expansions|expansion]], released in October 2010. The box contains 25 sets of [[Kingdom]] cards. The basic conceptual theme of the set is wealth, focusing on [[Treasure]] cards and on expensive cards with powerful abilities. It is a full size expansion, and it is best known for featuring a variety of powerful game-changing cards, including the two new [[basic cards]], {{Card|Colony}} and {{Card|Platinum}}, as well as cards that produce {{VP}} [[Victory_token|token]]s. Prosperity also introduced the first Treasure cards that have effects in addition to simply providing +{{Cost}}. It was the first expansion to feature cards costing {{Cost|7}}, and the only one to have no cards costing {{Cost|2}}. It thereby has the highest average card cost of all expansions.
+
Prosperity is the 4th Dominion expansion, released in June 2011. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of {{Cost|}}, or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than {{Cost|6}}, it has the highest average card cost of all expansions, and it introduces two new basic supply cards. ({{Card|Colony}} and {{Card|Platinum}})  
 
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'''Prosperity (Second Edition)''' was released in June 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an [[Update_Packs#Dominion:_Prosperity_Update_Pack|update pack]], to allow existing Prosperity sets to be updated to the second-edition form.
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== Contents ==
 
== Contents ==
=== Basic Supply cards ===
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=== Basic Supply Cards ===
* {{Cost|9}}: {{Card|Platinum}}
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{{Cost|9}} {{Card|Platinum}}
* {{Cost|11}}: {{Card|Colony}}
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<br>{{Cost|11}} {{Card|Colony}}
 
+
* Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use.
=== Kingdom cards, second edition ===
+
* Either Platinum and Colony are both used, or neither is used.
Cards with an asterisk (*) were added in the second edition.
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* Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the [[Supply]] pile of Colony cards is empty, the game ends.
* {{Cost|3}}: {{Card|Anvil}}*, {{Card|Watchtower}}
+
=== Kingdom Cards ===
* {{Cost|4}}: {{Card|Bishop}}, {{Card|Clerk}}*, {{Card|Investment}}*, {{Card|Monument}}, {{Card|Quarry}}, {{Card|Tiara}}*, {{Card|Worker's Village}}
+
{{Cost|3}} {{Card|Loan}}, {{Card|Trade Route}}, {{Card|Watchtower}}
* {{Cost|5}}: {{Card|Charlatan}}*, {{Card|City}}, {{Card|Collection}}*, {{Card|Crystal Ball}}*, {{Card|Magnate}}*, {{Card|Mint}}, {{Card|Rabble}}, {{Card|Vault}}, {{Card|War Chest}}*
+
<br>{{Cost|4}} {{Card|Bishop}}, {{Card|Monument}}, {{Card|Quarry}}, {{Card|Talisman}}, {{Card|Worker's Village}}
* {{Cost|6}}: {{Card|Grand Market}}, {{Card|Hoard}}
+
<br>{{Cost|5}} {{Card|City}}, {{Card|Contraband}}, {{Card|Counting House}}, {{Card|Mint}}, {{Card|Mountebank}}, {{Card|Rabble}}, {{Card|Royal Seal}}, {{Card|Vault}}, {{Card|Venture}}  
* {{Cost|7}}: {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
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<br>{{Cost|6}} {{Card|Goons}}, {{Card|Grand Market}}, {{Card|Hoard}}
* {{Cost|8*}}: {{Card|Peddler}}
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<br>{{Cost|7}} {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
 
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<br>{{Cost|8*}} {{Card|Peddler}}
=== Removed first-edition Kingdom cards ===
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These cards were included in the first edition, and [[Removed cards|removed]] from the second edition.
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* {{Cost|3}}: {{Card|Loan}}, {{Card|Trade Route}}
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* {{Cost|4}}: {{Card|Talisman}}
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* {{Cost|5}}: {{Card|Contraband}}, {{Card|Counting House}}, {{Card|Mountebank}}, {{Card|Royal Seal}}, {{Card|Venture}}
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* {{Cost|6}}: {{Card|Goons}}
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<p></p>
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=== Additional materials ===
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'''Mats'''
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* ''8 <span class="card-popup">[[VP_mats|Victory token mats]]<span class="noprint">[[File:VP_mat_1.jpg|200px|link=]]</span></span>'' (only in first edition)
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* ''1 <span class="card-popup">[[mat|Trade Route mat]]<span class="noprint">[[File:Trade Route mat.jpg|200px|link=]]</span></span>'' (only in first edition)
+
 
+
'''Tokens'''
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* 31 {{VP}} [[Victory token|tokens]]
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** 16 {{VP|1}} tokens
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** 15 {{VP|5}} tokens
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* ''8 [[Coin token]]s'' (only in first edition)
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<br>
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== Additional first- and second-edition rules ==
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=== Preparation ===
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* Prosperity includes two new base cards, {{Card|Platinum}} and {{Card|Colony}}. You can include them whenever you want to; they are always used together. If you want to determine when to use them randomly, choose a random [[Kingdom]] card being used, and if it is from Prosperity, use {{Card|Platinum}} and {{Card|Colony}}. When used, they are in the [[Supply]] and can be bought and gained, but they do not take the place of Kingdom cards; you still have the usual 10 Kingdom cards. Use 8 copies of {{Card|Colony}} for games with 2 players, 12 for games with 3 or more players. Use all 12 {{Card|Platinum|Platinums}} with any number of players.
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* Prosperity has player mats for tracking {{VP}} [[token]]s. You do not have to use one; if you do, take one when you first have {{VP}} tokens. There is also a [[mat]] for {{Card|Trade Route}}. In games using {{Card|Trade Route}}, put out the mat at the start of the game, and put a [[Coin token]] on each [[Victory]] card pile in the Supply.
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=== Platinum and Colony ===
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=== Additional Materials ===
* In games using {{Card|Platinum}} and {{Card|Colony}}, there is an additional way the game can end. At the end of each turn, the game ends if one of these three conditions is met: the Supply pile of {{Card|Province}} cards is empty OR any 3 Supply piles are empty (4 piles in a 5-6 player game) OR the Supply pile of {{Card|Colony}} cards is empty.
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* Victory Point Tokens, Trade Route Tokens, Mats
 +
== Additional Rules ==
 +
*"+X{{VP}}" - The player takes X{{VP}} tokens. He takes them from the pile of unused tokens, not from another player. When a player first takes {{VP}} tokens, he takes a player mat to put them on. {{VP}} tokens are not private; anyone can count them. There are 1{{VP}} and 5{{VP}} tokens; players make change as needed. At the end of the game, players add the {{VP}} they have from tokens to their regular score. If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available. {{VP}} tokens are used by Bishop, Goons, and Monument.
  
=== Victory tokens ===
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*“In play” - Action cards and Treasure cards played face-up to a play area are in play until they are moved somewhere else—usually until they are discarded during a Clean-up phase. Only played cards are in play; set aside cards, trashed cards, cards in the Supply, and cards in hands, decks, and discard piles are not in play. Reaction abilities like Watchtower's do not put those cards into play. Duration cards (from Dominion: Seaside), once played, remain in play until the turn they are discarded. Prosperity includes eight Treasure cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the Buy phase like normal Treasures and are affected by cards that refer to Treasures.
* The {{VP}} tokens are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that is not cards in a player's deck.
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* They come in {{VP|1}} and {{VP|5}} amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
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* Cards say "+{{VP|1}} " (or other amounts) to indicate that a player takes {{VP}} tokens. Cards that give +{{VP}}  take the tokens from the pile of unused tokens, not from a player.  
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* {{VP}} tokens are not private; anyone can count them.
+
  
=== Special Treasures ===
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* A player may play his Treasure cards in any order and may choose not to play some (or even all) of the Treasure cards he has in his hand. During the Buy phase, a player must play all of the Treasures he wishes to play before he buys any cards, even if he has +Buys; he cannot play more Treasures after Buying a card.
* Prosperity includes nine [[Treasure]] cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the [[Buy phase]] like normal Treasures and are affected by cards that refer to Treasures.
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* Players may play Treasure cards in any order, and may choose not to play some (or all) of the Treasure cards they have in hand. The order can matter; for example {{Card|Bank}} counts Treasures played before it, and itself, but not Treasures played after it.
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* During the Buy phase, playing Treasures comes strictly before buying cards; once a card is bought, no further Treasures can be played. This can be important, for example with {{Card|Grand Market}} or {{Card|Mint}}.
+
  
== Flavor text ==  
+
== Flavor Text ==  
 
{{Quote|
 
{{Quote|
 
  |Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.
 
  |Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-prosperity/ Rio Grande Games]
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  |Source=[http://www.riograndegames.com/games.html?id=361 the Dominion rulebook]
 
}}
 
}}
== Cards gallery ==
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==Prosperity Theme==
=== Basic cards ===
+
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here].
{{CardImage|Platinum}}{{CardImage|Colony}}
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* 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
=== Kingdom cards ===
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* 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
{{CardImage|Anvil}}{{CardImage|Watchtower}}{{CardImage|Bishop}}{{CardImage|Clerk}}{{CardImage|Investment}}{{CardImage|Monument}}{{CardImage|Quarry}}{{CardImage|Tiara}}{{CardImage|Worker's_Village}}{{CardImage|Charlatan}}{{CardImage|City}}{{CardImage|Collection}}{{CardImage|Crystal_Ball}}{{CardImage|Magnate}}{{CardImage|Mint}}{{CardImage|Rabble}}{{CardImage|Vault}}{{CardImage|War Chest}}{{CardImage|Grand_Market}}{{CardImage|Hoard}}{{CardImage|Bank}}{{CardImage|Expand}}{{CardImage|Forge}}{{CardImage|King's_Court}}{{CardImage|Peddler}}
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* 5 Non-attack player interaction: Trade Route, Bishop, City, Contraband, Vault
=== Removed cards ===
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* 3 VP tokens: Bishop, Monument, Goons
{{CardImage|Loan}}{{CardImage|Trade_Route}}{{CardImage|Talisman}}{{CardImage|Contraband}}{{CardImage|Counting_House}}{{CardImage|Mountebank}}{{CardImage|Royal_Seal}}{{CardImage|Venture}}{{CardImage|Goons}}
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* 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)
  
== Impact ==
+
== Impact of Prosperity ==
Prosperity is a very popular expansion, as its themes lend very well to extravagant [[engine|engines]] and frequent high-spending turns, which are usually quite a lot of fun to play.  Most of the cards produce {{Cost}}, and Prosperity-heavy games can result in ludicrously high amounts of {{VP}} being gained (at least compared to other expansions), including cards that can indefinitely continue to produce {{VP}}.  It quite firmly grounded the strategic center of Dominion in engine decks, and it wasn't until the release of [[Hinterlands]] that this changed.
+
  
=== Game-changing cards ===
+
=== Game Changing Cards ===
 
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:
 
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:
* {{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +{{Cost}}.   
+
* {{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.   
* {{Card|Goons}} - The {{VP}} chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 {{VP}}.
+
* {{Card|Goons}} - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
 
* {{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab.
 
* {{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab.
* {{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court. Especially powerful when chained, as unlike {{Card|Throne Room}} chaining allows a player to play more action cards using only a single action.  
+
* {{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court.
 
* {{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties.
 
* {{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties.
 
=== Victory tokens ===
 
The three {{VP}} token cards - {{Card|Bishop}}, {{Card|Monument}} and {{Card|Goons}} - allow for the acquisition of {{VP}} without gaining Victory cards.  They are all quite popular cards, as well as strong ones, and can, in some cases, lead to stalemate game states where no player moves to end the game, because they can simply continue producing {{VP}} indefinitely.  Despite being such a small part of the set, they are usually thought of as one of the key themes of the expansion.  All of them favor engine games, as they allow not only for decks without Treasures, but decks without any Victory cards to clog a trimmed engine.
 
 
=== Treasures ===
 
Despite having the most Kingdom Treasures of any set, the Treasures of Prosperity for the most part favor engine and [[combo]] play more than [[big money]].
 
* {{Card|Loan}} - trashes other Treasures to help jumpstart an engine
 
* {{Card|Quarry}} - makes it much easier to purchase high-cost Actions
 
* {{Card|Talisman}} - can pick up cheap engine parts quickly
 
* {{Card|Contraband}} - terrible as a BM card, works best in Alt-VP strategies
 
* {{Card|Royal Seal}} - allows for the immediate use of engine parts
 
* {{Card|Bank}} - functions best with large handsizes, which engines provide most reliably
 
However, a minority of the Treasures are well-suited to BM strategies:
 
* {{Card|Venture}} - an "engine" onto itself, but only with other Treasures
 
* {{Card|Hoard}} - encourages BM play, though it can fit in certain engines
 
  
 
=== Colonies and Platinum ===
 
=== Colonies and Platinum ===
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* Longer Games - Colony games typically last longer than {{Card|Province}} games, as it is more difficult to build to the {{Cost|11}} required to buy a Colony.  
 
* Longer Games - Colony games typically last longer than {{Card|Province}} games, as it is more difficult to build to the {{Cost|11}} required to buy a Colony.  
 
* Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
 
* Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
* [[Alt-VP|Alternate VP]] - Alt-VP are typically less viable in Colony games, as the 10 {{VP}} of a Colony is often large enough to offset the massed {{VP}} you will see from cards such as {{Card|Duke}}, {{Card|Gardens}}, or {{Card|Silk Road}}.
+
* Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.
 
+
== Theme ==
+
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here].
+
* 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
+
* 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
+
* 5 [[Non-Attack interaction|Non-attack player interaction]]: Trade Route, Bishop, City, Contraband, Vault
+
* 3 VP tokens: Bishop, Monument, Goons
+
* 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)
+
 
+
== Alternate versions ==
+
<gallery>
+
File:Prosperity_PL.jpg|Polish First Edition (by [[GFP]])
+
File:Prosperity2Polish.jpg|Polish Second Edition (by [[IUVI Games]])
+
</gallery>
+
  
 
== Trivia ==
 
== Trivia ==
{{OfficialArt|second-edition|n=Prosperity2|b=1|l=1}}
+
=== Secret History ===
{{OfficialArt|first-edition|b=1|l=1}}
+
* Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311]
 
+
Prosperity was the only expansion to feature Kingdom Cards costing {{Cost|7}} until the release of {{Set|Menagerie}}.
+
 
+
=== In other languages ===
+
* Czech: Prosperita
+
* Dutch: Welvaart
+
* Finnish: Nousukausi (lit. ''upswing'')
+
* French: Prospérité
+
* German: Blütezeit (lit. ''flowering time'', fig. ''Golden Age'')
+
* Italian: Prosperità
+
* Japanese: 繁栄 (pron. ''han'ei'')
+
* Polish: Złoty wiek (lit. ''golden age'')
+
* Russian: Процветание (pron. ''protsvyetaniye'')
+
* Spanish: Prosperidad
+
  
=== Secret History (1E) ===
 
Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311]
 
 
{{Quote
 
{{Quote
 
|Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro.
 
|Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro.
Line 184: Line 108:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
=== Retrospective (1E) ===
 
{{Quote|
 
|Text=Prosperity got more testing than any other set, due to being pushed back for [[Alchemy]]. It did not need even more testing; whatever cards could be improved, it would not be worth spending time improving them. That's time that could be spent improving other expansions or working on other games. That's how I see it.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
}}
 
=== Secret History (2E) ===
 
{{Quote|
 
|Text=
 
I started working on this and {{Set|Seaside|ed=2|Seaside 2E}} at the same time. Prosperity also badly wanted to get rid of some cards. If we could revisit Seaside we could sure revisit Prosperity.
 
 
I guess I can talk about a few outtakes.
 
 
- "Trash up to 2 cards from your hand. Then if you have no cards in hand, gain a {{Card|Gold}}." I liked it. It's true that it didn't proc very often. It tried out for {{Set|Allies}} too.
 
 
- "+1 Buy, If you have at least {{Cost|7}}, +{{Cost|3}} and +1{{VP}}." A Treasure for {{Cost|2}}. If the cards just had to look pretty when you read them, it would have been a shoe-in for the set. Sadly they also have to play well.
 
 
- Some treasures tried to get out of the way of your draw, until you wanted them. There were multiple approaches here that did not fly.
 
 
- There was a {{Card|Bridge}} Treasure for non-Actions. A counterpart to {{Card|Quarry}}.
 
 
- There were {{Card|Mine}} variants. There was a {{Card|Changeling}} Treasure. There was a one-shot {{Card|Copper}} that turned into a {{Card|Gold}} (another throwback to a card from early versions of Prosperity). There was a Treasure with a built-in [[Event]] ("may pay {{Cost}} to...").
 
 
- One I especially remember was a {{Cost|5}} Treasure worth {{Cost|4}} that gained a {{Card|Copper}} onto your deck. It turns out that +{{Cost|4}} is a lot.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21263.msg892299#msg892299 The Secret History of Prosperity 2E]
 
}}
 
=== Attack cards in the second edition sets ===
 
{{Quote|
 
|Text=
 
I don't know why [Prosperity 2E] seems to have fewer attacks, despite having the same number. Maybe because you're used to the old cards and it's easy to forget about the new ones.
 
 
There's nothing to talk me into here. Overall the later expansions go a little lighter on attacks than the early ones did (not counting how Prosperity 1E intentionally had fewer). But the attacks are also more playable in general; no {{Card|Thief}}, {{Card|Pirate Ship}}, etc. While at the same time being less "I don't get to play this game"; no {{Card|Ghost Ship}}, {{Card|Mountebank}}, etc. And I mean the most recent expansion, {{Set|Allies}}, has 7 attacks, including one that people singled out to say, how could I make such a powerful attack (it's {{Card|Barbarian}}, and they may still come around; no regrets there so far).
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://boardgamegeek.com/thread/2876699/article/40191560#40191560 The Secret History of Prosperity 2E]
 
}}
 
 
== Recommended sets of 10 ==
 
Old kingdoms can be found [[First Edition Recommended Kingdoms|here]].
 
 
=== Prosperity only ===
 
{{Kingdom|Bank|Clerk|Crystal Ball|Expand|Magnate|Monument|Rabble|Tiara|Watchtower|Worker's Village|colony = 1|imgwidth = 150|title = Beginners}}
 
{{Kingdom|Bishop|City|Collection|Forge|Hoard|Peddler|Tiara|Vault|War Chest|Worker's Village|colony = 1|imgwidth = 150|title = Friendly Interactive}}
 
 
=== Prosperity & [[Dominion (Base Set)|Dominion]] ===
 
{{Kingdom|Artisan|Harbinger|Laboratory|Mine|Moneylender|Bank|Crystal Ball|Grand Market|Mint|Tiara|colony = 1|imgwidth = 150|title = Biggest Money}}
 
{{Kingdom|Bureaucrat|Council Room|Merchant|Moat|Village|Collection|Expand|King's Court|Rabble|Vault|colony = 1|imgwidth = 150|title = The King's Army|id = kingsarmy}}
 
 
=== Prosperity & [[Intrigue]] ===
 
{{Kingdom|Bishop|Collection|Magnate|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|colony = 1|imgwidth = 150|title = Paths to Victory}}
 
{{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Lurker|Patrol|Swindler|Wishing Well|colony = 1|imgwidth = 150|title = Lucky Seven}}
 
 
=== Prosperity & [[Seaside]] ===
 
{{Kingdom|Bishop|City|Grand Market|King's Court|Quarry|Fishing Village|Lookout|Outpost|Tactician|Wharf|colony = 1|imgwidth = 150|title = Exploding Kingdom}}
 
{{Kingdom|Charlatan|Hoard|Investment|Magnate|Mint|Astrolabe|Corsair|Monkey|Native Village|Treasury|colony = 1|imgwidth = 150|title = Pirate Bay}}
 
 
=== Prosperity & [[Alchemy]] ===
 
{{Kingdom|Anvil|Bishop|Charlatan|Mint|Worker's Village|Peddler|Vault|Familiar|Apprentice|University|Vineyard|colony = 1|imgwidth = 150|title = Lower Learning}}
 
 
=== Prosperity & [[Guilds]]/[[Cornucopia]] ===
 
{{Kingdom|Clerk|Crystal Ball|Forge|Hoard|Magnate|Farming Village|Horn of Plenty|Jester|Remake|Tournament|colony = 1|imgwidth = 150|title = Detours}}
 
{{Kingdom|Charlatan|City|Expand|Grand Market|Quarry|Baker|Merchant Guild|Soothsayer|Stonemason|Taxman|colony = 1|imgwidth = 150|colony=1|title = Quarrymen}}
 
 
=== Prosperity & [[Hinterlands]] ===
 
{{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Berserker|Cauldron|Haggler|Oasis|Trail|colony = 1|imgwidth = 150|title = Instant Gratification}}
 
{{Kingdom|Bank|Clerk|Crystal Ball|Monument|Tiara|Cauldron|Develop|Fool's Gold|Guard Dog|Inn|colony = 1|imgwidth = 150|title = Treasure Trove}}
 
 
=== Prosperity & [[Dark Ages]] ===
 
{{Kingdom|Anvil|City|Crystal Ball|Magnate|War Chest|Counterfeit|Forager|Market Square|Pillage|Squire|colony = 1|imgwidth = 150|title = One Man's Trash|id = onemanstrash|shelters = 1}}
 
 
{{Kingdom|Collection|Forge|Hoard|Quarry|Watchtower|Bandit Camp|Marauder|Procession|Rogue|Squire|colony = 1|imgwidth = 150|title = Honor Among Thieves|shelters = 1}}
 
 
=== Prosperity & [[Adventures]] ===
 
{{Kingdom|Bishop|Collection|Magnate|Monument|Vault|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|event1 = Inheritance|colony = 1|imgwidth = 150|title = Last Will and Monument}}
 
 
{{Kingdom|Expand|Hoard|King's Court|Peddler|War Chest|Distant Lands|Giant|Hireling|Miser|Storyteller|event1 = Ball|event2 = Ferry|colony = 1|imgwidth = 150|title = Think Big}}
 
 
=== Prosperity & [[Empires]] ===
 
{{Kingdom|Capital|Gladiator|Patrician|Royal Blacksmith|Villa|Bank|Forge|Grand Market|Investment|Tiara|event1 = Dominate|landmark1 = Obelisk|colony = 1|imgwidth = 150|title = Big Time}}
 
{{Kingdom|Chariot Race|City Quarter|Encampment|Groundskeeper|Wild Hunt|Anvil|Collection|Mint|Peddler|War Chest|landmark1 = Basilica|landmark2 = Palace|colony = 1|imgwidth = 150|title = Gilded Gates}}
 
 
=== Prosperity & [[Nocturne]] ===
 
{{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Charlatan|Crystal Ball|Investment|Tiara|War Chest|colony = 1|imgwidth = 150|title = Treasures of the Night}}
 
{{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Anvil|Bishop|Clerk|Peddler|Watchtower|colony = 1|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}}
 
 
=== Prosperity & [[Renaissance]] ===
 
{{Kingdom|Cargo Ship|Old Witch|Priest|Scepter|Scholar|Charlatan|Monument|Vault|Watchtower|Worker's Village|colony = 1|project1 = Academy|imgwidth = 150|title = Dreamers of Dreams}}
 
 
{{Kingdom|Hideout|Patron|Research|Treasurer|Villain|Bank|City|Grand Market|Investment|Rabble|colony = 1|project1 = Capitalism|project2 = Citadel|artifact3 = Key|imgwidth = 150|title = Movers and Shakers}}
 
 
=== Prosperity & [[Menagerie (expansion)|Menagerie]] ===
 
{{Kingdom|Destrier|Displace|Fisherman|Supplies|Wayfarer|Anvil|Grand Market|Mint|Peddler|Worker's Village|way1=Way of the Frog|event1=Desperation|colony=1|imgwidth=150|title = Limited Time Offer}}
 
 
{{Kingdom|Animal Fair|Camel Train|Mastermind|Paddock|Stockpile|City|Clerk|Monument|Quarry|War Chest|way1=Way of the Otter|event1=Reap|colony=1|imgwidth=150|title = Otter Chaos}}
 
 
=== Prosperity & [[Allies]] ===
 
{{Kingdom|Augurs|Bauble|Capital City|Carpenter|Importer|Anvil|Expand|King's Court|Quarry|Rabble|ally=Family of Inventors|colony = 1|imgwidth = 150|title=Inventing Mania}}
 
{{Kingdom|Broker|Marquis|Odysseys|Sycophant|Town|Bank|City|Clerk|Investment|Vault|ally=League of Bankers|colony = 1|imgwidth = 150|title=Bank of Toadies}}
 
  
=== Prosperity & [[Plunder]] ===
+
== Recommended Sets of 10 ==
{{Kingdom|Figurine|Jewelled Egg|King's Cache|Rope|Silver Mine|Bank|Crystal Ball|Investment|Tiara|War Chest|colony = 1|trait1=Fated|traitfor=Rope|imgwidth = 150|title = Pretty Trinkets}}
+
=== Prosperity Only ===
{{Kingdom|Cage|Mining Road|Pendant|Stowaway|Swamp Shacks|Anvil|Bishop|Clerk|Magnate|Worker's Village|colony = 1|event1=Looting|trait1=Fawning|traitfor=Magnate|imgwidth = 150|title = Buying Happiness}}
+
* Beginners: Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watchtower, Worker's Village
 +
* Friendly Interactive: Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
 +
* Big Actions: City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault
 +
=== Prosperity & Dominion ===
 +
* Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
 +
* The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
 +
* The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village
 +
=== Prosperity & Intrigue ===
 +
* Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
 +
* All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
 +
* Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well
 +
=== Prosperity & Hinterlands ===
 +
* Instant Gratification: Bishop, Expand, Hoard, Mint, Watchtower, Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
 +
* Treasure Trove: Bank, Monument, Royal Seal, Trade Route, Venture, Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin
  
 +
== Prosperity on DS.com and F.DS.com ==
 +
=== DominionStrategy.com ===
  
{{Navbox Prosperity}}
+
{{Template:Navbox expansions}}
{{Navbox expansions}}
+

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